Refactored in new enum SubCell

This commit is contained in:
atlimit8
2014-08-17 02:35:54 -05:00
parent 27ad5208fb
commit 63c28ee4d7
17 changed files with 121 additions and 110 deletions

View File

@@ -63,12 +63,13 @@ namespace OpenRA
public CPos Value(World world) { return value; }
}
public class SubCellInit : IActorInit<int>
public class SubCellInit : IActorInit<SubCell>
{
[FieldFromYamlKey] public readonly int value = 0;
[FieldFromYamlKey] public readonly int value = (int)SubCell.FullCell;
public SubCellInit() { }
public SubCellInit(int init) { value = init; }
public int Value(World world) { return value; }
public SubCellInit(SubCell init) { value = (int)init; }
public SubCell Value(World world) { return (SubCell)value; }
}
public class CenterPositionInit : IActorInit<WPos>

View File

@@ -79,7 +79,9 @@ namespace OpenRA
public readonly TileShape TileShape;
[FieldLoader.Ignore]
public readonly WVec[] SubCellOffsets;
public readonly int SubCellDefaultIndex;
public readonly SubCell DefaultSubCell;
public WVec OffsetOf(SubCell subCell) { return SubCellOffsets[(int)subCell]; }
[FieldLoader.LoadUsing("LoadOptions")]
public MapOptions Options;
@@ -250,7 +252,7 @@ namespace OpenRA
MapResources = Exts.Lazy(() => LoadResourceTiles());
TileShape = Game.modData.Manifest.TileShape;
SubCellOffsets = Game.modData.Manifest.SubCellOffsets;
SubCellDefaultIndex = Game.modData.Manifest.SubCellDefaultIndex;
DefaultSubCell = (SubCell)Game.modData.Manifest.SubCellDefaultIndex;
// The Uid is calculated from the data on-disk, so
// format changes must be flushed to disk.
@@ -494,6 +496,14 @@ namespace OpenRA
return new WPos(512 * (cell.X - cell.Y + 1), 512 * (cell.X + cell.Y + 1), 0);
}
public WPos CenterOf(CPos cell, SubCell subCell)
{
var index = (int)subCell;
if (index >= 0 && index <= SubCellOffsets.Length)
return CenterOfCell(cell) + SubCellOffsets[index];
return CenterOfCell(cell);
}
public CPos CellContaining(WPos pos)
{
if (TileShape == TileShape.Rectangle)

View File

@@ -28,9 +28,9 @@ namespace OpenRA.Traits
int generation;
public static Target FromPos(WPos p) { return new Target { pos = p, type = TargetType.Terrain }; }
public static Target FromCell(World w, CPos c, int subCell = 0)
public static Target FromCell(World w, CPos c, SubCell subCell = SubCell.FullCell)
{
return new Target { pos = w.Map.CenterOfCell(c) + w.Map.SubCellOffsets[subCell], type = TargetType.Terrain };
return new Target { pos = w.Map.CenterOf(c, subCell), type = TargetType.Terrain };
}
public static Target FromOrder(World w, Order o)

View File

@@ -144,7 +144,7 @@ namespace OpenRA.Traits
{
WPos CenterPosition { get; }
CPos TopLeft { get; }
IEnumerable<Pair<CPos, int>> OccupiedCells();
IEnumerable<Pair<CPos, SubCell>> OccupiedCells();
}
public static class IOccupySpaceExts
@@ -180,10 +180,10 @@ namespace OpenRA.Traits
public interface IPositionable : IOccupySpace
{
bool IsLeaving(CPos location, int subCell = -1);
bool IsLeaving(CPos location, SubCell subCell = SubCell.AnySubCell);
bool CanEnterCell(CPos location, Actor ignoreActor = null, bool checkTransientActors = true);
int GetAvailableSubcell(CPos location, int preferredSubCell = -1, Actor ignoreActor = null, bool checkTransientActors = true);
void SetPosition(Actor self, CPos cell, int subCell = -1);
SubCell GetAvailableSubcell(CPos location, SubCell preferredSubCell = SubCell.AnySubCell, Actor ignoreActor = null, bool checkTransientActors = true);
void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.AnySubCell);
void SetPosition(Actor self, WPos pos);
void SetVisualPosition(Actor self, WPos pos);
}
@@ -196,7 +196,7 @@ namespace OpenRA.Traits
Activity MoveWithinRange(Target target, WRange range);
Activity MoveWithinRange(Target target, WRange minRange, WRange maxRange);
Activity MoveFollow(Actor self, Target target, WRange minRange, WRange maxRange);
Activity MoveIntoWorld(Actor self, CPos cell, int subCell = -1);
Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.AnySubCell);
Activity VisualMove(Actor self, WPos fromPos, WPos toPos);
CPos NearestMoveableCell(CPos target);
bool IsMoving { get; set; }

