added firepower & armor crates
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@@ -10,7 +10,6 @@ Armor=10,ARMOR,2.0 ; armor of nearby objects increased (armor multi
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Cloak=0,STEALTH2 ; enable cloaking on nearby objects
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Darkness=1,EMPULSE ; cloak entire radar map
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Explosion=5,NONE,500 ; high explosive baddie (damage per explosion)
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Firepower=10,FPOWER,2.0 ; firepower of nearby objects increased (firepower multiplier)
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HealBase=1,INVUN ; all buildings to full strength
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ICBM=1,MISSILE2 ; nuke missile one time shot
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Napalm=5,NONE,600 ; fire explosion baddie (damage)
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48
OpenRa.Mods.RA/Crate Actions/ArmorUpgradeCrateAction.cs
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48
OpenRa.Mods.RA/Crate Actions/ArmorUpgradeCrateAction.cs
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@@ -0,0 +1,48 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Traits;
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using OpenRa.Mods.RA.Effects;
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namespace OpenRa.Mods.RA
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{
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class ArmorUpgradeCrateActionInfo : ITraitInfo
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{
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public float Multiplier = 2.0f;
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public int SelectionShares = 10;
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public object Create(Actor self) { return new ArmorUpgradeCrateAction(self); }
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}
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class ArmorUpgradeCrateAction : ICrateAction
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{
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Actor self;
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public ArmorUpgradeCrateAction(Actor self)
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{
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this.self = self;
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}
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public int SelectionShares
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{
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get { return self.Info.Traits.Get<ArmorUpgradeCrateActionInfo>().SelectionShares; }
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}
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public void Activate(Actor collector)
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{
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Sound.PlayToPlayer(collector.Owner, "armorup1.aud");
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collector.World.AddFrameEndTask(w =>
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{
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var multiplier = self.Info.Traits.Get<ArmorUpgradeCrateActionInfo>().Multiplier;
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collector.traits.Add(new ArmorUpgrade(multiplier));
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w.Add(new CrateEffect(collector, "armor"));
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});
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}
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}
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class ArmorUpgrade : IDamageModifier
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{
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float multiplier;
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public ArmorUpgrade(float multiplier) { this.multiplier = 1/multiplier; }
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public float GetArmorModifier() { return multiplier; }
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}
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}
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48
OpenRa.Mods.RA/Crate Actions/FirepowerUpgradeCrateAction.cs
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48
OpenRa.Mods.RA/Crate Actions/FirepowerUpgradeCrateAction.cs
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@@ -0,0 +1,48 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Traits;
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using OpenRa.Mods.RA.Effects;
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namespace OpenRa.Mods.RA
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{
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class FirepowerUpgradeCrateActionInfo : ITraitInfo
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{
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public float Multiplier = 2.0f;
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public int SelectionShares = 10;
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public object Create(Actor self) { return new FirepowerUpgradeCrateAction(self); }
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}
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class FirepowerUpgradeCrateAction : ICrateAction
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{
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Actor self;
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public FirepowerUpgradeCrateAction(Actor self)
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{
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this.self = self;
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}
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public int SelectionShares
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{
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get { return self.Info.Traits.Get<FirepowerUpgradeCrateActionInfo>().SelectionShares; }
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}
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public void Activate(Actor collector)
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{
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Sound.PlayToPlayer(collector.Owner, "firepo1.aud");
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collector.World.AddFrameEndTask(w =>
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{
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var multiplier = self.Info.Traits.Get<FirepowerUpgradeCrateActionInfo>().Multiplier;
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collector.traits.Add(new FirepowerUpgrade(multiplier));
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w.Add(new CrateEffect(collector, "fpower"));
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});
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}
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}
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class FirepowerUpgrade : IFirepowerModifier
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{
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float multiplier;
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public FirepowerUpgrade(float multiplier) { this.multiplier = multiplier; }
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public float GetFirepowerModifier() { return multiplier; }
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}
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}
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@@ -28,7 +28,7 @@ namespace OpenRa.Mods.RA
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Sound.PlayToPlayer(collector.Owner, "unitspd1.aud");
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collector.World.AddFrameEndTask(w =>
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{
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float multiplier = self.Info.Traits.Get<SpeedUpgradeCrateActionInfo>().Multiplier;
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var multiplier = self.Info.Traits.Get<SpeedUpgradeCrateActionInfo>().Multiplier;
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collector.traits.Add(new SpeedUpgrade(multiplier));
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w.Add(new CrateEffect(collector, "speed"));
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});
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@@ -52,6 +52,8 @@
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<Compile Include="Activities\LayMine.cs" />
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<Compile Include="Activities\Steal.cs" />
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<Compile Include="C4Demolition.cs" />
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<Compile Include="Crate Actions\ArmorUpgradeCrateAction.cs" />
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<Compile Include="Crate Actions\FirepowerUpgradeCrateAction.cs" />
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<Compile Include="Crate Actions\GiveCashCrateAction.cs" />
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<Compile Include="Effects\CrateEffect.cs" />
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<Compile Include="Effects\GpsSatellite.cs" />
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@@ -556,6 +556,12 @@ CRATE:
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GiveCashCrateAction:
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Amount: 2000
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SelectionShares: 50
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FirepowerUpgradeCrateAction:
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Multiplier: 2.0
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SelectionShares: 10
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ArmorUpgradeCrateAction:
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Multiplier: 2.0
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SelectionShares: 10
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Unit:
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HP: 1
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RenderUnit:
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