EjectOnDeath works with air & ground vehicles, updated defaults.yaml
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -8,6 +8,7 @@
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*/
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#endregion
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits;
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@@ -20,33 +21,45 @@ namespace OpenRA.Mods.RA
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public readonly string PilotActor = "E1";
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public readonly int SuccessRate = 50;
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public readonly string ChuteSound = "chute1.aud";
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public readonly WRange MinimumEjectHeight = new WRange(427);
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public readonly bool EjectInAir = false;
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public readonly bool EjectOnGround = false;
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}
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public class EjectOnDeath : INotifyKilled
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{
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public void Killed(Actor self, AttackInfo e)
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{
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var info = self.Info.Traits.Get<EjectOnDeathInfo>();
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var pilot = self.World.CreateActor(false, info.PilotActor.ToLowerInvariant(),
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new TypeDictionary { new OwnerInit(self.Owner) });
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var r = self.World.SharedRandom.Next(1, 100);
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var cp = self.CenterPosition;
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var info = self.Info.Traits.Get<EjectOnDeathInfo>();
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var r = self.World.SharedRandom.Next(1, 100);
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if (IsSuitableCell(pilot, self.Location) && r > 100 - info.SuccessRate && cp.Z > info.MinimumEjectHeight.Range
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&& self.Owner.WinState != WinState.Lost)
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if (r <= 100 - info.SuccessRate || self.Owner.WinState == WinState.Lost)
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return;
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if ((!info.EjectInAir && cp.Z > 0) || (!info.EjectOnGround && cp.Z == 0))
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return;
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var pilot = self.World.CreateActor(false, info.PilotActor.ToLowerInvariant(),
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new TypeDictionary { new OwnerInit(self.Owner), new LocationInit(self.Location) });
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if (IsSuitableCell(self, pilot, self.Location))
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{
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self.World.AddFrameEndTask(w => w.Add(new Parachute(pilot, cp)));
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Sound.Play(info.ChuteSound, cp);
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if (cp.Z > 0 && info.EjectInAir)
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{
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self.World.AddFrameEndTask(w => w.Add(new Parachute(pilot, cp)));
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Sound.Play(info.ChuteSound, cp);
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}
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else if (cp.Z == 0 && info.EjectOnGround)
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self.World.AddFrameEndTask(w => w.Add(pilot));
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}
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else
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pilot.Destroy();
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}
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bool IsSuitableCell(Actor actorToDrop, CPos p)
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bool IsSuitableCell(Actor self, Actor actorToDrop, CPos p)
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{
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return actorToDrop.Trait<IPositionable>().CanEnterCell(p);
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return actorToDrop.Trait<IPositionable>().CanEnterCell(self.Location, self, true);
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}
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}
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}
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@@ -37,6 +37,11 @@
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Guard:
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Guardable:
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BodyOrientation:
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EjectOnDeath:
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PilotActor: e1
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SuccessRate: 20
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EjectOnGround: yes
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EjectInAir: no
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^Tank:
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AppearsOnRadar:
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@@ -77,6 +82,11 @@
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Guard:
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Guardable:
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BodyOrientation:
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EjectOnDeath:
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PilotActor: e1
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SuccessRate: 20
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EjectOnGround: yes
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EjectInAir: no
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^Infantry:
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AppearsOnRadar:
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@@ -185,6 +195,8 @@
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EjectOnDeath:
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PilotActor: E1
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SuccessRate: 50
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EjectOnDeath: no
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EjectInAir: yes
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GivesBounty:
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GpsDot:
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String:Plane
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