View File

@@ -14,6 +14,8 @@ using System.Linq;
namespace OpenRA.Traits
{
public enum SubCell { InvalidSubCell = int.MinValue, AnySubCell = int.MinValue / 2, FullCell = 0, FirstSubCell = 1 }
public class ActorMapInfo : ITraitInfo
{
[Desc("Size of partition bins (cells)")]
@@ -27,7 +29,7 @@ namespace OpenRA.Traits
class InfluenceNode
{
public InfluenceNode Next;
public int SubCell;
public SubCell SubCell;
public Actor Actor;
}
@@ -71,47 +73,47 @@ namespace OpenRA.Traits
yield return i.Actor;
}
public IEnumerable<Actor> GetUnitsAt(CPos a, int sub)
public IEnumerable<Actor> GetUnitsAt(CPos a, SubCell sub)
{
if (!map.Contains(a))
yield break;
for (var i = influence[a]; i != null; i = i.Next)
if (!i.Actor.Destroyed && (i.SubCell == sub || i.SubCell == 0))
if (!i.Actor.Destroyed && (i.SubCell == sub || i.SubCell == SubCell.FullCell))
yield return i.Actor;
}
public bool HasFreeSubCell(CPos a, bool checkTransient = true)
{
return FreeSubCell(a, -1, checkTransient) >= 0;
return FreeSubCell(a, SubCell.AnySubCell, checkTransient) != SubCell.InvalidSubCell;
}
public int FreeSubCell(CPos a, int preferredSubCell = -1, bool checkTransient = true)
public SubCell FreeSubCell(CPos a, SubCell preferredSubCell = SubCell.AnySubCell, bool checkTransient = true)
{
if (preferredSubCell >= 0 && !AnyUnitsAt(a, preferredSubCell, checkTransient))
if (preferredSubCell > SubCell.AnySubCell && !AnyUnitsAt(a, preferredSubCell, checkTransient))
return preferredSubCell;
if (!AnyUnitsAt(a))
return map.SubCellDefaultIndex;
return map.DefaultSubCell;
for (var i = 1; i < map.SubCellOffsets.Length; i++)
if (i != preferredSubCell && !AnyUnitsAt(a, i, checkTransient))
return i;
return -1;
for (var i = (int)SubCell.FirstSubCell; i < map.SubCellOffsets.Length; i++)
if (i != (int)preferredSubCell && !AnyUnitsAt(a, (SubCell)i, checkTransient))
return (SubCell)i;
return SubCell.InvalidSubCell;
}
public int FreeSubCell(CPos a, int preferredSubCell, Func<Actor, bool> checkIfBlocker)
public SubCell FreeSubCell(CPos a, SubCell preferredSubCell, Func<Actor, bool> checkIfBlocker)
{
if (preferredSubCell >= 0 && !AnyUnitsAt(a, preferredSubCell, checkIfBlocker))
if (preferredSubCell > SubCell.AnySubCell && !AnyUnitsAt(a, preferredSubCell, checkIfBlocker))
return preferredSubCell;
if (!AnyUnitsAt(a))
return map.SubCellDefaultIndex;
return map.DefaultSubCell;
for (var i = 1; i < map.SubCellOffsets.Length; i++)
if (i != preferredSubCell && !AnyUnitsAt(a, i, checkIfBlocker))
return i;
return -1;
for (var i = (int)SubCell.FirstSubCell; i < map.SubCellOffsets.Length; i++)
if (i != (int)preferredSubCell && !AnyUnitsAt(a, (SubCell)i, checkIfBlocker))
return (SubCell)i;
return SubCell.InvalidSubCell;
}
// NOTE: does not check transients, but checks aircraft
@@ -121,10 +123,11 @@ namespace OpenRA.Traits
}
// NOTE: can not check aircraft
public bool AnyUnitsAt(CPos a, int sub, bool checkTransient = true)
public bool AnyUnitsAt(CPos a, SubCell sub, bool checkTransient = true)
{
bool always = sub == SubCell.FullCell || sub == SubCell.AnySubCell;
for (var i = influence[a]; i != null; i = i.Next)
if (sub <= 0 || i.SubCell == sub || i.SubCell == 0)
if (always || i.SubCell == sub || i.SubCell == SubCell.FullCell)
{
if (checkTransient)
return true;
@@ -137,10 +140,11 @@ namespace OpenRA.Traits
}
// NOTE: can not check aircraft
public bool AnyUnitsAt(CPos a, int sub, Func<Actor, bool> withCondition)
public bool AnyUnitsAt(CPos a, SubCell sub, Func<Actor, bool> withCondition)
{
bool always = sub == SubCell.FullCell || sub == SubCell.AnySubCell;
for (var i = influence[a]; i != null; i = i.Next)
if (sub <= 0 || i.SubCell == sub || i.SubCell == 0)
if (always || i.SubCell == sub || i.SubCell == SubCell.FullCell)
if (withCondition(i.Actor))
return true;

