Handle server orders in their own traits - needs further refactoring
This commit is contained in:
@@ -32,21 +32,314 @@ namespace OpenRA.Server
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{
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public bool InterpretCommand(Connection conn, string cmd)
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{
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Game.Debug("Server recieved command from player {1}: {0}".F(cmd, conn.PlayerIndex));
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Game.Debug("Server received command from player {1}: {0}".F(cmd, conn.PlayerIndex));
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return false;
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}
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}
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public class LobbyCommands : IInterpretCommand
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{
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public bool InterpretCommand(Connection conn, string cmd)
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{
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var dict = new Dictionary<string, Func<string, bool>>
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{
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{ "ready",
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s =>
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{
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// if we're downloading, we can't ready up.
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var client = Server.GetClient(conn);
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if (client.State == Session.ClientState.NotReady)
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client.State = Session.ClientState.Ready;
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else if (client.State == Session.ClientState.Ready)
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client.State = Session.ClientState.NotReady;
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Log.Write("server", "Player @{0} is {1}",
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conn.socket.RemoteEndPoint, client.State);
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Server.SyncLobbyInfo();
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if (Server.conns.Count > 0 && Server.conns.All(c => Server.GetClient(c).State == Session.ClientState.Ready))
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InterpretCommand(conn, "startgame");
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return true;
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}},
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{ "startgame",
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s =>
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{
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Server.GameStarted = true;
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foreach( var c in Server.conns )
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foreach( var d in Server.conns )
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Server.DispatchOrdersToClient( c, d.PlayerIndex, 0x7FFFFFFF, new byte[] { 0xBF } );
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Server.DispatchOrders(null, 0,
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new ServerOrder("StartGame", "").Serialize());
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Server.PingMasterServer();
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return true;
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}},
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{ "lag",
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s =>
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{
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int lag;
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if (!int.TryParse(s, out lag)) { Log.Write("server", "Invalid order lag: {0}", s); return false; }
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Log.Write("server", "Order lag is now {0} frames.", lag);
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Server.lobbyInfo.GlobalSettings.OrderLatency = lag;
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Server.SyncLobbyInfo();
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return true;
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}},
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{ "spectator",
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s =>
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{
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var slotData = Server.lobbyInfo.Slots.Where(ax => ax.Spectator && !Server.lobbyInfo.Clients.Any(l => l.Slot == ax.Index)).FirstOrDefault();
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if (slotData == null)
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return true;
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var cl = Server.GetClient(conn);
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cl.Slot = slotData.Index;
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Server.SyncClientToPlayerReference(cl, slotData.MapPlayer != null ? Server.Map.Players[slotData.MapPlayer] : null);
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Server.SyncLobbyInfo();
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return true;
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}},
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{ "slot",
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s =>
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{
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int slot;
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if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
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var slotData = Server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
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if (slotData == null || slotData.Closed || slotData.Bot != null
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|| Server.lobbyInfo.Clients.Any( c => c.Slot == slot ))
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return false;
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var cl = Server.GetClient(conn);
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cl.Slot = slot;
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Server.SyncClientToPlayerReference(cl, slotData.MapPlayer != null ? Server.Map.Players[slotData.MapPlayer] : null);
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Server.SyncLobbyInfo();
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return true;
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}},
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{ "slot_close",
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s =>
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{
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int slot;
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if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
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var slotData = Server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
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if (slotData == null)
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return false;
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if (conn.PlayerIndex != 0)
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{
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Server.SendChatTo( conn, "Only the host can alter slots" );
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return true;
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}
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slotData.Closed = true;
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slotData.Bot = null;
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/* kick any player that's in the slot */
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var occupant = Server.lobbyInfo.Clients.FirstOrDefault( c => c.Slot == slotData.Index );
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if (occupant != null)
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{
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var occupantConn = Server.conns.FirstOrDefault( c => c.PlayerIndex == occupant.Index );
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if (occupantConn != null)
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Server.DropClient( occupantConn, new Exception() );
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}
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Server.SyncLobbyInfo();
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return true;
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}},
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{ "slot_open",
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s =>
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{
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int slot;
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if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
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var slotData = Server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
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if (slotData == null)
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return false;
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if (conn.PlayerIndex != 0)
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{
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Server.SendChatTo( conn, "Only the host can alter slots" );
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return true;
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}
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slotData.Closed = false;
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slotData.Bot = null;
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Server.SyncLobbyInfo();
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return true;
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}},
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{ "slot_bot",
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s =>
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{
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var parts = s.Split(' ');
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if (parts.Length != 2)
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{
