Update CHANGELOG
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272
CHANGELOG
272
CHANGELOG
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NEW:
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20121019:
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Engine:
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Add --transpose option to Utility
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Allow --transpose to do multiple operations in one pass
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Added category headers in editor (RA temperate theme only)
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Added selection tool in editor for use with copy-pasting terrain
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Added tilesetbuilder2 and fixed it for Dune 2000
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Added tilesetbuilder command line
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Added tileset extractor
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Upgraded Visual Studio solution to 2010
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Tons of performance improvements
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Prevent too many instances of a single sound playing at once
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Order results from FindByTilesInCircle by distance
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Added new data types for cell and pixel coordinate pistion/vectors
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Fixed issue where port in direct connect was dumped to default by force
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Fixed pathfinding for units heading in opposite directions to prevent pathing deadlocks
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Fixed volume and scrollspeed being different from their saved scale at game start
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All Mods:
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Added basic dedicated server support
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Added UPnP support for multiplayer
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Added option to pause the game (F3 key)
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Added SimpleTeleport for non-chrono jumps for mission scripting
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Added WaitFor(predicate) for mission scripting
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Added support for mission objectives
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Added indicator to show who is admin of a lobby
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Added map size label to map chooser
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Added support to set up player required slots for maps
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Added hover behavior for all units. Give a unit a nonzero Altitude: in its Mobile: block and the WithShadow: trait to make it hover
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Allow building speed to be set by CustomSellValue trait
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Bots are forcefully removed from maps which do not allow them
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Ignore spectators for lobby readiness check
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Added CloakInfo.UncloakOnMove option
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Made UnloadCargo.unloadAll configurable, using all by default
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Support targetlines for defenses
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Setting for Capturable trait to waste engineer after capturing a building or not
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Fixed unloading of infantry from cargo vehicles to be spread out instead of one subcell
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Fixed crates not being picked up when dropped on a unit
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Fixed being able to repair when eliminated
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Fixed spectator chat not using contrast
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Fixed crash cycling stances while a unit dies
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Fixed crash spawning corpse for actor which has already been destroyed
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Fixed filtering of passengers to show with RenderCargo
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Fixed incorrect working "locks" when capture/sell building races happened
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Fixed radar click position
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Fixed shift-tab keyboard shortcut in build palette
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Added mouse-wheel support for flipping tabs in build palette
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Harvesters:
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No longer block each other during low-ore contention and wait for a random amount of time to search for more resources.
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Refineries show which harvesters are linked by holding down the ALT key.
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Fixed harvesters for AI to search the entire map when no more resources nearby
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Made search radius configurable for both initial search from refinery, and search from harvest location
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Harvesters will return to ordered-to location if told to harvest a specific cell while full after delivery instead of the last successfully harvested cell which may be far away
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Fixed notable issues when trying to play FMVs
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Red Alert:
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Added two missions - Allies01 (single player) and Allies02 (co op)
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Added new tiles for use in the Temperate theatre, made by Harrison
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Added new crashed helicopter SHPS
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Added Hospital & Bio Lab yaml definitions
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Reenabled PrimaryBuilding support for airfield and helipads
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Fixed chrono not killing passengers on return
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Fixed missing chrono effects on unit return
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Fixed tesla coil ignoring weapon offset
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Fixed some HackyAI issues, such as having a tank husk fetish
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Fixed some incorrect/missing music strings in music.yaml
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Fixed broken Install from CD code
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Fixed another zombie aircraft bug
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Balance (General):
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Added a heal crate (heals all of your units on map, rare occurrence)
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Removed nuke crate
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Nuke was made a lot more powerful
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Nuclear explosions now destroy ore
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Repair cost for units is always at least 1 per tick
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Radar Dome cost increased from 1400 to 1600
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Service Depot cost increased from 1000 to 1200
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War Factory armor type changed from Heavy to Wood
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Sam Site/AA Guns will no longer shoot at crashing aircraft
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Barrel explosions are now more deadly, and chain explosions explode with a delay
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Churches made garrisonable by Sniper infantry
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Balance (Soviet):
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Added Sniper - cloaked infantry with HoldFire stance by default
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Added Volkov - elite unit meant to replace Tanya
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Added Demo Truck - armed with a lower damage nuke
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Mammoth Tank self heal now goes up to 80% health
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Mammoth Tank turret rotation was slowed down
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Mammoth Tank tusk rate of turn was doubled
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Tesla Tank cost lowered from 1500 to 1350
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Airfield armor changed from Heavy to Wood
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Airfield cost increased from 300 to 500
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Iron Curtain duration increased from 10 to 15 seconds, and can't use on enemy units
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Balance (Allies):
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Added Chronotank - tank that can "jump" within range of itself
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Tanya - Colt45 attack range increased from 5.75 to 7
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Transport Heli - Cost lowered from 1200 to 900, increased hp, increased cargo count to 8
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AA Gun cost increased from 600 to 800
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Helipad cost increased from 300 to 500
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Added map: Ice Woods (Tirili)
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Added map: Nishnekolymsk (Tirili)
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Added map: Bomber John (Holloweye)
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Added map: Bloody Delta (Holloweye)
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Added map: Room-Warzone (Sunny_S)
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Added map: Chaos Canyon (Nukem)
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Added map: Forest Path (Gnx)
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Updated map: Free Coasts (Ihptru)
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Replaced map Baywatch with Hasselhoff (Nukem/Zypres)
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C&C:
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Added A10 crash site SHP to terrain (via Nyerguds)
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Balance:
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Tank shells do 100% vs armor again, turret buffed
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MRLS issues fixed
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Sonic Tank moved to end of build menu
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Fixed structure build menu orders in general
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Fixed Biolab did providing Visceriod after being captured
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Fixed tooltips not showing on the build menu
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Do not shade possible build items in CNC if something else is building
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Dune 2000:
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Added Dune 2000!