View File

@@ -41,7 +41,7 @@ namespace OpenRA.Mods.RA.Activities
mobile.IsMoving = true;
from = self.CenterPosition;
to = self.World.Map.CenterOfCell(targetMobile.fromCell) + self.World.Map.SubCellOffsets[targetMobile.fromSubCell];
to = self.World.Map.CenterOf(targetMobile.fromCell, targetMobile.fromSubCell);
length = Math.Max((to - from).Length / speed.Range, 1);
self.Trait<RenderInfantry>().Attacking(self, Target.FromActor(target));

View File

@@ -32,15 +32,15 @@ namespace OpenRA.Mods.RA.Activities
this.unloadAll = unloadAll;
}
public Pair<CPos, int>? ChooseExitSubCell(Actor passenger)
public Pair<CPos, SubCell>? ChooseExitSubCell(Actor passenger)
{
var pos = passenger.Trait<IPositionable>();
return cargo.CurrentAdjacentCells
.Shuffle(self.World.SharedRandom)
.Select(c => Pair.New(c, pos.GetAvailableSubcell(c, -1, null)))
.Cast<Pair<CPos, int>?>()
.FirstOrDefault(s => s.Value.Second >= 0);
.Select(c => Pair.New(c, pos.GetAvailableSubcell(c, SubCell.AnySubCell, null)))
.Cast<Pair<CPos, SubCell>?>()
.FirstOrDefault(s => s.Value.Second != SubCell.InvalidSubCell);
}
IEnumerable<CPos> BlockedExitCells(Actor passenger)
@@ -86,9 +86,6 @@ namespace OpenRA.Mods.RA.Activities
w.Add(actor);
actor.CancelActivity();
pos.SetVisualPosition(actor, spawn);
var mobile = move as Mobile;
if (mobile != null)
mobile.SetLocation(exitSubCell.Value.First, exitSubCell.Value.Second, exitSubCell.Value.First, exitSubCell.Value.Second);
actor.QueueActivity(move.MoveIntoWorld(actor, exitSubCell.Value.First, exitSubCell.Value.Second));
actor.SetTargetLine(Target.FromCell(w, exitSubCell.Value.First, exitSubCell.Value.Second), Color.Green, false);
});