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Server.SendChatTo( conn, "Malformed slot_bot command" );
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return true;
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}
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int slot;
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if (!int.TryParse(parts[0], out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
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var slotData = Server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
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if (slotData == null)
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return false;
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if (conn.PlayerIndex != 0)
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{
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Server.SendChatTo( conn, "Only the host can alter slots" );
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return true;
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}
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slotData.Bot = parts[1];
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Server.SyncLobbyInfo();
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return true;
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}},
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{ "map",
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s =>
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{
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if (conn.PlayerIndex != 0)
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{
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Server.SendChatTo( conn, "Only the host can change the map" );
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return true;
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}
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Server.lobbyInfo.GlobalSettings.Map = s;
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Server.LoadMap();
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foreach(var client in Server.lobbyInfo.Clients)
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{
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client.SpawnPoint = 0;
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var slotData = Server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == client.Slot );
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if (slotData != null)
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Server.SyncClientToPlayerReference(client, Server.Map.Players[slotData.MapPlayer]);
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client.State = Session.ClientState.NotReady;
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}
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Server.SyncLobbyInfo();
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return true;
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}},
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{ "lockteams",
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s =>
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{
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if (conn.PlayerIndex != 0)
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{
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Server.SendChatTo( conn, "Only the host can set that option" );
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return true;
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}
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bool.TryParse(s, out Server.lobbyInfo.GlobalSettings.LockTeams);
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Server.SyncLobbyInfo();
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return true;
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}},
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};
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var cmdName = cmd.Split(' ').First();
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var cmdValue = string.Join(" ", cmd.Split(' ').Skip(1).ToArray());
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Func<string,bool> a;
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if (!dict.TryGetValue(cmdName, out a))
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return false;
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return a(cmdValue);
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}
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}
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public class PlayerCommands : IInterpretCommand
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{
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public bool InterpretCommand(Connection conn, string cmd)
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{
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var dict = new Dictionary<string, Func<string, bool>>
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{
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{ "name",
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s =>
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{
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Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s);
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Server.GetClient(conn).Name = s;
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Server.SyncLobbyInfo();
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return true;
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}},
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{ "race",
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s =>
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{
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Server.GetClient(conn).Country = s;
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Server.SyncLobbyInfo();
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return true;
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}},
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{ "team",
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s =>
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{
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int team;
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if (!int.TryParse(s, out team)) { Log.Write("server", "Invalid team: {0}", s ); return false; }
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Server.GetClient(conn).Team = team;
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Server.SyncLobbyInfo();
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return true;
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}},
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{ "spawn",
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s =>
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{
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int spawnPoint;
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if (!int.TryParse(s, out spawnPoint) || spawnPoint < 0 || spawnPoint > 8) //TODO: SET properly!
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{
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Log.Write("server", "Invalid spawn point: {0}", s);
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return false;
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}
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if (Server.lobbyInfo.Clients.Where( c => c != Server.GetClient(conn) ).Any( c => (c.SpawnPoint == spawnPoint) && (c.SpawnPoint != 0) ))
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{
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Server.SendChatTo( conn, "You can't be at the same spawn point as another player" );
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return true;
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}
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Server.GetClient(conn).SpawnPoint = spawnPoint;
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Server.SyncLobbyInfo();
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return true;
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}},
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{ "color",
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s =>
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{
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var c = s.Split(',').Select(cc => int.Parse(cc)).ToArray();
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Server.GetClient(conn).Color1 = Color.FromArgb(c[0],c[1],c[2]);
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Server.GetClient(conn).Color2 = Color.FromArgb(c[3],c[4],c[5]);
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Server.SyncLobbyInfo();
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return true;
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}}
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};
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var cmdName = cmd.Split(' ').First();
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var cmdValue = string.Join(" ", cmd.Split(' ').Skip(1).ToArray());
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Func<string,bool> a;
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if (!dict.TryGetValue(cmdName, out a))
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return false;
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return a(cmdValue);
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}
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}
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static class Server
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{
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static List<Connection> conns = new List<Connection>();
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public static List<Connection> conns = new List<Connection>();
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static TcpListener listener = null;
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static Dictionary<int, List<Connection>> inFlightFrames
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= new Dictionary<int, List<Connection>>();
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static TypeDictionary ServerTraits = new TypeDictionary();
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static Session lobbyInfo;
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static bool GameStarted = false;
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public static Session lobbyInfo;