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20120603:
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Engine:
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General performance improvements
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Fixed minimap export breaking subsequent actions in the editor
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Health.MaxHP is no longer read-only
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#Comments can be used at end of any lines in yaml files
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Better error messages for duplicate yaml fields
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Fixed RenderCargo support for relative altitude
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Both Mods:
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Add banlist setting (Server: Ban: IP1, IP2, IP3)
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Missiles lose guidance and run out of remaining fuel if the target dies
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Red Alert:
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Added setting to change CashTick sound frequency when producting structures
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Re-added camo pillbox for Allies to be garissonable and stealthed
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Change cargo ownership if capturing actors with cargo
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Fixed spy resetting exploration if infiltrated enemy had GPS
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Cannot capture building if yourself or ally is already capturing it
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Barrels are no longer capturable/sellable
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Minor AI improvements
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C&C:
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Exposed option to toggle shellmap
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MRLS cost increased to 1200
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APC gun damage increased
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Several building hitpoints increase/decreased
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Several units movement speed adjusted
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Landed helicopters made targetable by units
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Mammoth Tank has an 8 second cooldown before regenerating hp
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Add new Chemball explosion
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Re-ordered build menu
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Production hotkeys changed from YUIOP to QWERT
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Fix crash loading yaml for ArtilleryShell.ContrailLength
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20120504:
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Engine:
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General performance improvements
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Added a setting to change sound engine, Sound:Engine: AL ("AL" uses OpenAL, "Null" gives no sound)
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Both Mods:
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Warn lobby when a client joins with DEV_VERSION
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Produced units attack-move to their rallypoint
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New CloakPaletteEffect trait to add shimmer effect to cloaked units
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Cargo trait allows for initial passengers when units are built
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Buildings now take 10 seconds to be captured
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Capture time length is adjustable
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Custom starting units can be used for each faction
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Main menu no longer vanishes after a lobby disconnect
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Fixed crash selling/capturing buildings simultaneously
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Fixed crash in StartGame if there were unvalidated connections
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Improved error messages given with bad MiniYaml indentations
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Red Alert:
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Added Spy to Allies
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Infiltrates refinery to steal 50% of players cash, minimum $500
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Infiltrates radar dome to reset exploration for enemy team
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Can assassinate enemy units with force-fire
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Added Gap Generator to Allies
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Tanya made exclusive to Allies
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Artillery explode chance lowered to 75%
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Flamethrower has new flame art
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Pillbox includes a garrisoned riflemen when built, and other infantry can garrison the structure
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Camo pillbox removed
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Normal AI removed
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New AI: Rommel and Zhukov
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Rommel is a modified Hard AI focusing on artillery and V2, and few light vehicles
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Zhukov is a turtle, but sends large attacks with artillery and V2
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Added map: Tainted Peak (Nukem)
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Removed maps: Daejeon, Mjolnir, No Fly Zone
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Fixed bug letting passengers shoot from transports
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C&C:
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A10s speed increased, Napalm Drop damage increased
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Chinooks now carry up to 10 passengers
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Sight of all infantry increased by 1
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Chem Warrior/Flamethrower/Grenadier damage vs certain armor types increased
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Chem Warrior will walk through tiberium instead of pathing around it
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Artillery attack range doubled
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Guard Tower attack range decreased by 1
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MCV and Construction Yard sight increased
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Construction Yard armor type changed to Heavy from Wood
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Harvester armor type changed to Heavy from Light
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Proability of SpawnVisceriod from 10% to 2%
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Reduced damage and size of Grenadier death explosions
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Units do not attack buildings when attack-moving or idle, exception made for defensive structures
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Lots of AI changes
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Removed nuke crate, hide-map crate
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Fixed crash viewing replays
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Fixed radar not being shown during replay
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20120315:
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Engine:
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General performance improvements
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Added setting for direct connection on game launch (Game:ConnectTo: ip:port)
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Added setting to limit framerate via startup argument (Graphics:CapFrameRate: false)
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Added owner chooser for new actors in the editor
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Added actor info panel in the editor (doubleclick)
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Added a Setup Default Players menu item to map editor
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Fixed minimap export breaking subsequent actions in the editor
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Fixed writing of empty replays
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Fixed issue with LaserZap widths (obelisk shots)
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Both Mods:
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Server lobbies upon creation use the previously played map
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Added support for a Game.ConnectTo argument which allows clients to direct connect to a server when game is launched
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Always allow buildings to be repaired (removed dependency on Construction Yard)
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Added a new Defend stance for units
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Added base under attack notification
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Spacebar focuses viewport to last under attack notification
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Ctrl-Shift-Numkey groups units into existing group
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Helicopters now bob slightly in flight
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Bots now repair their own buildings
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Fixed a bug where bots would be unable to set rallypoints for production buildings
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Bots now maintain a level of aggro on enemy units
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Made SpawnMPUnits' initial unit configurable
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Added a dropdown list in the map editor for setting an actor's owner upon placement
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Bots:
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Repair their own buildings
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Maintain a level of aggro on enemy units
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Moved some bot configuration into system.yaml
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Fixed being unable to set rallypoints for production buildings
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Replaced the server browser with a new and awesome one
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Fixed a bug where infantry squish sounds weren't positioned
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Fixed a bug where actor priority wasn't correct for doubleclick
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Server lobbies upon creation use the previously played map
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Made SpawnMPUnits' initial unit configurable
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Fixed infantry squish sounds not being positioned
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Fixed actor priority not being correct for doubleclick
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Fixed poor stance switching detection
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Semi-fixed naval units repairing from anywhere on map
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Red Alert:
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Fixed a crash which occurred when playing an online game with Hard AI
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Fixed a bug where planes could stack more than 1-per-airfield
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Fixed a bug where planes would not rearm at airfields
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Fixed crash which occurred when playing an online game with Hard AI
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Fixed planes stacking more than 1 per airfield
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Fixed planes being unable to rearm at airfield
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Improved logic for sending planes and helicopters back to base
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Changed MIG to fire 2 missiles per burst instead of 4
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Changed HELI (longbow) to fire missiles in bursts of 2
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Added a Show Shellmap setting
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Changed team color picker to match C&C's
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Fixed a bug where infantry could not pass over anti-tank mines, and vice versa
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Fixed a bug where the shellmap would reload unnecessarily when disconnecting from a lobby that hasn't started
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Added AutoTarget capability to submarines, but they are set to HoldFire stance by default
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Fixed infantry not able to walk over anti-tank mines, and vice versa
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Fixed pointless reload of shellmap when disconnecting from lobby
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Added a setting to toggle shellmap
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Changed team color chooser to match C&C's
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Balance:
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MiG fires in bursts of 2 instead of 4, and damage per missile increased
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Longbow fires in bursts of 2 instead of 1
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Submarines are set to HoldFire stance by default
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Mammoth Tank hp regeneration altered - 25hp per second, after 10 seconds since last unit damage
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Tesla Tank cost decreased and armor increased
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Flamethrower now only requires Flame Turret to be built
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Minelayer (Anti-Tank) mine count reduced from 5 to 3
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New Map: Bombardment Islands (Sprog)
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New Map: Engagement (Nukem)
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New Map: Man to Man (Nukem)
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New Map: Breaking Point (Nukem)
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New Map: Asymetric Battle (Seru)
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New Map: Temperal (Blarget2)
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New Map: Ares National Park (Wuschel)
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New Map: Poseidon (Wuschel)
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New Map: Apollo (Wuschel)
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Removed Maps: Paramount, Pandemonium, Bavarian Redux
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C&C:
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Changed the bot spawn picker to match RA's
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Changed the bot spawn chooser to match RA's
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Reduced delay of tooltips
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Fixed a lobby crash when players joined
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Balance:
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Stealth Tanks are set to HoldFire stance by default
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20111013:
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Engine:
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