Add "Flat" and "Low Priority" selection modes to default mods
This commit is contained in:
committed by
teinarss
parent
c1fc0c1b74
commit
e23054631d
@@ -242,9 +242,18 @@
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Condition: cloak-force-disabled
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ValidDamageStates: Critical
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^FlatSelectionMode:
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Selectable:
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PriorityModifiers: Ctrl
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^LowPrioritySelectionMode:
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Selectable:
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PriorityModifiers: Ctrl, Alt
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^Vehicle:
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Inherits@1: ^ExistsInWorld
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Inherits@3: ^SpriteActor
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Huntable:
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OwnerLostAction:
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Action: Kill
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@@ -294,6 +303,7 @@
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^Helicopter:
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Inherits@1: ^ExistsInWorld
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Inherits@3: ^SpriteActor
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Huntable:
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OwnerLostAction:
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Action: Kill
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@@ -351,6 +361,7 @@
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^Infantry:
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Inherits@1: ^ExistsInWorld
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Inherits@3: ^SpriteActor
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Huntable:
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OwnerLostAction:
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Action: Kill
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@@ -517,6 +528,7 @@
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Huntable:
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OwnerLostAction:
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Action: Kill
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@@ -573,6 +585,7 @@
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Huntable:
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Health:
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HP: 30000
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@@ -629,6 +642,7 @@
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^Plane:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Huntable:
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OwnerLostAction:
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Action: Kill
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@@ -653,6 +667,7 @@
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^Ship:
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Inherits@1: ^ExistsInWorld
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Inherits@3: ^SpriteActor
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Huntable:
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OwnerLostAction:
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Action: Kill
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@@ -162,6 +162,7 @@ E5:
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E6:
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Inherits: ^Soldier
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Valued:
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Cost: 500
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Tooltip:
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@@ -1,5 +1,6 @@
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MCV:
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Inherits: ^Vehicle
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Valued:
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Cost: 3500
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Tooltip:
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@@ -43,6 +44,7 @@ MCV:
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HARV:
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Inherits: ^Tank
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Inherits@CLOAK: ^AcceptsCloakCrate
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Valued:
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Cost: 1000
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Tooltip:
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@@ -681,6 +683,7 @@ MHQ:
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TRUCK:
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Inherits: ^Vehicle
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Buildable:
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Queue: Vehicle.GDI, Vehicle.Nod
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BuildPaletteOrder: 35
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@@ -163,9 +163,18 @@
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AttackMove:
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AssaultMoveCondition: assault-move
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^FlatSelectionMode:
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Selectable:
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PriorityModifiers: Ctrl
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^LowPrioritySelectionMode:
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Selectable:
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PriorityModifiers: Ctrl, Alt
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^Vehicle:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Tooltip:
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GenericName: Unit
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Huntable:
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@@ -269,6 +278,7 @@
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Inherits@3: ^SpriteActor
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Tooltip:
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GenericName: Unit
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Huntable:
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@@ -1,5 +1,6 @@
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mcv:
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Inherits: ^Tank
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Buildable:
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Prerequisites: repair_pad, upgrade.heavy, ~techlevel.medium
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Queue: Armor
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@@ -50,6 +51,7 @@ mcv:
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harvester:
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Inherits: ^Tank
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Buildable:
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Queue: Armor
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Prerequisites: refinery
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@@ -138,6 +138,7 @@ OILB:
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MOBILETENT:
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Inherits: ^Vehicle
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Valued:
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Cost: 2000
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Tooltip:
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@@ -231,11 +231,20 @@
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GivesBounty:
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RequiresCondition: global-bounty
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^FlatSelectionMode:
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Selectable:
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PriorityModifiers: Ctrl
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^LowPrioritySelectionMode:
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Selectable:
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PriorityModifiers: Ctrl, Alt
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^Vehicle:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^IronCurtainable
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Inherits@3: ^SpriteActor
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Inherits@bounty: ^GlobalBounty
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Huntable:
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OwnerLostAction:
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Action: Kill
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@@ -319,6 +328,7 @@
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Inherits@3: ^InfantryExperienceHospitalOverrides
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Inherits@4: ^SpriteActor
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Inherits@bounty: ^GlobalBounty
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Huntable:
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OwnerLostAction:
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Action: Kill
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@@ -488,6 +498,7 @@
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Inherits@3: ^IronCurtainable
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Inherits@4: ^SpriteActor
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Inherits@bounty: ^GlobalBounty
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Huntable:
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OwnerLostAction:
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Action: Kill
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@@ -540,6 +551,7 @@
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Inherits@3: ^IronCurtainable
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Inherits@4: ^SpriteActor
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Inherits@bounty: ^GlobalBounty
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Huntable:
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OwnerLostAction:
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Action: Kill
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@@ -244,6 +244,7 @@ E4:
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E6:
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Inherits: ^Soldier
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Soldier
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@@ -289,6 +289,7 @@ ARTY:
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HARV:
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Inherits: ^Vehicle
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 10
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@@ -342,6 +343,7 @@ HARV:
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MCV:
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Inherits: ^Vehicle
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 90
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@@ -468,6 +470,7 @@ APC:
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MNLY:
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Inherits: ^TrackedVehicle
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 100
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@@ -511,6 +514,7 @@ MNLY:
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TRUK:
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Inherits: ^Vehicle
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 20
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@@ -179,6 +179,14 @@
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AttackMove:
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AssaultMoveCondition: assault-move
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^FlatSelectionMode:
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Selectable:
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PriorityModifiers: Ctrl
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^LowPrioritySelectionMode:
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Selectable:
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PriorityModifiers: Ctrl, Alt
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^2x1Shape:
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HitShape:
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Type: Rectangle
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@@ -536,6 +544,7 @@
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Inherits@3: ^SpriteActor
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Inherits@4: ^Cloakable
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Inherits@CRATESTATS: ^CrateStatModifiers
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Huntable:
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OwnerLostAction:
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Action: Kill
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@@ -738,6 +747,7 @@
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Inherits@4: ^Cloakable
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Inherits@5: ^DamagedByVeins
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Inherits@CRATESTATS: ^CrateStatModifiers
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Huntable:
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OwnerLostAction:
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Action: Kill
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@@ -839,6 +849,7 @@
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^Aircraft:
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Inherits@2: ^ExistsInWorld
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Inherits@3: ^Cloakable
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Huntable:
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OwnerLostAction:
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Action: Kill
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@@ -931,6 +942,7 @@
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Inherits@3: ^HealsOnTiberium
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Huntable:
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DrawLineToTarget:
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Health:
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@@ -1082,6 +1094,7 @@
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Inherits@1: ^EmpDisable
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Inherits@2: ^ExistsInWorld
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Inherits@3: ^Cloakable
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Huntable:
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RenderVoxels:
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RenderSprites:
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@@ -40,6 +40,7 @@ E1:
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ENGINEER:
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Inherits: ^Soldier
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Valued:
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Cost: 500
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Tooltip:
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@@ -1,6 +1,7 @@
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MCV:
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Inherits: ^Tank
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Inherits@VOXELS: ^VoxelActor
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 160
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@@ -45,6 +46,7 @@ MCV:
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HARV:
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Inherits: ^Tank
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Inherits@VOXELS: ^VoxelActor
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Valued:
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Cost: 1400
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Tooltip:
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