Add ignoreActor and checkTransientActors to IPositionable.CanEnterCell
Improved 'return' checks Removed unnecessary 'using' Fixed defaults.yaml spelling error
This commit is contained in:
@@ -137,6 +137,7 @@ namespace OpenRA.Traits
|
|||||||
public interface IPositionable : IOccupySpace
|
public interface IPositionable : IOccupySpace
|
||||||
{
|
{
|
||||||
bool CanEnterCell(CPos location);
|
bool CanEnterCell(CPos location);
|
||||||
|
bool CanEnterCell(CPos location, Actor ignoreActor, bool checkTransientActors);
|
||||||
void SetPosition(Actor self, CPos cell);
|
void SetPosition(Actor self, CPos cell);
|
||||||
void SetPosition(Actor self, WPos pos);
|
void SetPosition(Actor self, WPos pos);
|
||||||
void SetVisualPosition(Actor self, WPos pos);
|
void SetVisualPosition(Actor self, WPos pos);
|
||||||
|
|||||||
@@ -140,6 +140,7 @@ namespace OpenRA.Mods.RA.Air
|
|||||||
}
|
}
|
||||||
|
|
||||||
public bool CanEnterCell(CPos location) { return true; }
|
public bool CanEnterCell(CPos location) { return true; }
|
||||||
|
public bool CanEnterCell(CPos cell, Actor ignoreActor, bool checkTransientActors) { return CanEnterCell(cell, null, true); }
|
||||||
|
|
||||||
public int MovementSpeed
|
public int MovementSpeed
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -88,19 +88,26 @@ namespace OpenRA.Mods.RA
|
|||||||
public void SetPosition(Actor self, WPos pos) { SetPosition(self, pos.ToCPos()); }
|
public void SetPosition(Actor self, WPos pos) { SetPosition(self, pos.ToCPos()); }
|
||||||
public void SetVisualPosition(Actor self, WPos pos) { SetPosition(self, pos.ToCPos()); }
|
public void SetVisualPosition(Actor self, WPos pos) { SetPosition(self, pos.ToCPos()); }
|
||||||
|
|
||||||
public bool CanEnterCell(CPos cell)
|
public bool CanEnterCell(CPos cell, Actor ignoreActor, bool checkTransientActors)
|
||||||
{
|
{
|
||||||
if (!self.World.Map.IsInMap(cell.X, cell.Y)) return false;
|
if (!self.World.Map.IsInMap(cell.X, cell.Y)) return false;
|
||||||
|
|
||||||
var type = self.World.GetTerrainType(cell);
|
var type = self.World.GetTerrainType(cell);
|
||||||
if (!info.TerrainTypes.Contains(type))
|
if (!info.TerrainTypes.Contains(type))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(cell) != null) return false;
|
if (self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(cell) != null) return false;
|
||||||
if (self.World.ActorMap.GetUnitsAt(cell).Any()) return false;
|
|
||||||
|
|
||||||
|
if (!checkTransientActors)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
|
return !self.World.ActorMap.GetUnitsAt(cell)
|
||||||
|
.Where(x => x != ignoreActor)
|
||||||
|
.Any();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool CanEnterCell(CPos cell) { return CanEnterCell(cell, null, true); }
|
||||||
|
|
||||||
public void SetPosition(Actor self, CPos cell)
|
public void SetPosition(Actor self, CPos cell)
|
||||||
{
|
{
|
||||||
self.World.ActorMap.RemoveInfluence(self, this);
|
self.World.ActorMap.RemoveInfluence(self, this);
|
||||||
|
|||||||
@@ -8,7 +8,6 @@
|
|||||||
*/
|
*/
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
using System.Linq;
|
|
||||||
using OpenRA.FileFormats;
|
using OpenRA.FileFormats;
|
||||||
using OpenRA.Mods.RA.Effects;
|
using OpenRA.Mods.RA.Effects;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
@@ -29,15 +28,16 @@ namespace OpenRA.Mods.RA
|
|||||||
{
|
{
|
||||||
public void Killed(Actor self, AttackInfo e)
|
public void Killed(Actor self, AttackInfo e)
|
||||||
{
|
{
|
||||||
var cp = self.CenterPosition;
|
if (self.Owner.WinState == WinState.Lost)
