git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1111 993157c7-ee19-0410-b2c4-bb4e9862e678
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@@ -6,25 +6,48 @@ using System.Drawing;
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namespace OpenRa.Game
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{
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// T is probably going to be BluntDirectX.Direct3D.Texture
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public delegate T Provider<T>();
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public class TileSheetBuilder<T>
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where T : class
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{
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readonly Size pageSize;
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readonly SizeF pageSize;
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readonly Provider<T> pageProvider;
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public TileSheetBuilder(Size pageSize, Provider<T> pageProvider)
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public TileSheetBuilder(SizeF pageSize, Provider<T> pageProvider)
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{
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this.pageSize = pageSize;
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this.pageProvider = pageProvider;
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}
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public SheetRectangle<T> AddImage(Size imageSize)
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T current = null;
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float x = 0, y = 0, rowHeight = 0;
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public SheetRectangle<T> AddImage(SizeF imageSize)
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{
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throw new NotImplementedException();
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if (imageSize.Width > pageSize.Width || imageSize.Height > pageSize.Height)
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return null;
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if (current == null)
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current = pageProvider();
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if (imageSize.Height > rowHeight || rowHeight == 0 || imageSize.Width + x > pageSize.Width)
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{
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y += rowHeight;
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rowHeight = imageSize.Height;
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x = 0;
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}
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if (y + imageSize.Height > pageSize.Height)
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{
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current = pageProvider();
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x = y = rowHeight = 0;
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}
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SheetRectangle<T> rect = new SheetRectangle<T>(current, new PointF(x, y), imageSize);
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x += imageSize.Width;
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return rect;
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}
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}
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