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@@ -46,7 +46,7 @@ namespace OpenRA.Mods.RA.Air
public class Aircraft : IFacing, IPositionable, ISync, INotifyKilled, IIssueOrder, IOrderVoice, INotifyAddedToWorld, INotifyRemovedFromWorld
{
static readonly Pair<CPos, int>[] NoCells = { };
static readonly Pair<CPos, SubCell>[] NoCells = { };
readonly AircraftInfo info;
readonly Actor self;
@@ -170,7 +170,7 @@ namespace OpenRA.Mods.RA.Air
}
// Changes position, but not altitude
public void SetPosition(Actor self, CPos cell, int subCell = -1)
public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.AnySubCell)
{
SetPosition(self, self.World.Map.CenterOfCell(cell) + new WVec(0, 0, CenterPosition.Z));
}
@@ -199,8 +199,8 @@ namespace OpenRA.Mods.RA.Air
|| info.RepairBuildings.Contains(a.Info.Name);
}
public bool IsLeaving(CPos location, int subCell = -1) { return false; } // TODO: handle landing
public int GetAvailableSubcell(CPos a, int preferredSubCell = -1, Actor ignoreActor = null, bool checkTransientActors = true) { return -1; } // does not use any subcell
public bool IsLeaving(CPos location, SubCell subCell = SubCell.AnySubCell) { return false; } // TODO: Handle landing
public SubCell GetAvailableSubcell(CPos a, SubCell preferredSubCell = SubCell.AnySubCell, Actor ignoreActor = null, bool checkTransientActors = true) { return SubCell.InvalidSubCell; } // Does not use any subcell
public bool CanEnterCell(CPos cell, Actor ignoreActor = null, bool checkTransientActors = true) { return true; }
public int MovementSpeed
@@ -213,7 +213,7 @@ namespace OpenRA.Mods.RA.Air
}
}
public IEnumerable<Pair<CPos, int>> OccupiedCells() { return NoCells; }
public IEnumerable<Pair<CPos, SubCell>> OccupiedCells() { return NoCells; }
public WVec FlyStep(int facing)
{

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@@ -148,7 +148,7 @@ namespace OpenRA.Mods.RA.Air
public Activity MoveFollow(Actor self, Target target, WRange minRange, WRange maxRange) { return new Follow(self, target, minRange, maxRange); }
public CPos NearestMoveableCell(CPos cell) { return cell; }
public Activity MoveIntoWorld(Actor self, CPos cell, int subCell = -1)
public Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.AnySubCell)
{
return new HeliFly(self, Target.FromCell(self.World, cell));
}

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@@ -127,7 +127,7 @@ namespace OpenRA.Mods.RA.Air
public Activity MoveFollow(Actor self, Target target, WRange minRange, WRange maxRange) { return new FlyFollow(self, target, minRange, maxRange); }
public CPos NearestMoveableCell(CPos cell) { return cell; }
public Activity MoveIntoWorld(Actor self, CPos cell, int subCell = -1) { return new Fly(self, Target.FromCell(self.World, cell)); }
public Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.AnySubCell) { return new Fly(self, Target.FromCell(self.World, cell)); }
public Activity VisualMove(Actor self, WPos fromPos, WPos toPos) { return Util.SequenceActivities(new CallFunc(() => SetVisualPosition(self, fromPos)), new Fly(self, Target.FromPos(toPos))); }
}
}

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@@ -133,14 +133,14 @@ namespace OpenRA.Mods.RA.Buildings
this.Info = info;
occupiedCells = FootprintUtils.UnpathableTiles( self.Info.Name, Info, TopLeft )
.Select(c => Pair.New(c, 0)).ToArray();
.Select(c => Pair.New(c, SubCell.FullCell)).ToArray();
CenterPosition = init.world.Map.CenterOfCell(topLeft) + FootprintUtils.CenterOffset(init.world, Info);
SkipMakeAnimation = init.Contains<SkipMakeAnimsInit>();
}
Pair<CPos, int>[] occupiedCells;
public IEnumerable<Pair<CPos, int>> OccupiedCells() { return occupiedCells; }
Pair<CPos, SubCell>[] occupiedCells;
public IEnumerable<Pair<CPos, SubCell>> OccupiedCells() { return occupiedCells; }
public void Created(Actor self)
{

