Fixed Mobile.SetPosition & other FixUnloadCargo touch-ups
Fixed Mobile.SetPosition
Finally removed old SubCell enum
Folded MobileInfo.CanEnterCell overloads into one
Renamed IPositionable.{IsMovingFrom => IsLeaving}
Changed Crate.IsLeaving to use crate lifetime
This commit is contained in:
@@ -180,7 +180,7 @@ namespace OpenRA.Traits
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public interface IPositionable : IOccupySpace
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{
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bool IsMovingFrom(CPos location, int subCell = -1);
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bool IsLeaving(CPos location, int subCell = -1);
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bool CanEnterCell(CPos location, Actor ignoreActor = null, bool checkTransientActors = true);
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int GetAvailableSubcell(CPos location, int preferredSubCell = -1, Actor ignoreActor = null, bool checkTransientActors = true);
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void SetPosition(Actor self, CPos cell, int subCell = -1);
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@@ -14,8 +14,6 @@ using System.Linq;
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namespace OpenRA.Traits
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{
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public enum SubCell { FullCell, TopLeft, TopRight, Center, BottomLeft, BottomRight }
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public class ActorMapInfo : ITraitInfo
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{
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[Desc("Size of partition bins (cells)")]
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@@ -131,7 +129,7 @@ namespace OpenRA.Traits
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if (checkTransient)
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return true;
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var pos = i.Actor.TraitOrDefault<IPositionable>();
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if (pos == null || !pos.IsMovingFrom(a, i.SubCell))
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if (pos == null || !pos.IsLeaving(a, i.SubCell))
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return true;
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}
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@@ -199,7 +199,7 @@ namespace OpenRA.Mods.RA.Air
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|| info.RepairBuildings.Contains(a.Info.Name);
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}
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public bool IsMovingFrom(CPos location, int subCell = -1) { return false; } // TODO: handle landing
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public bool IsLeaving(CPos location, int subCell = -1) { return false; } // TODO: handle landing
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public int GetAvailableSubcell(CPos a, int preferredSubCell = -1, Actor ignoreActor = null, bool checkTransientActors = true) { return -1; } // does not use any subcell
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public bool CanEnterCell(CPos cell, Actor ignoreActor = null, bool checkTransientActors = true) { return true; }
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@@ -95,7 +95,7 @@ namespace OpenRA.Mods.RA
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public void SetPosition(Actor self, WPos pos) { SetPosition(self, self.World.Map.CellContaining(pos)); }
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public void SetVisualPosition(Actor self, WPos pos) { SetPosition(self, self.World.Map.CellContaining(pos)); }
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public bool IsMovingFrom(CPos location, int subCell = -1) { return false; }
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public bool IsLeaving(CPos location, int subCell = -1) { return self.Location == location && ticks + 1 == info.Lifetime * 25; }
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public int GetAvailableSubcell(CPos cell, int preferredSubCell = -1, Actor ignoreActor = null, bool checkTransientActors = true)
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{
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if (!self.World.Map.Contains(cell)) return -1;
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@@ -53,7 +53,7 @@ namespace OpenRA.Mods.RA
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}
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public IEnumerable<Pair<CPos, int>> OccupiedCells() { yield return Pair.New(TopLeft, 0); }
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public bool IsMovingFrom(CPos location, int subCell = -1) { return false; }
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public bool IsLeaving(CPos location, int subCell = -1) { return false; }
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public int GetAvailableSubcell(CPos cell, int preferredSubCell = -1, Actor ignoreActor = null, bool checkTransientActors = true)
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{
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if (!self.World.Map.Contains(cell))
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@@ -160,22 +160,7 @@ namespace OpenRA.Mods.RA.Move
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return true;
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}
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public bool CanEnterCell(World world, CPos cell, int subCell = -1, CellConditions check = CellConditions.All)
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{
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return CanEnterCell(world, null, cell, subCell, null, check);
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}
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public bool CanEnterCell(World world, Actor self, CPos cell, int subCell, CellConditions check)
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{
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return CanEnterCell(world, self, cell, subCell, null, check);
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}
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public bool CanEnterCell(World world, Actor self, CPos cell, Actor ignoreActor, CellConditions check = CellConditions.All)
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{
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return CanEnterCell(world, self, cell, -1, ignoreActor, check);
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}
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public bool CanEnterCell(World world, Actor self, CPos cell, int subCell = -1, Actor ignoreActor = null, CellConditions check = CellConditions.All)
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public bool CanEnterCell(World world, Actor self, CPos cell, Actor ignoreActor = null, CellConditions check = CellConditions.All)
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{
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if (MovementCostForCell(world, cell) == int.MaxValue)
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return false;
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@@ -318,9 +303,17 @@ namespace OpenRA.Mods.RA.Move
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public void SetPosition(Actor self, CPos cell, int subCell = -1)
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{
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SetLocation(cell, fromSubCell, cell, fromSubCell);
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SetVisualPosition(self, self.World.Map.CenterOfCell(fromCell)
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+ self.World.Map.SubCellOffsets[subCell >= 0 ? subCell : fromSubCell]);
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// Try same sub-cell
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if (subCell < 0)
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subCell = fromSubCell;
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// Fix sub-cell assignment
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if (Info.SharesCell != (subCell != 0))
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subCell = Info.SharesCell ? self.World.Map.SubCellDefaultIndex : 0;
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SetLocation(cell, subCell, cell, subCell);
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SetVisualPosition(self, self.World.Map.CenterOfCell(cell)
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+ self.World.Map.SubCellOffsets[subCell]);
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FinishedMoving(self);
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}
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@@ -476,7 +469,7 @@ namespace OpenRA.Mods.RA.Move
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}
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}
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public bool IsMovingFrom(CPos location, int subCell = -1)
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public bool IsLeaving(CPos location, int subCell = -1)
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{
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return toCell != location && __fromCell == location
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&& (subCell == -1 || fromSubCell == subCell || subCell == 0 || fromSubCell == 0);
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@@ -56,7 +56,7 @@ namespace OpenRA.Mods.RA
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foreach (var s in unitGroup.SupportActors)
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{
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var mi = w.Map.Rules.Actors[s.ToLowerInvariant()].Traits.Get<MobileInfo>();
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var validCells = supportSpawnCells.Where(c => mi.CanEnterCell(w, c));
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var validCells = supportSpawnCells.Where(c => mi.CanEnterCell(w, null, c));
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if (!validCells.Any())
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throw new InvalidOperationException("No cells available to spawn starting unit {0}".F(s));
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