refactored Average method in PPos
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@@ -29,8 +29,6 @@ namespace OpenRA
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public static explicit operator PVecInt(PPos a) { return new PVecInt(a.X, a.Y); }
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public static explicit operator PVecInt(PPos a) { return new PVecInt(a.X, a.Y); }
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public static explicit operator PVecFloat(PPos a) { return new PVecFloat(a.X, a.Y); }
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public static explicit operator PVecFloat(PPos a) { return new PVecFloat(a.X, a.Y); }
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public static PPos operator /(PPos a, int b) { return new PPos(a.X / b , a.Y / b); }
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public static PPos operator +(PPos a, PPos b) { return new PPos(a.X + b.X, a.Y + b.Y); }
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public static PPos operator +(PPos a, PVecInt b) { return new PPos(a.X + b.X, a.Y + b.Y); }
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public static PPos operator +(PPos a, PVecInt b) { return new PPos(a.X + b.X, a.Y + b.Y); }
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public static PVecInt operator -(PPos a, PPos b) { return new PVecInt(a.X - b.X, a.Y - b.Y); }
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public static PVecInt operator -(PPos a, PPos b) { return new PVecInt(a.X - b.X, a.Y - b.Y); }
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public static PPos operator -(PPos a, PVecInt b) { return new PPos(a.X - b.X, a.Y - b.Y); }
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public static PPos operator -(PPos a, PVecInt b) { return new PPos(a.X - b.X, a.Y - b.Y); }
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@@ -46,6 +44,25 @@ namespace OpenRA
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return a + ((PVecInt)(b - a) * mul / div);
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return a + ((PVecInt)(b - a) * mul / div);
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}
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}
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public static PPos Average(params PPos[] list)
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{
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if (list == null || list.Length == 0)
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throw new ArgumentException("PPos: Cannot calculate average of empty list.");
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var x = 0;
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var y = 0;
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foreach(var pos in list)
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{
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x += pos.X;
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y += pos.Y;
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}
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x /= list.Length;
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y /= list.Length;
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return new PPos(x,y);
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}
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public float2 ToFloat2() { return new float2(X, Y); }
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public float2 ToFloat2() { return new float2(X, Y); }
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public int2 ToInt2() { return new int2(X, Y); }
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public int2 ToInt2() { return new int2(X, Y); }
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public CPos ToCPos() { return new CPos((int)(1f / Game.CellSize * X), (int)(1f / Game.CellSize * Y)); }
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public CPos ToCPos() { return new CPos((int)(1f / Game.CellSize * X), (int)(1f / Game.CellSize * Y)); }
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@@ -88,10 +88,8 @@ namespace OpenRA.Mods.RA
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for (int i = positions.Count - 1 - StartSkip; i >= 4; --i)
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for (int i = positions.Count - 1 - StartSkip; i >= 4; --i)
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{
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{
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var conPos = positions[i] + positions[i-1] + positions[i-2] + positions[i-3];
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var conPos = PPos.Average(positions[i], positions[i-1], positions[i-2], positions[i-3]);
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conPos /= 4;
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var nextPos = PPos.Average(positions[i-1], positions[i-2], positions[i-3], positions[i-4]);
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var nextPos = positions[i-1] + positions[i-2] + positions[i-3] + positions[i-4];
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nextPos /= 4;
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if (self.World.RenderedShroud.IsVisible(conPos.ToCPos()) ||
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if (self.World.RenderedShroud.IsVisible(conPos.ToCPos()) ||
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self.World.RenderedShroud.IsVisible(nextPos.ToCPos()))
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self.World.RenderedShroud.IsVisible(nextPos.ToCPos()))
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