View File

@@ -89,38 +89,38 @@ namespace OpenRA.Mods.RA
}
public CPos TopLeft { get { return Location; } }
public IEnumerable<Pair<CPos, int>> OccupiedCells() { yield return Pair.New(Location, 0); }
public IEnumerable<Pair<CPos, SubCell>> OccupiedCells() { yield return Pair.New(Location, SubCell.FullCell); }
public WPos CenterPosition { get; private set; }
public void SetPosition(Actor self, WPos pos) { SetPosition(self, self.World.Map.CellContaining(pos)); }
public void SetVisualPosition(Actor self, WPos pos) { SetPosition(self, self.World.Map.CellContaining(pos)); }
public bool IsLeaving(CPos location, int subCell = -1) { return self.Location == location && ticks + 1 == info.Lifetime * 25; }
public int GetAvailableSubcell(CPos cell, int preferredSubCell = -1, Actor ignoreActor = null, bool checkTransientActors = true)
public bool IsLeaving(CPos location, SubCell subCell = SubCell.AnySubCell) { return self.Location == location && ticks + 1 == info.Lifetime * 25; }
public SubCell GetAvailableSubcell(CPos cell, SubCell preferredSubCell = SubCell.AnySubCell, Actor ignoreActor = null, bool checkTransientActors = true)
{
if (!self.World.Map.Contains(cell)) return -1;
if (!self.World.Map.Contains(cell)) return SubCell.InvalidSubCell;
var type = self.World.Map.GetTerrainInfo(cell).Type;
if (!info.TerrainTypes.Contains(type))
return -1;
return SubCell.InvalidSubCell;
if (self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(cell) != null)
return -1;
return SubCell.InvalidSubCell;
if (!checkTransientActors)
return 0;
return SubCell.FullCell;
return !self.World.ActorMap.GetUnitsAt(cell)
.Where(x => x != ignoreActor)
.Any() ? 0 : -1;
.Any() ? SubCell.FullCell : SubCell.InvalidSubCell;
}
public bool CanEnterCell(CPos a, Actor ignoreActor = null, bool checkTransientActors = true)
{
return GetAvailableSubcell(a, -1, ignoreActor, checkTransientActors) >= 0;
return GetAvailableSubcell(a, SubCell.AnySubCell, ignoreActor, checkTransientActors) != SubCell.InvalidSubCell;
}
public void SetPosition(Actor self, CPos cell, int subCell = -1)
public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.AnySubCell)
{
self.World.ActorMap.RemoveInfluence(self, this);
Location = cell;

View File

@@ -52,30 +52,30 @@ namespace OpenRA.Mods.RA
self.QueueActivity(new Drag(CenterPosition, finalPos, distance / speed));
}
public IEnumerable<Pair<CPos, int>> OccupiedCells() { yield return Pair.New(TopLeft, 0); }
public bool IsLeaving(CPos location, int subCell = -1) { return false; }
public int GetAvailableSubcell(CPos cell, int preferredSubCell = -1, Actor ignoreActor = null, bool checkTransientActors = true)
public IEnumerable<Pair<CPos, SubCell>> OccupiedCells() { yield return Pair.New(TopLeft, SubCell.FullCell); }
public bool IsLeaving(CPos location, SubCell subCell = SubCell.AnySubCell) { return false; }
public SubCell GetAvailableSubcell(CPos cell, SubCell preferredSubCell = SubCell.AnySubCell, Actor ignoreActor = null, bool checkTransientActors = true)
{
if (!self.World.Map.Contains(cell))
return -1;
return SubCell.InvalidSubCell;
if (!info.AllowedTerrain.Contains(self.World.Map.GetTerrainInfo(cell).Type))
return -1;
return SubCell.InvalidSubCell;
if (!checkTransientActors)
return 0;
return SubCell.FullCell;
return !self.World.ActorMap.GetUnitsAt(cell)
.Where(x => x != ignoreActor)
.Any() ? 0 : -1;
.Any() ? SubCell.FullCell : SubCell.InvalidSubCell;
}
public bool CanEnterCell(CPos a, Actor ignoreActor = null, bool checkTransientActors = true)
{
return GetAvailableSubcell(a, -1, ignoreActor, checkTransientActors) >= 0;
return GetAvailableSubcell(a, SubCell.AnySubCell, ignoreActor, checkTransientActors) != SubCell.InvalidSubCell;
}
public void SetPosition(Actor self, CPos cell, int subCell = -1) { SetPosition(self, self.World.Map.CenterOfCell(cell)); }
public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.AnySubCell) { SetPosition(self, self.World.Map.CenterOfCell(cell)); }
public void SetVisualPosition(Actor self, WPos pos)
{

