Changes to map.cs, rename IPositionable.IsLeaving{ => Cell}, add IPositionable.GetValidSubCell
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@@ -89,7 +89,7 @@ namespace OpenRA.Mods.RA.Move
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var rangeSquared = range.Range*range.Range;
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// Correct for SubCell offset
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target -= self.World.Map.OffsetOf(srcSub);
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target -= self.World.Map.OffsetOfSubCell(srcSub);
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// Select only the tiles that are within range from the requested SubCell
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// This assumes that the SubCell does not change during the path traversal
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