Update CHANGELOG

This commit is contained in:
Curtis Shmyr
2012-10-20 12:28:45 -06:00
parent 7574124ff0
commit e4beb8236e

272
CHANGELOG
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NEW:
20121019:
Engine:
Add --transpose option to Utility
Allow --transpose to do multiple operations in one pass
Added category headers in editor (RA temperate theme only)
Added selection tool in editor for use with copy-pasting terrain
Added tilesetbuilder2 and fixed it for Dune 2000
Added tilesetbuilder command line
Added tileset extractor
Upgraded Visual Studio solution to 2010
Tons of performance improvements
Prevent too many instances of a single sound playing at once
Order results from FindByTilesInCircle by distance
Added new data types for cell and pixel coordinate pistion/vectors
Fixed issue where port in direct connect was dumped to default by force
Fixed pathfinding for units heading in opposite directions to prevent pathing deadlocks
Fixed volume and scrollspeed being different from their saved scale at game start
All Mods:
Added basic dedicated server support
Added UPnP support for multiplayer
Added option to pause the game (F3 key)
Added SimpleTeleport for non-chrono jumps for mission scripting
Added WaitFor(predicate) for mission scripting
Added support for mission objectives
Added indicator to show who is admin of a lobby
Added map size label to map chooser
Added support to set up player required slots for maps
Added hover behavior for all units. Give a unit a nonzero Altitude: in its Mobile: block and the WithShadow: trait to make it hover
Allow building speed to be set by CustomSellValue trait
Bots are forcefully removed from maps which do not allow them
Ignore spectators for lobby readiness check
Added CloakInfo.UncloakOnMove option
Made UnloadCargo.unloadAll configurable, using all by default
Support targetlines for defenses
Setting for Capturable trait to waste engineer after capturing a building or not
Fixed unloading of infantry from cargo vehicles to be spread out instead of one subcell
Fixed crates not being picked up when dropped on a unit
Fixed being able to repair when eliminated
Fixed spectator chat not using contrast
Fixed crash cycling stances while a unit dies
Fixed crash spawning corpse for actor which has already been destroyed
Fixed filtering of passengers to show with RenderCargo
Fixed incorrect working "locks" when capture/sell building races happened
Fixed radar click position
Fixed shift-tab keyboard shortcut in build palette
Added mouse-wheel support for flipping tabs in build palette
Harvesters:
No longer block each other during low-ore contention and wait for a random amount of time to search for more resources.
Refineries show which harvesters are linked by holding down the ALT key.
Fixed harvesters for AI to search the entire map when no more resources nearby
Made search radius configurable for both initial search from refinery, and search from harvest location
Harvesters will return to ordered-to location if told to harvest a specific cell while full after delivery instead of the last successfully harvested cell which may be far away
Fixed notable issues when trying to play FMVs
Red Alert:
Added two missions - Allies01 (single player) and Allies02 (co op)
Added new tiles for use in the Temperate theatre, made by Harrison
Added new crashed helicopter SHPS
Added Hospital & Bio Lab yaml definitions
Reenabled PrimaryBuilding support for airfield and helipads
Fixed chrono not killing passengers on return
Fixed missing chrono effects on unit return
Fixed tesla coil ignoring weapon offset
Fixed some HackyAI issues, such as having a tank husk fetish
Fixed some incorrect/missing music strings in music.yaml
Fixed broken Install from CD code
Fixed another zombie aircraft bug
Balance (General):
Added a heal crate (heals all of your units on map, rare occurrence)
Removed nuke crate
Nuke was made a lot more powerful
Nuclear explosions now destroy ore
Repair cost for units is always at least 1 per tick
Radar Dome cost increased from 1400 to 1600
Service Depot cost increased from 1000 to 1200
War Factory armor type changed from Heavy to Wood
Sam Site/AA Guns will no longer shoot at crashing aircraft
Barrel explosions are now more deadly, and chain explosions explode with a delay
Churches made garrisonable by Sniper infantry
Balance (Soviet):
Added Sniper - cloaked infantry with HoldFire stance by default
Added Volkov - elite unit meant to replace Tanya
Added Demo Truck - armed with a lower damage nuke
