Added Radars, Tech Centers and Walls to both sides.
Added idle animations to weapon factories. Added some general prerequisites (FACTORY, RADAR, TECH).
This commit is contained in:
@@ -80,6 +80,8 @@ GAPILE:
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Tooltip:
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Name: GDI Barracks
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Description: Produces infantry
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ProvidesCustomPrerequisite:
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Prerequisite: barracks
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Building:
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Power: -20
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Footprint: xx xx
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@@ -112,6 +114,8 @@ GAWEAP:
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Tooltip:
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Name: GDI War Factory
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Description: Assembly point for\nvehicle reinforcements
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ProvidesCustomPrerequisite:
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Prerequisite: factory
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Buildable:
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Queue: Building
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BuildPaletteOrder: 50
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@@ -134,6 +138,12 @@ GAWEAP:
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Production:
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Produces: Vehicle
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ProductionBar:
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WithIdleOverlay@LIGHTS1:
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Sequence: idle-lights1
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WithIdleOverlay@LIGHTS2:
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Sequence: idle-lights2
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WithIdleOverlay@TURBINES:
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Sequence: idle-turbines
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NAPOWR:
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Inherits: ^Building
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@@ -175,6 +185,8 @@ NAHAND:
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Tooltip:
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Name: Hand of Nod
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Description: Produces infantry
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ProvidesCustomPrerequisite:
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Prerequisite: barracks
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Building:
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Power: -20
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Footprint: xxx xxx
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@@ -205,6 +217,8 @@ NAWEAP:
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Tooltip:
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Name: Nod War Factory
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Description: Assembly point for\nvehicle reinforcements
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ProvidesCustomPrerequisite:
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Prerequisite: factory
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Buildable:
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Queue: Building
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BuildPaletteOrder: 50
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@@ -227,6 +241,8 @@ NAWEAP:
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Production:
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Produces: Vehicle
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ProductionBar:
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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GASAND:
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Inherits: ^Wall
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@@ -251,6 +267,52 @@ GASAND:
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Armor:
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Type: Light
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GAWALL:
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Inherits: ^Wall
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 1001
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Prerequisites: gacnst
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Owner: gdi
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Hotkey: b
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SoundOnDamageTransition:
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DamagedSound:
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DestroyedSound:
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Valued:
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Cost: 50
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CustomSellValue:
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Value: 0
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Tooltip:
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Name: Concrete Wall
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Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
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Health:
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HP: 300
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Armor:
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Type: Concrete
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NAWALL:
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Inherits: ^Wall
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 1001
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Prerequisites: gacnst
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Owner: nod
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Hotkey: b
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SoundOnDamageTransition:
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DamagedSound:
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DestroyedSound:
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Valued:
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Cost: 50
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CustomSellValue:
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Value: 0
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Tooltip:
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Name: Concrete Wall
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Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
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Health:
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HP: 300
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Armor:
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Type: Concrete
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GATICK:
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Inherits: ^Building
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Valued:
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@@ -406,6 +468,132 @@ GASPOT:
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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GARADR:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 90
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Owner: gdi
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Prerequisites: anypower, factory
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Valued:
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Cost: 1000
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Tooltip:
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Name: GDI Radar
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Description: Provides radar screen
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ProvidesCustomPrerequisite:
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Prerequisite: radar
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Building:
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Power: -50
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Footprint: ___ xxx xxx
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Dimensions: 3,3
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Health:
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HP: 800
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Armor:
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Type: Wood
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RequiresPower:
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CanPowerDown:
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ProvidesRadar:
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Infiltratable:
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Type: Exploration
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InfiltrateForExploration:
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DetectCloaked:
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Range: 10
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RenderDetectionCircle:
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RevealsShroud:
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Range: 10c0
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WithIdleOverlay@DISH:
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Sequence: idle-dish
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NARADR:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 90
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Owner: nod
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Prerequisites: anypower, factory
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Valued:
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Cost: 1000
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Tooltip:
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Name: Nod Radar
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Description: Provides radar screen
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ProvidesCustomPrerequisite:
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Prerequisite: radar
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Building:
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Power: -50
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 800
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Armor:
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Type: Wood
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RequiresPower:
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CanPowerDown:
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ProvidesRadar:
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Infiltratable:
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Type: Exploration
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InfiltrateForExploration:
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DetectCloaked:
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Range: 10
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RenderDetectionCircle:
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RevealsShroud:
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Range: 10c0
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WithIdleOverlay@DISH:
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Sequence: idle-dish
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GATECH:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 100
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Owner: gdi
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Prerequisites: GARADR
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Valued:
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Cost: 2000
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Tooltip:
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Name: GDI Tech Center
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Description: Required for high-\ntech research
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ProvidesCustomPrerequisite:
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Prerequisite: tech
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Building:
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Power: -150
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Footprint: xxx xxx xxx
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Dimensions: 3,3
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Health:
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HP: 500
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 4c0
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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NATECH:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 100
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Owner: nod
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Prerequisites: NARADR
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Valued:
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Cost: 2000
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Tooltip:
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Name: Nod Tech Center
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Description: Required for high-\ntech research
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ProvidesCustomPrerequisite:
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Prerequisite: tech
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Building:
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Power: -150
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 500
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 4c0
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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GAHPAD:
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Inherits: ^Building
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Valued:
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@@ -480,3 +668,17 @@ BARRACKS:
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Name: Infantry Production
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Description: Infantry Production
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FACTORY:
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Tooltip:
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Name: Vehicle Production
