simplified Lua syntax for GDI02
This commit is contained in:
committed by
Matthias Mailänder
parent
1d8e785d0d
commit
e344b95a6f
@@ -28,9 +28,8 @@ end
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NodAttack = function()
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NodAttack = function()
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local nodUnits = Mission.GetGroundAttackersOf(enemy)
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local nodUnits = Mission.GetGroundAttackersOf(enemy)
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local nodUnitsLeft = table.getn(nodUnits)
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if #nodUnits > AttackerSquadSize * 2 then
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if (nodUnitsLeft > AttackerSquadSize * 2) then
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attackers = Utils.Skip(nodUnits, #nodUnits - AttackerSquadSize)
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attackers = Utils.Skip(nodUnits, nodUnitsLeft - AttackerSquadSize)
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local attackSquad = Team.New(attackers)
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local attackSquad = Team.New(attackers)
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Team.Do(attackSquad, function(unit)
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Team.Do(attackSquad, function(unit)
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Actor.AttackMove(unit, waypoint2.location)
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Actor.AttackMove(unit, waypoint2.location)
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