|
||||||
var info = self.Info.Traits.Get<EjectOnDeathInfo>();
|
return;
|
||||||
|
|
||||||
var r = self.World.SharedRandom.Next(1, 100);
|
var r = self.World.SharedRandom.Next(1, 100);
|
||||||
|
var info = self.Info.Traits.Get<EjectOnDeathInfo>();
|
||||||
|
|
||||||
if (r <= 100 - info.SuccessRate || self.Owner.WinState == WinState.Lost)
|
if (r <= 100 - info.SuccessRate)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if ((!info.EjectInAir && cp.Z > 0) || (!info.EjectOnGround && cp.Z == 0))
|
var cp = self.CenterPosition;
|
||||||
return;
|
|
||||||
|
|
||||||
var pilot = self.World.CreateActor(false, info.PilotActor.ToLowerInvariant(),
|
var pilot = self.World.CreateActor(false, info.PilotActor.ToLowerInvariant(),
|
||||||
new TypeDictionary { new OwnerInit(self.Owner), new LocationInit(self.Location) });
|
new TypeDictionary { new OwnerInit(self.Owner), new LocationInit(self.Location) });
|
||||||
@@ -45,12 +45,12 @@ namespace OpenRA.Mods.RA
|
|||||||
|
|
||||||
if (IsSuitableCell(self, pilot, self.Location))
|
if (IsSuitableCell(self, pilot, self.Location))
|
||||||
{
|
{
|
||||||
if (cp.Z > 0 && info.EjectInAir)
|
if (cp.Z > 0)
|
||||||
{
|
{
|
||||||
self.World.AddFrameEndTask(w => w.Add(new Parachute(pilot, cp)));
|
self.World.AddFrameEndTask(w => w.Add(new Parachute(pilot, cp)));
|
||||||
Sound.Play(info.ChuteSound, cp);
|
Sound.Play(info.ChuteSound, cp);
|
||||||
}
|
}
|
||||||
else if (cp.Z == 0 && info.EjectOnGround)
|
else
|
||||||
self.World.AddFrameEndTask(w => w.Add(pilot));
|
self.World.AddFrameEndTask(w => w.Add(pilot));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|||||||
@@ -52,7 +52,7 @@ namespace OpenRA.Mods.RA
|
|||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerable<Pair<CPos, SubCell>> OccupiedCells() { yield return Pair.New(TopLeft, SubCell.FullCell); }
|
public IEnumerable<Pair<CPos, SubCell>> OccupiedCells() { yield return Pair.New(TopLeft, SubCell.FullCell); }
|
||||||
public bool CanEnterCell(CPos cell)
|
public bool CanEnterCell(CPos cell, Actor ignoreActor, bool checkTransientActors)
|
||||||
{
|
{
|
||||||
if (!self.World.Map.IsInMap(cell.X, cell.Y))
|
if (!self.World.Map.IsInMap(cell.X, cell.Y))
|
||||||
return false;
|
return false;
|
||||||
@@ -60,9 +60,16 @@ namespace OpenRA.Mods.RA
|
|||||||
if (!info.AllowedTerrain.Contains(self.World.GetTerrainType(cell)))
|
if (!info.AllowedTerrain.Contains(self.World.GetTerrainType(cell)))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
return !self.World.ActorMap.AnyUnitsAt(cell);
|
if (!checkTransientActors)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
return !self.World.ActorMap.GetUnitsAt(cell)
|
||||||
|
.Where(x => x != ignoreActor)
|
||||||
|
.Any();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool CanEnterCell(CPos cell) { return CanEnterCell(cell, null, true); }
|
||||||
|
|
||||||
public void SetPosition(Actor self, CPos cell) { SetPosition(self, cell.CenterPosition); }
|
public void SetPosition(Actor self, CPos cell) { SetPosition(self, cell.CenterPosition); }
|
||||||
public void SetVisualPosition(Actor self, WPos pos)
|
public void SetVisualPosition(Actor self, WPos pos)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -195,7 +195,7 @@
|
|||||||
EjectOnDeath:
|
EjectOnDeath:
|
||||||
PilotActor: E1
|
PilotActor: E1
|
||||||
SuccessRate: 50
|
SuccessRate: 50
|
||||||
EjectOnDeath: no
|
EjectOnGround: no
|
||||||
EjectInAir: yes
|
EjectInAir: yes
|
||||||
GivesBounty:
|
GivesBounty:
|
||||||
GpsDot:
|
GpsDot:
|
||||||
|
|||||||
Reference in New Issue
Block a user