View File

@@ -24,7 +24,7 @@ namespace OpenRA.Mods.RA
{
[Sync] readonly CPos location;
[Sync] readonly WPos position;
readonly IEnumerable<Pair<CPos, int>> occupied;
readonly IEnumerable<Pair<CPos, SubCell>> occupied;
public Immobile(ActorInitializer init, ImmobileInfo info)
{
@@ -32,14 +32,14 @@ namespace OpenRA.Mods.RA
position = init.world.Map.CenterOfCell(location);
if (info.OccupiesSpace)
occupied = new [] { Pair.New(TopLeft, 0) };
occupied = new [] { Pair.New(TopLeft, SubCell.FullCell) };
else
occupied = new Pair<CPos, int>[0];
occupied = new Pair<CPos, SubCell>[0];
}
public CPos TopLeft { get { return location; } }
public WPos CenterPosition { get { return position; } }
public IEnumerable<Pair<CPos, int>> OccupiedCells() { return occupied; }
public IEnumerable<Pair<CPos, SubCell>> OccupiedCells() { return occupied; }
public void AddedToWorld(Actor self)
{

View File

@@ -191,10 +191,10 @@ namespace OpenRA.Mods.RA.Move
return true;
}
public int GetAvailableSubCell(World world, Actor self, CPos cell, int preferredSubCell = -1, Actor ignoreActor = null, CellConditions check = CellConditions.All)
public SubCell GetAvailableSubCell(World world, Actor self, CPos cell, SubCell preferredSubCell = SubCell.AnySubCell, Actor ignoreActor = null, CellConditions check = CellConditions.All)
{
if (MovementCostForCell(world, cell) == int.MaxValue)
return -1;
return SubCell.InvalidSubCell;
if (check.HasFlag(CellConditions.TransientActors))
{
@@ -219,13 +219,13 @@ namespace OpenRA.Mods.RA.Move
};
if (!SharesCell)
return world.ActorMap.AnyUnitsAt(cell, 0, checkTransient)? -1 : 0;
return world.ActorMap.AnyUnitsAt(cell, SubCell.FullCell, checkTransient)? SubCell.InvalidSubCell : SubCell.FullCell;
return world.ActorMap.FreeSubCell(cell, preferredSubCell, checkTransient);
}
if (!SharesCell)
return world.ActorMap.AnyUnitsAt(cell, 0)? -1 : 0;
return world.ActorMap.AnyUnitsAt(cell, SubCell.FullCell)? SubCell.InvalidSubCell : SubCell.FullCell;
return world.ActorMap.FreeSubCell(cell, preferredSubCell);
}
@@ -241,7 +241,7 @@ namespace OpenRA.Mods.RA.Move
int __facing;
CPos __fromCell, __toCell;
public int fromSubCell, toSubCell;
public SubCell fromSubCell, toSubCell;
//int __altitude;
@@ -259,7 +259,7 @@ namespace OpenRA.Mods.RA.Move
[Sync] public int PathHash; // written by Move.EvalPath, to temporarily debug this crap.
public void SetLocation(CPos from, int fromSub, CPos to, int toSub)
public void SetLocation(CPos from, SubCell fromSub, CPos to, SubCell toSub)
{
if (fromCell == from && toCell == to && fromSubCell == fromSub && toSubCell == toSub)
return;
@@ -281,16 +281,16 @@ namespace OpenRA.Mods.RA.Move
this.self = init.self;
this.Info = info;
toSubCell = fromSubCell = info.SharesCell ? init.world.Map.SubCellDefaultIndex : 0;
toSubCell = fromSubCell = info.SharesCell ? init.world.Map.DefaultSubCell : SubCell.FullCell;
if (init.Contains<SubCellInit>())
{
this.fromSubCell = this.toSubCell = init.Get<SubCellInit, int>();
this.fromSubCell = this.toSubCell = init.Get<SubCellInit, SubCell>();
}
if (init.Contains<LocationInit>())
{
this.__fromCell = this.__toCell = init.Get<LocationInit, CPos>();
