Files
OpenRA/OpenRA.Mods.RA/Crate.cs
atlimit8 27ad5208fb Fixed Mobile.SetPosition & other FixUnloadCargo touch-ups
Fixed Mobile.SetPosition
Finally removed old SubCell enum
Folded MobileInfo.CanEnterCell overloads into one
Renamed IPositionable.{IsMovingFrom => IsLeaving}
Changed Crate.IsLeaving to use crate lifetime
2014-08-29 23:00:53 -05:00

164 lines
4.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Render;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class CrateInfo : ITraitInfo, IOccupySpaceInfo, Requires<RenderSpritesInfo>
{
[Desc("Seconds")]
public readonly int Lifetime = 5;
[Desc("Allowed to land on.")]
public readonly string[] TerrainTypes = { };
[Desc("Define actors that can collect crates by setting this into the Crushes field from the Mobile trait.")]
public readonly string CrushClass = "crate";
public object Create(ActorInitializer init) { return new Crate(init, this); }
}
class Crate : ITick, IPositionable, ICrushable, ISync, INotifyParachuteLanded, INotifyAddedToWorld, INotifyRemovedFromWorld
{
readonly Actor self;
readonly CrateInfo info;
bool collected;
[Sync] int ticks;
[Sync] public CPos Location;
public Crate(ActorInitializer init, CrateInfo info)
{
this.self = init.self;
this.info = info;
if (init.Contains<LocationInit>())
SetPosition(self, init.Get<LocationInit, CPos>());
}
public void WarnCrush(Actor crusher) { }
public void OnCrush(Actor crusher)
{
if (collected) return;
var shares = self.TraitsImplementing<CrateAction>().Select(
a => Pair.New(a, a.GetSelectionSharesOuter(crusher)));
var totalShares = shares.Sum(a => a.Second);
var n = self.World.SharedRandom.Next(totalShares);
self.Destroy();
collected = true;
foreach (var s in shares)
if (n < s.Second)
{
s.First.Activate(crusher);
return;
}
else
n -= s.Second;
}
public void OnLanded()
{
var landedOn = self.World.ActorMap.GetUnitsAt(self.Location)
.FirstOrDefault(a => a != self);
if (landedOn != null)
OnCrush(landedOn);
}
public void Tick(Actor self)
{
if (++ticks >= info.Lifetime * 25)
self.Destroy();
}
public CPos TopLeft { get { return Location; } }
public IEnumerable<Pair<CPos, int>> OccupiedCells() { yield return Pair.New(Location, 0); }
public WPos CenterPosition { get; private set; }
public void SetPosition(Actor self, WPos pos) { SetPosition(self, self.World.Map.CellContaining(pos)); }
public void SetVisualPosition(Actor self, WPos pos) { SetPosition(self, self.World.Map.CellContaining(pos)); }
public bool IsLeaving(CPos location, int subCell = -1) { return self.Location == location && ticks + 1 == info.Lifetime * 25; }
public int GetAvailableSubcell(CPos cell, int preferredSubCell = -1, Actor ignoreActor = null, bool checkTransientActors = true)
{
if (!self.World.Map.Contains(cell)) return -1;
var type = self.World.Map.GetTerrainInfo(cell).Type;
if (!info.TerrainTypes.Contains(type))
return -1;
if (self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(cell) != null)
return -1;
if (!checkTransientActors)
return 0;
return !self.World.ActorMap.GetUnitsAt(cell)
.Where(x => x != ignoreActor)
.Any() ? 0 : -1;
}
public bool CanEnterCell(CPos a, Actor ignoreActor = null, bool checkTransientActors = true)
{
return GetAvailableSubcell(a, -1, ignoreActor, checkTransientActors) >= 0;
}
public void SetPosition(Actor self, CPos cell, int subCell = -1)
{
self.World.ActorMap.RemoveInfluence(self, this);
Location = cell;
CenterPosition = self.World.Map.CenterOfCell(cell);
if (self.IsInWorld)
{
self.World.ActorMap.UpdatePosition(self, this);
self.World.ScreenMap.Update(self);
}
}
public bool CrushableBy(string[] crushClasses, Player owner)
{
return crushClasses.Contains(info.CrushClass);
}
public void AddedToWorld(Actor self)
{
self.World.ActorMap.AddInfluence(self, this);
self.World.ActorMap.AddPosition(self, this);
self.World.ScreenMap.Add(self);
var cs = self.World.WorldActor.TraitOrDefault<CrateSpawner>();
if (cs != null)
cs.IncrementCrates();
}
public void RemovedFromWorld(Actor self)
{
self.World.ActorMap.RemoveInfluence(self, this);
self.World.ActorMap.RemovePosition(self, this);
self.World.ScreenMap.Remove(self);
var cs = self.World.WorldActor.TraitOrDefault<CrateSpawner>();
if (cs != null)
cs.DecrementCrates();
}
}
}