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Description: Vehicle Production
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RADAR:
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Tooltip:
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Name: Radar
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Description: Radar
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TECH:
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Tooltip:
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Name: Tech Center
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Description: Tech Center
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@@ -139,6 +139,36 @@ gaweap:
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dead: gtweap
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Start: 2
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ShadowStart: 5
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idle-lights1: gtweap_a
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Start: 0
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Length: 8
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Tick: 100
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ZOffset: 2048
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damaged-idle-lights1: gtweap_a
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Start: 8
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Length: 8
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Tick: 100
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ZOffset: 2048
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idle-lights2: gtweap_b
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Start: 0
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Length: 4
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Tick: 120
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ZOffset: 2048
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damaged-idle-lights2: gtweap_b
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Start: 4
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Length: 4
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Tick: 120
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ZOffset: 2048
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idle-turbines: gtweap_c
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Start: 0
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Length: 4
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Tick: 80
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ZOffset: 2048
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damaged-idle-turbines: gtweap_c
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Start: 0
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Length: 4
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Tick: 80
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ZOffset: 2048
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build-top: gtweap_d
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Start: 0
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Length: 9
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@@ -232,6 +262,16 @@ naweap:
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dead: ntweap
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Start: 2
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ShadowStart: 5
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idle-lights: ntweap_a
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Start: 0
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Length: 16
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Tick: 100
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ZOffset: 2048
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damaged-idle-lights: ntweap_a
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Start: 16
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Length: 16
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Tick: 100
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ZOffset: 2048
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build-top: ntweap_b
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Start: 0
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Length: 10
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@@ -251,7 +291,115 @@ naweap:
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ShadowStart: 22
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icon: nwepicon
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Start: 0
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# TODO: ntweap_1 & ntweapbb & ntweap_a & ntweap_b & ntweap_c are unused
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# TODO: ntweap_1 & ntweapbb & ntweap_b & ntweap_c are unused
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naradr:
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idle: ntradr
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Start: 0
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ShadowStart: 3
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damaged-idle: ntradr
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Start: 1
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ShadowStart: 4
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critical-idle: ntradr
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Start: 2
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ShadowStart: 5
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idle-dish: ntradr_a
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Start: 0
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Length: 24
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Tick: 120
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damaged-idle-dish: ntradr_a
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Start: 24
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Length: 24
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Tick: 120
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make: ntradrmk
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Start: 0
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Length: 20
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ShadowStart: 20
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icon: nradicon
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Start: 0
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natech:
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idle: nttech
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Start: 0
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ShadowStart: 3
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damaged-idle: nttech
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Start: 1
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ShadowStart: 4
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critical-idle: nttech
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Start: 2
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ShadowStart: 5
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idle-lights: nttech_a
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Start: 0
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Length: 9
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Tick: 120
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damaged-idle-lights: nttech_a
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Start: 0
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Length: 9
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Tick: 120
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critical-idle-lights: nttech_a
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Start: 0
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Length: 9
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Tick: 120
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make: nttechmk
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Start: 0
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Length: 18
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ShadowStart: 18
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icon: ntchicon
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Start: 0
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garadr:
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idle: gtradr
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Start: 0
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ShadowStart: 3
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damaged-idle: gtradr
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Start: 1
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ShadowStart: 4
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critical-idle: gtradr
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Start: 2
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ShadowStart: 5
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idle-dish: gtradr_a # TODO: needs to ping-pong
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Start: 0
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Length: 15
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Tick: 120
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damaged-idle-dish: gtradr_a # TODO: needs to ping-pong
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Start: 15
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Length: 15
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Tick: 160
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make: gtradrmk
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Start: 0
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Length: 20
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ShadowStart: 20
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icon: radricon
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Start: 0
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gatech:
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idle: gttech
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Start: 0
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ShadowStart: 3
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damaged-idle: gttech
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Start: 1
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ShadowStart: 4
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critical-idle: gttech
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Start: 2
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ShadowStart: 5
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idle-lights: gttech_a
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Start: 0
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Length: 8
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Tick: 200
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damaged-idle-lights: gttech_a
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Start: 8
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Length: 8
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Tick: 240
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critical-idle-lights: gttech_a
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Start: 8
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Length: 8
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Tick: 240
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make: gttechmk
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Start: 0
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Length: 20
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ShadowStart: 20
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icon: techicon
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Start: 0
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gasand: # TODO frame order (horizontal seems busted)
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idle: gtsand
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@@ -265,6 +413,38 @@ gasand: # TODO frame order (horizontal seems busted)
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icon: sbagicon
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Start: 0
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gawall: # TODO frame order (horizontal seems busted)
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idle: gtwall
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Start: 0
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Length: 16
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ShadowStart: 48
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damaged-idle: gtwall
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Start: 16
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Length: 16
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ShadowStart: 64
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critical-idle: gtwall
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Start: 32
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Length: 16
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ShadowStart: 80
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icon: wallicon
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Start: 0
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nawall: # TODO frame order (horizontal seems busted)
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idle: ntwall
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Start: 0
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Length: 16
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ShadowStart: 48
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damaged-idle: ntwall
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Start: 16
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Length: 16
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ShadowStart: 64
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critical-idle: ntwall
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Start: 32
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Length: 16
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ShadowStart: 80
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icon: nwalicon
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Start: 0
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gatick:
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idle:
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Start: 0
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Reference in New Issue
Block a user