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public static bool GameStarted = false;
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static string Name;
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static int ExternalPort;
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static int randomSeed;
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@@ -64,7 +357,7 @@ namespace OpenRA.Server
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static string masterServerUrl;
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static bool isInitialPing;
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static ModData ModData;
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static Map Map;
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public static Map Map;
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public static void StopListening()
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{
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@@ -79,7 +372,8 @@ namespace OpenRA.Server
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Log.AddChannel("server", "server.log");
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ServerTraits.Add( new DebugServerTrait() );
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ServerTraits.Add( new PlayerCommands() );
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ServerTraits.Add( new LobbyCommands() );
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isInitialPing = true;
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Server.masterServerUrl = settings.Server.MasterServer;
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isInternetServer = settings.Server.AdvertiseOnline;
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@@ -156,7 +450,7 @@ namespace OpenRA.Server
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};
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}
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static void LoadMap()
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public static void LoadMap()
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{
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Map = new Map(ModData.AvailableMaps[lobbyInfo.GlobalSettings.Map]);
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lobbyInfo.Slots = Map.Players
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@@ -278,7 +572,7 @@ namespace OpenRA.Server
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}
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}
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static void DispatchOrdersToClient(Connection c, int client, int frame, byte[] data)
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public static void DispatchOrdersToClient(Connection c, int client, int frame, byte[] data)
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{
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try
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{
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@@ -322,7 +616,7 @@ namespace OpenRA.Server
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catch (NotImplementedException) { }
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}
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static void SyncClientToPlayerReference(Session.Client c, PlayerReference pr)
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public static void SyncClientToPlayerReference(Session.Client c, PlayerReference pr)
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{
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if (pr == null)
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return;
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@@ -335,283 +629,7 @@ namespace OpenRA.Server
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c.Country = pr.Race;
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}
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static bool InterpretCommand(Connection conn, string cmd)
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{
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foreach (var t in ServerTraits.WithInterface<IInterpretCommand>())
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t.InterpretCommand(conn, cmd);
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var dict = new Dictionary<string, Func<string, bool>>
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{
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{ "ready",
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s =>
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{
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// if we're downloading, we can't ready up.
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var client = GetClient(conn);
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if (client.State == Session.ClientState.NotReady)
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client.State = Session.ClientState.Ready;
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else if (client.State == Session.ClientState.Ready)
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client.State = Session.ClientState.NotReady;
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Log.Write("server", "Player @{0} is {1}",
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conn.socket.RemoteEndPoint, client.State);
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SyncLobbyInfo();
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if (conns.Count > 0 && conns.All(c => GetClient(c).State == Session.ClientState.Ready))
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InterpretCommand(conn, "startgame");
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return true;
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}},
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{ "startgame",
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s =>
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{
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GameStarted = true;
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foreach( var c in conns )
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foreach( var d in conns )
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DispatchOrdersToClient( c, d.PlayerIndex, 0x7FFFFFFF, new byte[] { 0xBF } );
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DispatchOrders(null, 0,
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new ServerOrder("StartGame", "").Serialize());
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PingMasterServer();
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return true;
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}},
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{ "name",
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s =>
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{
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Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s);
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GetClient(conn).Name = s;
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SyncLobbyInfo();
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return true;
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}},
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{ "lag",
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s =>
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{
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int lag;
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if (!int.TryParse(s, out lag)) { Log.Write("server", "Invalid order lag: {0}", s); return false; }
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Log.Write("server", "Order lag is now {0} frames.", lag);
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lobbyInfo.GlobalSettings.OrderLatency = lag;
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SyncLobbyInfo();
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return true;
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}},
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{ "race",
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s =>
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{
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GetClient(conn).Country = s;
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SyncLobbyInfo();
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return true;
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}},
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{ "spectator",
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s =>
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{
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var slotData = lobbyInfo.Slots.Where(ax => ax.Spectator && !lobbyInfo.Clients.Any(l => l.Slot == ax.Index)).FirstOrDefault();
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if (slotData == null)
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return true;
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var cl = GetClient(conn);
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cl.Slot = slotData.Index;
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SyncClientToPlayerReference(cl, slotData.MapPlayer != null ? Map.Players[slotData.MapPlayer] : null);
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SyncLobbyInfo();
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return true;
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}},
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{ "team",
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s =>
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{
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int team;
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if (!int.TryParse(s, out team)) { Log.Write("server", "Invalid team: {0}", s ); return false; }
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GetClient(conn).Team = team;
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SyncLobbyInfo();
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return true;
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}},
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{ "spawn",
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s =>
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{
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int spawnPoint;
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if (!int.TryParse(s, out spawnPoint) || spawnPoint < 0 || spawnPoint > 8) //TODO: SET properly!
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{
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Log.Write("server", "Invalid spawn point: {0}", s);
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return false;
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}
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if (lobbyInfo.Clients.Where( c => c != GetClient(conn) ).Any( c => (c.SpawnPoint == spawnPoint) && (c.SpawnPoint != 0) ))
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{
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SendChatTo( conn, "You can't be at the same spawn point as another player" );
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return true;
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}
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GetClient(conn).SpawnPoint = spawnPoint;
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SyncLobbyInfo();
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return true;
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}},
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{ "color",
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s =>
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{
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var c = s.Split(',').Select(cc => int.Parse(cc)).ToArray();
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GetClient(conn).Color1 = Color.FromArgb(c[0],c[1],c[2]);
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GetClient(conn).Color2 = Color.FromArgb(c[3],c[4],c[5]);
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SyncLobbyInfo();
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return true;
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}},
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{ "slot",
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s =>
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{
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int slot;
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if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
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var slotData = lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
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if (slotData == null || slotData.Closed || slotData.Bot != null
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|| lobbyInfo.Clients.Any( c => c.Slot == slot ))
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return false;
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var cl = GetClient(conn);
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cl.Slot = slot;
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SyncClientToPlayerReference(cl, slotData.MapPlayer != null ? Map.Players[slotData.MapPlayer] : null);
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SyncLobbyInfo();
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return true;
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}},
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{ "slot_close",
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s =>
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{
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int slot;
|
||||
if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
|
||||
|
||||
var slotData = lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
|
||||
if (slotData == null)
|
||||
return false;
|
||||
|
||||
if (conn.PlayerIndex != 0)
|
||||
{
|
||||
SendChatTo( conn, "Only the host can alter slots" );
|
||||
return true;
|
||||
}
|
||||
|
||||
slotData.Closed = true;
|
||||
slotData.Bot = null;
|
||||
|
||||
/* kick any player that's in the slot */
|
||||
var occupant = lobbyInfo.Clients.FirstOrDefault( c => c.Slot == slotData.Index );
|
||||
if (occupant != null)
|
||||
{
|
||||
var occupantConn = conns.FirstOrDefault( c => c.PlayerIndex == occupant.Index );
|
||||
if (occupantConn != null)
|
||||
DropClient( occupantConn, new Exception() );
|
||||
}
|
||||
|
||||
SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
{ "slot_open",
|
||||
s =>
|
||||
{
|
||||
int slot;
|
||||
if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
|
||||
|
||||
var slotData = lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
|
||||
if (slotData == null)
|
||||
return false;
|
||||
|
||||
if (conn.PlayerIndex != 0)
|
||||
{
|
||||
SendChatTo( conn, "Only the host can alter slots" );
|
||||
return true;
|
||||
}
|
||||
|
||||
slotData.Closed = false;
|
||||
slotData.Bot = null;
|
||||
|
||||
SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
{ "slot_bot",
|
||||
s =>
|
||||
{
|
||||
var parts = s.Split(' ');
|
||||
|
||||
if (parts.Length != 2)
|
||||
{
|
||||
SendChatTo( conn, "Malformed slot_bot command" );
|
||||
return true;
|
||||
}
|
||||
|
||||
int slot;
|
||||
if (!int.TryParse(parts[0], out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
|
||||
|
||||
var slotData = lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
|
||||
if (slotData == null)
|
||||
return false;
|
||||
|
||||
if (conn.PlayerIndex != 0)
|
||||
{
|
||||
SendChatTo( conn, "Only the host can alter slots" );
|
||||
return true;
|
||||
}
|
||||
|
||||
slotData.Bot = parts[1];
|
||||
|
||||
SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
{ "map",
|
||||
s =>
|
||||
{
|
||||
if (conn.PlayerIndex != 0)
|
||||
{
|
||||
SendChatTo( conn, "Only the host can change the map" );
|
||||
return true;
|
||||
}
|
||||
lobbyInfo.GlobalSettings.Map = s;
|
||||
LoadMap();
|
||||
|
||||
foreach(var client in lobbyInfo.Clients)
|
||||
{
|
||||
client.SpawnPoint = 0;
|
||||
var slotData = lobbyInfo.Slots.FirstOrDefault( x => x.Index == client.Slot );
|
||||
if (slotData != null)
|
||||
SyncClientToPlayerReference(client, Map.Players[slotData.MapPlayer]);
|
||||
|
||||
client.State = Session.ClientState.NotReady;
|
||||
}
|
||||
|
||||
SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
{ "lockteams",
|
||||
s =>
|
||||
{
|
||||
if (conn.PlayerIndex != 0)
|
||||
{
|
||||
SendChatTo( conn, "Only the host can set that option" );
|
||||
return true;
|
||||
}
|
||||
|
||||
bool.TryParse(s, out lobbyInfo.GlobalSettings.LockTeams);
|
||||
SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
};
|
||||
|
||||
var cmdName = cmd.Split(' ').First();
|
||||
var cmdValue = string.Join(" ", cmd.Split(' ').Skip(1).ToArray());
|
||||
|
||||
Func<string,bool> a;
|
||||
if (!dict.TryGetValue(cmdName, out a))
|
||||
return false;
|
||||
|
||||
Log.Write("server", "Client {0} sent server command: {1}", conn.PlayerIndex, cmd );
|
||||
return a(cmdValue);
|
||||
}
|
||||
|
||||
static void SendChatTo(Connection conn, string text)
|
||||
public static void SendChatTo(Connection conn, string text)
|
||||
{
|
||||
DispatchOrdersToClient(conn, 0, 0,
|
||||
new ServerOrder("Chat", text).Serialize());
|
||||
@@ -637,11 +655,19 @@ namespace OpenRA.Server
|
||||
SendChatTo(conn, "Cannot change state when game started. ({0})".F(so.Data));
|
||||
else if (GetClient(conn).State == Session.ClientState.Ready && !(so.Data == "ready" || so.Data == "startgame"))
|
||||
SendChatTo(conn, "Cannot change state when marked as ready.");
|
||||
else if (!InterpretCommand(conn, so.Data))
|
||||
else
|
||||
{
|
||||
Log.Write("server", "Bad server command: {0}", so.Data);
|
||||
SendChatTo(conn, "Bad server command.");
|
||||
};
|
||||
bool handled = false;
|
||||
foreach (var t in ServerTraits.WithInterface<IInterpretCommand>())
|
||||
if ((handled = t.InterpretCommand(conn, so.Data)))
|
||||
break;
|
||||
|
||||
if (!handled)
|
||||
{
|
||||
Log.Write("server", "Unknown server command: {0}", so.Data);
|
||||
SendChatTo(conn, "Unknown server command: {0}".F(so.Data));
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -653,7 +679,7 @@ namespace OpenRA.Server
|
||||
}
|
||||
}
|
||||
|
||||
static Session.Client GetClient(Connection conn)
|
||||
public static Session.Client GetClient(Connection conn)
|
||||
{
|
||||
return lobbyInfo.Clients.First(c => c.Index == conn.PlayerIndex);
|
||||
}
|
||||
@@ -674,7 +700,7 @@ namespace OpenRA.Server
|
||||
SyncLobbyInfo();
|
||||
}
|
||||
|
||||
static void SyncLobbyInfo()
|
||||
public static void SyncLobbyInfo()
|
||||
{
|
||||
if (!GameStarted) /* don't do this while the game is running, it breaks things. */
|
||||
DispatchOrders(null, 0,
|
||||
@@ -685,7 +711,7 @@ namespace OpenRA.Server
|
||||
|
||||
static volatile bool isBusy;
|
||||
static Queue<string> masterServerMessages = new Queue<string>();
|
||||
static void PingMasterServer()
|
||||
public static void PingMasterServer()
|
||||
{
|
||||
if (isBusy || !isInternetServer) return;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user