cleanup dead code
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@@ -102,7 +102,7 @@ namespace OpenRa.Game
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var data = r.ReadString();
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return new Order(LookupPlayer(playerID),
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name, null, null, int2.Zero, data);
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name, null, null, int2.Zero, data) { IsImmediate = true };
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}
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default:
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Game.Traits;
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using System.Diagnostics;
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namespace OpenRa.Game
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{
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@@ -18,14 +19,6 @@ namespace OpenRa.Game
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public void Tick()
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{
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//SanityCheck();
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//var units = Game.world.Actors
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// .Select( a => a.traits.GetOrDefault<Traits.Mobile>() ).Where( m => m != null );
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//foreach (var u in units)
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// Update(u);
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SanityCheck();
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}
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@@ -47,7 +40,7 @@ namespace OpenRa.Game
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}
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}
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[System.Diagnostics.Conditional( "SANITY_CHECKS" )]
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[Conditional( "SANITY_CHECKS" )]
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void SanityCheckAdd( Mobile a )
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{
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foreach( var c in a.OccupiedCells() )
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@@ -4,6 +4,7 @@ using System.Linq;
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using OpenRa.Game.GameRules;
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using OpenRa.Game.Traits;
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using IjwFramework.Types;
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using System.Diagnostics;
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namespace OpenRa.Game
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{
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