simplified Lua syntax for GDI02

This commit is contained in:
Matthias Mailänder
2014-01-18 15:45:22 +01:00
committed by Matthias Mailänder
parent 1d8e785d0d
commit e344b95a6f

View File

@@ -28,9 +28,8 @@ end
NodAttack = function() NodAttack = function()
local nodUnits = Mission.GetGroundAttackersOf(enemy) local nodUnits = Mission.GetGroundAttackersOf(enemy)
local nodUnitsLeft = table.getn(nodUnits) if #nodUnits > AttackerSquadSize * 2 then
if (nodUnitsLeft > AttackerSquadSize * 2) then attackers = Utils.Skip(nodUnits, #nodUnits - AttackerSquadSize)
attackers = Utils.Skip(nodUnits, nodUnitsLeft - AttackerSquadSize)
local attackSquad = Team.New(attackers) local attackSquad = Team.New(attackers)
Team.Do(attackSquad, function(unit) Team.Do(attackSquad, function(unit)
Actor.AttackMove(unit, waypoint2.location) Actor.AttackMove(unit, waypoint2.location)