Fix depth-enabled shroud rendering.

This commit is contained in:
Paul Chote
2016-04-08 10:56:13 -04:00
parent 2915db67c4
commit e54917a0b2
2 changed files with 3 additions and 1 deletions

View File

@@ -158,7 +158,7 @@ namespace OpenRA.Mods.Common.Traits
foreach (var uv in w.Map.AllCells.MapCoords) foreach (var uv in w.Map.AllCells.MapCoords)
{ {
var pos = w.Map.CenterOfCell(uv.ToCPos(map)); var pos = w.Map.CenterOfCell(uv.ToCPos(map));
var screen = wr.ScreenPosition(pos - new WVec(0, 0, pos.Z)); var screen = wr.Screen3DPosition(pos - new WVec(0, 0, pos.Z));
var variant = (byte)Game.CosmeticRandom.Next(info.ShroudVariants.Length); var variant = (byte)Game.CosmeticRandom.Next(info.ShroudVariants.Length);
tileInfos[uv] = new TileInfo(screen, variant); tileInfos[uv] = new TileInfo(screen, variant);
} }

View File

@@ -274,6 +274,7 @@ resources:
Length: 12 Length: 12
ShadowStart: 12 ShadowStart: 12
Offset: 0, -12 Offset: 0, -12
ZRamp: 1
tib01: tib01 tib01: tib01
tib02: tib02 tib02: tib02
tib03: tib03 tib03: tib03
@@ -302,6 +303,7 @@ resources:
shroud: shroud:
Defaults: Defaults:
Offset: 0, -1 Offset: 0, -1
ZRamp: 1
shroud: shroud:
Length: * Length: *
fog: fog fog: fog