Add Sell to the Lua API.

This commit is contained in:
Matthias Mailänder
2016-07-24 07:35:59 +02:00
parent 43b7c98c33
commit e3df47d6d2
2 changed files with 32 additions and 0 deletions

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@@ -252,6 +252,7 @@
<Compile Include="Scripting\Properties\ProductionProperties.cs" />
<Compile Include="Scripting\Properties\RepairableBuildingProperties.cs" />
<Compile Include="Scripting\Properties\ResourceProperties.cs" />
<Compile Include="Scripting\Properties\SellableProperties.cs" />
<Compile Include="Scripting\Properties\TransformProperties.cs" />
<Compile Include="Scripting\Properties\TransportProperties.cs" />
<Compile Include="Scripting\Properties\UpgradeProperties.cs" />

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@@ -0,0 +1,31 @@
#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Scripting
{
[ScriptPropertyGroup("General")]
public class SellableProperties : ScriptActorProperties, Requires<SellableInfo>
{
public SellableProperties(ScriptContext context, Actor self)
: base(context, self) { }
[Desc("Start selling the actor.")]
public void Sell()
{
// PERF: No trait lookup cache in the constructor to avoid doing it for all buildings except just the ones getting sold.
Self.Trait<Sellable>().Sell(Self);
}
}
}