Added a counterpart to the Makefile for Windows users
This commit is contained in:
@@ -166,11 +166,12 @@ NEW:
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Utility:
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Added an improved INI/MPR map import.
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Added an --upgrade-mod feature to upgrade the yaml of mods to the latest specifications.
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Packaging:
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Build system and packages:
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Removed portable install option from Windows installer as the game left without write access breaks content download and error log generation.
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Added HTML documentation to the Windows installer.
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Fixed broken FreeType 2 dependency for Fedora RPM.
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Added SDL 2 as a dependency for the RPM package.
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Added a counterpart to the Makefile for Windows users.
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Mod / Custom map compatibility:
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Altitude is no longer parsed from actor templates in maps. Specify CenterPosition instead.
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system.yaml has been split into four files for all mods: misc.yaml, ai.yaml, player.yaml and world.yaml.
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1
make.cmd
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1
make.cmd
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@@ -0,0 +1 @@
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@powershell -NoProfile -ExecutionPolicy Unrestricted -File make.ps1 %*
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92
make.ps1
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92
make.ps1
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@@ -0,0 +1,92 @@
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if ($args.Length -eq 0)
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{
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echo "Command list:"
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echo ""
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echo " all Builds the game and its development tools."
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echo " dependencies Copies the game's dependencies into the main game folder."
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echo " version Sets the version strings for the default mods to the latest"
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echo " version for the current Git branch."
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echo " clean Removes all built and copied files. Use the 'all' and"
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echo " 'dependencies' commands to restore removed files."
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echo ""
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$command = Read-Host "Enter command"
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}
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else
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{
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$command = $args
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}
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if ($command -eq "all")
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{
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$msBuildVersions = @("4.0", "3.5")
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foreach ($msBuildVersion in $msBuildVersions)
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{
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$key = "HKLM:\SOFTWARE\Microsoft\MSBuild\ToolsVersions\{0}" -f $msBuildVersion
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$property = Get-ItemProperty $key -ErrorAction SilentlyContinue
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if ($property -eq $null -or $property.MSBuildToolsPath -eq $null)
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{
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continue
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}
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$path = Join-Path $property.MSBuildToolsPath -ChildPath "MSBuild.exe"
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if (-not (Test-Path $path))
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{
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continue
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}
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$proc = Start-Process $path /t:Rebuild -NoNewWindow -PassThru -Wait
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$proc.WaitForExit()
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if ($proc.ExitCode -ne 0)
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{
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echo "Build failed. If just the development tools failed to build, try installing Visual Studio. You may also still be able to run the game."
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}
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else
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{
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echo "Build succeeded."
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}
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break
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}
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if ($proc -eq $null)
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{
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echo "Unable to locate an appropriate version of MSBuild."
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}
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}
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elseif ($command -eq "clean")
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{
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rm *.pdb
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rm *.config
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rm *.exe
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rm *.dll
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rm mods/*/*.dll
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echo "Clean complete."
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}
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elseif ($command -eq "version")
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{
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$version = git name-rev --name-only --tags --no-undefined HEAD 2>$null
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if ($version -eq $null)
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{
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$version = "git-" + (git rev-parse --short HEAD)
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}
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$mods = @("mods/ra/mod.yaml", "mods/cnc/mod.yaml", "mods/d2k/mod.yaml", "mods/modchooser/mod.yaml")
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foreach ($mod in $mods)
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{
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$replacement = (gc $mod) -Replace "Version:.*", ("Version: {0}" -f $version)
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sc $mod $replacement
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}
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echo ("Version strings set to '{0}'." -f $version)
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}
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elseif ($command -eq "dependencies")
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{
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cp thirdparty/*.dll .
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cp thirdparty/Tao/*.dll .
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cp packaging/windows/*.dll .
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echo "Dependencies copied."
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}
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else
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{
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echo ("Invalid command '{0}'" -f $command)
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}
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if ($args.Length -eq 0)
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{
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echo "Press enter to continue."
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[System.Console]::ReadKey($true) >$null
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}
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