Add Tiberium Fiend hiding mechanic.

This commit is contained in:
Matthias Mailänder
2017-08-31 15:46:24 +02:00
committed by ltem
parent 93513db09e
commit e5810d19d9
2 changed files with 13 additions and 2 deletions

View File

@@ -37,6 +37,17 @@ DOGGIE:
HitShape:
Type: Circle
Radius: 213
GrantConditionOnTerrain:
Condition: hidingplace
TerrainTypes: Tiberium, BlueTiberium
GrantConditionOnMovement:
Condition: moving
WithSpriteBody:
RequiresCondition: hidingplace && !moving
StartSequence: laydown
Sequence: hide
WithInfantryBody:
RequiresCondition: !hidingplace || moving
VISC_SML:
Inherits: ^Visceroid

View File

@@ -15,11 +15,11 @@ doggie:
Length: 4
Facings: 8
ShadowStart: 175
laydown: # TODO: Implement hiding when on a tiberium patch
laydown:
Start: 88
Length: 2
ShadowStart: 207
hide: # TODO: Implement hiding when on a tiberium patch
hide:
Start: 90
ShadowStart: 209
idle1: