Guarantee 1 riflemen on sell in mods
And engineer on RA and D2K construction yards
This commit is contained in:
committed by
Matthias Mailänder
parent
34543e2952
commit
e21f94f36a
@@ -744,6 +744,7 @@
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AreaTypes: building
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SpawnActorsOnSell:
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ActorTypes: e6,e1,e1,e1
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GuaranteedActorTypes: e1
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EngineerRepairable:
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Demolishable:
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Condition: being-demolished
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@@ -454,6 +454,7 @@
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RepairingNotification: Repairing
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SpawnActorsOnSell:
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ActorTypes: light_inf
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GuaranteedActorTypes: light_inf
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MustBeDestroyed:
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RequiredForShortGame: true
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FrozenUnderFog:
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@@ -93,7 +93,8 @@ construction_yard:
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CustomSellValue:
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Value: 2000
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SpawnActorsOnSell:
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ActorTypes: light_inf, light_inf, engineer
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ActorTypes: light_inf
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GuaranteedActorTypes: light_inf, engineer
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BaseBuilding:
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ProductionBar:
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ProductionType: Building
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@@ -716,6 +716,7 @@
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CapturableProgressBlink:
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SpawnActorsOnSell:
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ActorTypes: e1,e1,e1,tecn,tecn2
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GuaranteedActorTypes: e1
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MustBeDestroyed:
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RequiredForShortGame: true
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GpsDot:
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@@ -1191,7 +1191,8 @@ FACT:
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Tooltip:
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Name: Construction Yard
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SpawnActorsOnSell:
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ActorTypes: e1,e1,e1,tecn,tecn2,e6
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ActorTypes: e1,e1,e1,tecn,tecn2
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GuaranteedActorTypes: e1, e6
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BaseBuilding:
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Transforms:
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RequiresCondition: factundeploy
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@@ -379,9 +379,11 @@
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UseDeathTypeSuffix: false
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SpawnActorsOnSell@gdi:
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ActorTypes: e1, e1, e2, medic
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GuaranteedActorTypes: e1
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Factions: gdi
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SpawnActorsOnSell@nod:
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ActorTypes: e1, e1, e1, e3, e3
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GuaranteedActorTypes: e1
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Factions: nod
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MustBeDestroyed:
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RequiredForShortGame: true
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