SetVisualPosition(self, init.world.Map.CenterOfCell(fromCell) + self.World.Map.SubCellOffsets[fromSubCell]);
SetVisualPosition(self, init.world.Map.CenterOf(fromCell, fromSubCell));
}
this.Facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : info.InitialFacing;
@@ -301,19 +301,18 @@ namespace OpenRA.Mods.RA.Move
SetVisualPosition(self, init.Get<CenterPositionInit, WPos>());
}
public void SetPosition(Actor self, CPos cell, int subCell = -1)
public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.AnySubCell)
{
// Try same sub-cell
if (subCell < 0)
if (subCell == SubCell.AnySubCell)
subCell = fromSubCell;
// Fix sub-cell assignment
if (Info.SharesCell != (subCell != 0))
subCell = Info.SharesCell ? self.World.Map.SubCellDefaultIndex : 0;
if (Info.SharesCell != (subCell != SubCell.FullCell))
subCell = Info.SharesCell ? self.World.Map.DefaultSubCell : SubCell.FullCell;
SetLocation(cell, subCell, cell, subCell);
SetVisualPosition(self, self.World.Map.CenterOfCell(cell)
+ self.World.Map.SubCellOffsets[subCell]);
SetVisualPosition(self, self.World.Map.CenterOf(cell, subCell));
FinishedMoving(self);
}
@@ -456,7 +455,7 @@ namespace OpenRA.Mods.RA.Move
public CPos TopLeft { get { return toCell; } }
public IEnumerable<Pair<CPos, int>> OccupiedCells()
public IEnumerable<Pair<CPos, SubCell>> OccupiedCells()
{
if (fromCell == toCell)
yield return Pair.New(fromCell, fromSubCell);
@@ -469,13 +468,13 @@ namespace OpenRA.Mods.RA.Move
}
}
public bool IsLeaving(CPos location, int subCell = -1)
public bool IsLeaving(CPos location, SubCell subCell = SubCell.AnySubCell)
{
return toCell != location && __fromCell == location
&& (subCell == -1 || fromSubCell == subCell || subCell == 0 || fromSubCell == 0);
&& (subCell == SubCell.AnySubCell || fromSubCell == subCell || subCell == SubCell.FullCell || fromSubCell == SubCell.FullCell);
}
public int GetAvailableSubcell(CPos a, int preferredSubCell, Actor ignoreActor = null, bool checkTransientActors = true)
public SubCell GetAvailableSubcell(CPos a, SubCell preferredSubCell = SubCell.AnySubCell, Actor ignoreActor = null, bool checkTransientActors = true)
{
return Info.GetAvailableSubCell(self.World, self, a, preferredSubCell, ignoreActor, checkTransientActors? CellConditions.All : CellConditions.None);
}
@@ -629,23 +628,23 @@ namespace OpenRA.Mods.RA.Move
Nudge(self, blocking, true);
}
public Activity MoveIntoWorld(Actor self, CPos cell, int subCell = -1)
public Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.AnySubCell)
{
var pos = self.CenterPosition;
if (subCell == -1)
if (subCell == SubCell.AnySubCell)
subCell = self.World.ActorMap.FreeSubCell(cell, subCell);
// TODO: solve/reduce cell is full problem
if (subCell < 0)
subCell = self.World.Map.SubCellDefaultIndex;
if (subCell == SubCell.InvalidSubCell)
subCell = self.World.Map.DefaultSubCell;
// Reserve the exit cell
SetPosition(self, cell, subCell);
SetVisualPosition(self, pos);
// Animate transition
var to = self.World.Map.CenterOfCell(cell) + self.World.Map.SubCellOffsets[subCell];
var to = self.World.Map.CenterOf(cell, subCell);
var speed = MovementSpeedForCell(self, cell);
var length = speed > 0 ? (to - pos).Length / speed : 0;

