Add Tiberium Fiend hiding mechanic.
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@@ -37,6 +37,17 @@ DOGGIE:
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HitShape:
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HitShape:
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Type: Circle
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Type: Circle
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Radius: 213
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Radius: 213
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GrantConditionOnTerrain:
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Condition: hidingplace
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TerrainTypes: Tiberium, BlueTiberium
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GrantConditionOnMovement:
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Condition: moving
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WithSpriteBody:
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RequiresCondition: hidingplace && !moving
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StartSequence: laydown
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Sequence: hide
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WithInfantryBody:
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RequiresCondition: !hidingplace || moving
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VISC_SML:
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VISC_SML:
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Inherits: ^Visceroid
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Inherits: ^Visceroid
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@@ -15,11 +15,11 @@ doggie:
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Length: 4
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Length: 4
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Facings: 8
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Facings: 8
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ShadowStart: 175
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ShadowStart: 175
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laydown: # TODO: Implement hiding when on a tiberium patch
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laydown:
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Start: 88
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Start: 88
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Length: 2
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Length: 2
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ShadowStart: 207
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ShadowStart: 207
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hide: # TODO: Implement hiding when on a tiberium patch
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hide:
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Start: 90
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Start: 90
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ShadowStart: 209
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ShadowStart: 209
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idle1:
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idle1:
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