Move RandomDelay from AmbientSound to Util
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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Traits.Sound
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public AmbientSound(Actor self, AmbientSoundInfo info)
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: base(info)
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{
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delay = RandomDelay(self.World, info.Delay);
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delay = Util.RandomDelay(self.World, info.Delay);
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loop = Info.Interval.Length == 0 || (Info.Interval.Length == 1 && Info.Interval[0] == 0);
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}
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@@ -63,7 +63,7 @@ namespace OpenRA.Mods.Common.Traits.Sound
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{
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StartSound(self);
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if (!loop)
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delay = RandomDelay(self.World, Info.Interval);
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delay = Util.RandomDelay(self.World, Info.Interval);
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}
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}
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@@ -89,18 +89,7 @@ namespace OpenRA.Mods.Common.Traits.Sound
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currentSound = null;
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}
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static int RandomDelay(World world, int[] range)
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{
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if (range.Length == 0)
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return 0;
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if (range.Length == 1)
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return range[0];
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return world.SharedRandom.Next(range[0], range[1]);
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}
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protected override void TraitEnabled(Actor self) { delay = RandomDelay(self.World, Info.Delay); }
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protected override void TraitEnabled(Actor self) { delay = Util.RandomDelay(self.World, Info.Delay); }
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protected override void TraitDisabled(Actor self) { StopSound(); }
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void INotifyRemovedFromWorld.RemovedFromWorld(Actor self) { StopSound(); }
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@@ -164,5 +164,16 @@ namespace OpenRA.Mods.Common
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yield return p;
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}
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}
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public static int RandomDelay(World world, int[] range)
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{
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if (range.Length == 0)
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return 0;
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if (range.Length == 1)
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return range[0];
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return world.SharedRandom.Next(range[0], range[1]);
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}
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}
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}
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