View File

@@ -57,10 +57,10 @@ namespace OpenRA.Mods.RA.Move
this.nearEnough = nearEnough;
}
public Move(CPos destination, int subCell, WRange nearEnough)
public Move(CPos destination, SubCell subCell, WRange nearEnough)
{
this.getPath = (self, mobile) => self.World.WorldActor.Trait<PathFinder>()
.FindUnitPathToRange(mobile.fromCell, subCell, self.World.Map.CenterOfCell(destination) + self.World.Map.SubCellOffsets[subCell], nearEnough, self);
.FindUnitPathToRange(mobile.fromCell, subCell, self.World.Map.CenterOf(destination, subCell), nearEnough, self);
this.destination = destination;
this.nearEnough = nearEnough;
}
@@ -158,8 +158,8 @@ namespace OpenRA.Mods.RA.Move
mobile.SetLocation(mobile.fromCell, mobile.fromSubCell, nextCell.Value.First, nextCell.Value.Second);
var move = new MoveFirstHalf(
this,
self.World.Map.CenterOfCell(mobile.fromCell) + self.World.Map.SubCellOffsets[mobile.fromSubCell],
Util.BetweenCells(self.World, mobile.fromCell, mobile.toCell) + (self.World.Map.SubCellOffsets[mobile.fromSubCell] + self.World.Map.SubCellOffsets[mobile.toSubCell]) / 2,
self.World.Map.CenterOf(mobile.fromCell, mobile.fromSubCell),
Util.BetweenCells(self.World, mobile.fromCell, mobile.toCell) + (self.World.Map.OffsetOf(mobile.fromSubCell) + self.World.Map.OffsetOf(mobile.toSubCell)) / 2,
mobile.Facing,
mobile.Facing,
0);
@@ -188,7 +188,7 @@ namespace OpenRA.Mods.RA.Move
}
}
Pair<CPos, int>? PopPath(Actor self, Mobile mobile)
Pair<CPos, SubCell>? PopPath(Actor self, Mobile mobile)
{
if (path.Count == 0)
return null;
@@ -245,7 +245,7 @@ namespace OpenRA.Mods.RA.Move
hasWaited = false;
path.RemoveAt(path.Count - 1);
var subCell = mobile.GetAvailableSubcell(nextCell, -1, ignoreBuilding);
var subCell = mobile.GetAvailableSubcell(nextCell, SubCell.AnySubCell, ignoreBuilding);
return Pair.New(nextCell, subCell);
}
@@ -355,15 +355,15 @@ namespace OpenRA.Mods.RA.Move
protected override MovePart OnComplete(Actor self, Mobile mobile, Move parent)
{
var fromSubcellOffset = self.World.Map.SubCellOffsets[mobile.fromSubCell];
var toSubcellOffset = self.World.Map.SubCellOffsets[mobile.toSubCell];
var fromSubcellOffset = self.World.Map.OffsetOf(mobile.fromSubCell);
var toSubcellOffset = self.World.Map.OffsetOf(mobile.toSubCell);
var nextCell = parent.PopPath(self, mobile);
if (nextCell != null)
{
if (IsTurn(mobile, nextCell.Value.First))
{
var nextSubcellOffset = self.World.Map.SubCellOffsets[nextCell.Value.Second];
var nextSubcellOffset = self.World.Map.OffsetOf(nextCell.Value.Second);
var ret = new MoveFirstHalf(
move,
Util.BetweenCells(self.World, mobile.fromCell, mobile.toCell) + (fromSubcellOffset + toSubcellOffset) / 2,

View File

@@ -80,7 +80,7 @@ namespace OpenRA.Mods.RA.Move
}
}
public List<CPos> FindUnitPathToRange(CPos src, int srcSub, WPos target, WRange range, Actor self)
public List<CPos> FindUnitPathToRange(CPos src, SubCell srcSub, WPos target, WRange range, Actor self)
{
using (new PerfSample("Pathfinder"))
{
@@ -89,7 +89,7 @@ namespace OpenRA.Mods.RA.Move
var rangeSquared = range.Range*range.Range;
// Correct for SubCell offset
target -= self.World.Map.SubCellOffsets[srcSub];
target -= self.World.Map.OffsetOf(srcSub);
// Select only the tiles that are within range from the requested SubCell
// This assumes that the SubCell does not change during the path traversal