Add Tiberium Fiend hiding mechanic.
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@@ -37,6 +37,17 @@ DOGGIE:
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HitShape:
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Type: Circle
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Radius: 213
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GrantConditionOnTerrain:
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Condition: hidingplace
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TerrainTypes: Tiberium, BlueTiberium
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GrantConditionOnMovement:
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Condition: moving
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WithSpriteBody:
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RequiresCondition: hidingplace && !moving
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StartSequence: laydown
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Sequence: hide
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WithInfantryBody:
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RequiresCondition: !hidingplace || moving
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VISC_SML:
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Inherits: ^Visceroid
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