Mammoth Tank self heal now goes up to 80% health
Mammoth Tank turret rotation was slowed down
Mammoth Tank tusk rate of turn was doubled
Tesla Tank cost lowered from 1500 to 1350
Airfield armor changed from Heavy to Wood
Airfield cost increased from 300 to 500
Iron Curtain duration increased from 10 to 15 seconds, and can't use on enemy units
Balance (Allies):
Added Chronotank - tank that can "jump" within range of itself
Tanya - Colt45 attack range increased from 5.75 to 7
Transport Heli - Cost lowered from 1200 to 900, increased hp, increased cargo count to 8
AA Gun cost increased from 600 to 800
Helipad cost increased from 300 to 500
Added map: Ice Woods (Tirili)
Added map: Nishnekolymsk (Tirili)
Added map: Bomber John (Holloweye)
Added map: Bloody Delta (Holloweye)
Added map: Room-Warzone (Sunny_S)
Added map: Chaos Canyon (Nukem)
Added map: Forest Path (Gnx)
Updated map: Free Coasts (Ihptru)
Replaced map Baywatch with Hasselhoff (Nukem/Zypres)
C&C:
Added A10 crash site SHP to terrain (via Nyerguds)
Balance:
Tank shells do 100% vs armor again, turret buffed
MRLS issues fixed
Sonic Tank moved to end of build menu
Fixed structure build menu orders in general
Fixed Biolab did providing Visceriod after being captured
Fixed tooltips not showing on the build menu
Do not shade possible build items in CNC if something else is building
Dune 2000:
Added Dune 2000!
20120603:
Engine:
General performance improvements
Fixed minimap export breaking subsequent actions in the editor
Health.MaxHP is no longer read-only
#Comments can be used at end of any lines in yaml files
Better error messages for duplicate yaml fields
Fixed RenderCargo support for relative altitude
Both Mods:
Add banlist setting (Server: Ban: IP1, IP2, IP3)
Missiles lose guidance and run out of remaining fuel if the target dies
Red Alert:
Added setting to change CashTick sound frequency when producting structures
Re-added camo pillbox for Allies to be garissonable and stealthed
Change cargo ownership if capturing actors with cargo
Fixed spy resetting exploration if infiltrated enemy had GPS
Cannot capture building if yourself or ally is already capturing it
Barrels are no longer capturable/sellable
Minor AI improvements
C&C:
Exposed option to toggle shellmap
MRLS cost increased to 1200
APC gun damage increased
Several building hitpoints increase/decreased
Several units movement speed adjusted
Landed helicopters made targetable by units
Mammoth Tank has an 8 second cooldown before regenerating hp
Add new Chemball explosion
Re-ordered build menu
Production hotkeys changed from YUIOP to QWERT
Fix crash loading yaml for ArtilleryShell.ContrailLength
20120504:
Engine:
General performance improvements
Added a setting to change sound engine, Sound:Engine: AL ("AL" uses OpenAL, "Null" gives no sound)
Both Mods:
Warn lobby when a client joins with DEV_VERSION
Produced units attack-move to their rallypoint
New CloakPaletteEffect trait to add shimmer effect to cloaked units
Cargo trait allows for initial passengers when units are built
Buildings now take 10 seconds to be captured
Capture time length is adjustable
Custom starting units can be used for each faction
Main menu no longer vanishes after a lobby disconnect
Fixed crash selling/capturing buildings simultaneously
Fixed crash in StartGame if there were unvalidated connections
Improved error messages given with bad MiniYaml indentations
Red Alert:
Added Spy to Allies
Infiltrates refinery to steal 50% of players cash, minimum $500
Infiltrates radar dome to reset exploration for enemy team
Can assassinate enemy units with force-fire
Added Gap Generator to Allies
Tanya made exclusive to Allies
Artillery explode chance lowered to 75%
Flamethrower has new flame art
Pillbox includes a garrisoned riflemen when built, and other infantry can garrison the structure
Camo pillbox removed
Normal AI removed
New AI: Rommel and Zhukov
Rommel is a modified Hard AI focusing on artillery and V2, and few light vehicles
Zhukov is a turtle, but sends large attacks with artillery and V2
Added map: Tainted Peak (Nukem)
Removed maps: Daejeon, Mjolnir, No Fly Zone
Fixed bug letting passengers shoot from transports
C&C:
A10s speed increased, Napalm Drop damage increased
Chinooks now carry up to 10 passengers
Sight of all infantry increased by 1
Chem Warrior/Flamethrower/Grenadier damage vs certain armor types increased
Chem Warrior will walk through tiberium instead of pathing around it
Artillery attack range doubled
Guard Tower attack range decreased by 1
MCV and Construction Yard sight increased
Construction Yard armor type changed to Heavy from Wood
Harvester armor type changed to Heavy from Light
Proability of SpawnVisceriod from 10% to 2%
Reduced damage and size of Grenadier death explosions
Units do not attack buildings when attack-moving or idle, exception made for defensive structures
Lots of AI changes
Removed nuke crate, hide-map crate
Fixed crash viewing replays
Fixed radar not being shown during replay
20120315:
Engine:
General performance improvements
Added setting for direct connection on game launch (Game:ConnectTo: ip:port)
Added setting to limit framerate via startup argument (Graphics:CapFrameRate: false)
Added owner chooser for new actors in the editor
Added actor info panel in the editor (doubleclick)
Added a Setup Default Players menu item to map editor
Fixed minimap export breaking subsequent actions in the editor
Fixed writing of empty replays
Fixed issue with LaserZap widths (obelisk shots)
Both Mods:
Server lobbies upon creation use the previously played map
Added support for a Game.ConnectTo argument which allows clients to direct connect to a server when game is launched
Always allow buildings to be repaired (removed dependency on Construction Yard)
Added a new Defend stance for units
Added base under attack notification
Spacebar focuses viewport to last under attack notification
Ctrl-Shift-Numkey groups units into existing group
Helicopters now bob slightly in flight
Bots now repair their own buildings
Fixed a bug where bots would be unable to set rallypoints for production buildings
Bots now maintain a level of aggro on enemy units
Made SpawnMPUnits' initial unit configurable
Added a dropdown list in the map editor for setting an actor's owner upon placement
Bots:
Repair their own buildings
Maintain a level of aggro on enemy units
Moved some bot configuration into system.yaml
Fixed being unable to set rallypoints for production buildings
Replaced the server browser with a new and awesome one
Fixed a bug where infantry squish sounds weren't positioned
Fixed a bug where actor priority wasn't correct for doubleclick
Server lobbies upon creation use the previously played map
Made SpawnMPUnits' initial unit configurable
Fixed infantry squish sounds not being positioned
Fixed actor priority not being correct for doubleclick
Fixed poor stance switching detection
Semi-fixed naval units repairing from anywhere on map
Red Alert:
Fixed a crash which occurred when playing an online game with Hard AI
Fixed a bug where planes could stack more than 1-per-airfield
Fixed a bug where planes would not rearm at airfields
Fixed crash which occurred when playing an online game with Hard AI
Fixed planes stacking more than 1 per airfield
Fixed planes being unable to rearm at airfield
Improved logic for sending planes and helicopters back to base
Changed MIG to fire 2 missiles per burst instead of 4
Changed HELI (longbow) to fire missiles in bursts of 2
Added a Show Shellmap setting
Changed team color picker to match C&C's
Fixed a bug where infantry could not pass over anti-tank mines, and vice versa
Fixed a bug where the shellmap would reload unnecessarily when disconnecting from a lobby that hasn't started
Added AutoTarget capability to submarines, but they are set to HoldFire stance by default
Fixed infantry not able to walk over anti-tank mines, and vice versa
Fixed pointless reload of shellmap when disconnecting from lobby
Added a setting to toggle shellmap
Changed team color chooser to match C&C's
Balance:
MiG fires in bursts of 2 instead of 4, and damage per missile increased
Longbow fires in bursts of 2 instead of 1
Submarines are set to HoldFire stance by default
Mammoth Tank hp regeneration altered - 25hp per second, after 10 seconds since last unit damage
Tesla Tank cost decreased and armor increased
Flamethrower now only requires Flame Turret to be built
Minelayer (Anti-Tank) mine count reduced from 5 to 3
New Map: Bombardment Islands (Sprog)
New Map: Engagement (Nukem)
New Map: Man to Man (Nukem)
New Map: Breaking Point (Nukem)
New Map: Asymetric Battle (Seru)
New Map: Temperal (Blarget2)
New Map: Ares National Park (Wuschel)
New Map: Poseidon (Wuschel)
New Map: Apollo (Wuschel)
Removed Maps: Paramount, Pandemonium, Bavarian Redux
C&C:
Changed the bot spawn picker to match RA's
Changed the bot spawn chooser to match RA's
Reduced delay of tooltips
Fixed a lobby crash when players joined
Balance:
Stealth Tanks are set to HoldFire stance by default
20111013:
Engine: