Merge pull request #5698 from Mailaender/sonar

Added the sonar pulse to reveal sub marines
This commit is contained in:
Paul Chote
2014-07-09 10:44:47 +12:00
8 changed files with 108 additions and 45 deletions

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -13,15 +13,17 @@ using OpenRA.Graphics;
namespace OpenRA.Effects
{
public class MoveFlash : IEffect
public class SpriteEffect : IEffect
{
string palette;
Animation anim;
WPos pos;
public MoveFlash(WPos pos, World world)
public SpriteEffect(WPos pos, World world, string sprite, string palette)
{
this.pos = pos;
anim = new Animation(world, "moveflsh");
this.palette = palette;
anim = new Animation(world, sprite);
anim.PlayThen("idle", () => world.AddFrameEndTask(w => w.Remove(this)));
}
@@ -32,7 +34,7 @@ namespace OpenRA.Effects
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
return anim.Render(pos, WVec.Zero, 0, wr.Palette("moveflash"), 1f / wr.Viewport.Zoom);
return anim.Render(pos, WVec.Zero, 0, wr.Palette(palette), 1f / wr.Viewport.Zoom);
}
}
}

View File

@@ -212,7 +212,6 @@
<Compile Include="Traits\World\ScreenMap.cs" />
<Compile Include="Traits\World\ActorMap.cs" />
<Compile Include="Widgets\HotkeyEntryWidget.cs" />
<Compile Include="Effects\MoveFlash.cs" />
<Compile Include="Widgets\SpriteWidget.cs" />
<Compile Include="Widgets\SpriteSequenceWidget.cs" />
<Compile Include="Widgets\RGBASpriteWidget.cs" />
@@ -243,6 +242,7 @@
<Compile Include="Sound\SoundDevice.cs" />
<Compile Include="Sound\OpenAlSound.cs" />
<Compile Include="Sound\NullSound.cs" />
<Compile Include="Effects\SpriteEffect.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="FileSystem\D2kSoundResources.cs" />

View File

@@ -160,7 +160,7 @@ namespace OpenRA.Widgets
}
else if (o.TargetLocation != CPos.Zero)
{
world.AddFrameEndTask(w => w.Add(new MoveFlash(worldRenderer.Position(worldRenderer.Viewport.ViewToWorldPx(mi.Location)), world)));
world.AddFrameEndTask(w => w.Add(new SpriteEffect(worldRenderer.Position(worldRenderer.Viewport.ViewToWorldPx(mi.Location)), world, "moveflsh", "moveflash")));
flashed = true;
}
}

View File

@@ -351,7 +351,6 @@
<Compile Include="SupportPowers\IronCurtainPower.cs" />
<Compile Include="SupportPowers\NukePower.cs" />
<Compile Include="SupportPowers\ParatroopersPower.cs" />
<Compile Include="SupportPowers\SonarPulsePower.cs" />
<Compile Include="SupportPowers\SupportPower.cs" />
<Compile Include="SupportPowers\SupportPowerChargeBar.cs" />
<Compile Include="SupportPowers\SupportPowerManager.cs" />
@@ -520,6 +519,7 @@
<Compile Include="Widgets\Logic\InstallFromCDLogic.cs" />
<Compile Include="Widgets\Logic\InstallMusicLogic.cs" />
<Compile Include="Render\WithActiveAnimation.cs" />
<Compile Include="SupportPowers\SpawnActorPower.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">

View File

@@ -1,31 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
namespace OpenRA.Mods.RA
{
public class SonarPulsePowerInfo : SupportPowerInfo
{
public override object Create(ActorInitializer init) { return new SonarPulsePower(init.self, this); }
}
public class SonarPulsePower : SupportPower
{
public SonarPulsePower(Actor self, SonarPulsePowerInfo info) : base(self, info) { }
public override void Activate(Actor self, Order order, SupportPowerManager manager)
{
base.Activate(self, order, manager);
// TODO: Reveal submarines
// Should this play for all players?
Sound.Play("sonpulse.aud");
}
}
}

View File

@@ -0,0 +1,67 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Effects;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Effects;
using OpenRA.Primitives;
namespace OpenRA.Mods.RA
{
[Desc("Spawns an actor that stays for a limited amount of time.")]
public class SpawnActorPowerInfo : SupportPowerInfo
{
[Desc("Actor to spawn.")]
public readonly string Actor = null;
[Desc("Amount of time to keep the actor alive in ticks.")]
public readonly int LifeTime = 250;
public readonly string DeploySound = null;
public readonly string EffectSequence = null;
public readonly string EffectPalette = null;
public override object Create(ActorInitializer init) { return new SpawnActorPower(init.self, this); }
}
public class SpawnActorPower : SupportPower
{
public SpawnActorPower(Actor self, SpawnActorPowerInfo info) : base(self, info) { }
public override void Activate(Actor self, Order order, SupportPowerManager manager)
{
base.Activate(self, order, manager);
var info = Info as SpawnActorPowerInfo;
if (info.Actor != null)
{
self.World.AddFrameEndTask(w =>
{
var location = self.World.Map.CenterOfCell(order.TargetLocation);
Sound.Play(info.DeploySound, location);
if (!string.IsNullOrEmpty(info.EffectSequence) && !string.IsNullOrEmpty(info.EffectPalette))
w.Add(new SpriteEffect(location, w, info.EffectSequence, info.EffectPalette));
var actor = w.CreateActor(info.Actor, new TypeDictionary
{
new LocationInit(order.TargetLocation),
new OwnerInit(self.Owner),
});
actor.QueueActivity(new Wait(info.LifeTime));
actor.QueueActivity(new RemoveSelf());
});
}
}
}
}

View File

@@ -282,6 +282,13 @@ namespace OpenRA.Utility
node.Key = "ParachuteSequence";
}
// SonarPulsePower was implemented as a generic SpawnActorPower
if (engineVersion < 20140703)
{
if (depth == 1 && node.Key == "SonarPulsePower")
node.Key = "SpawnActorPower";
}
if (engineVersion < 20140707)
{
// SpyPlanePower was removed (use AirstrikePower instead)

View File

@@ -151,6 +151,20 @@ camera.paradrop:
Types: Camera
BodyOrientation:
SONAR:
Immobile:
OccupiesSpace: false
Health:
HP: 1000
RevealsShroud:
Range: 10c0
ProximityCaptor:
Types: Sonar
BodyOrientation:
DetectCloaked:
Range: 10
CloakTypes: Underwater
FLARE:
Immobile:
OccupiesSpace: false
@@ -268,14 +282,18 @@ powerproxy.parabombs:
CameraActor: camera
powerproxy.sonarpulse:
SonarPulsePower:
SpawnActorPower:
Icon: sonar
Description: Sonar Pulse (Single Use)
LongDesc: Reveals all submarines on the map for a \nshort time.
AllowMultiple: yes
OneShot: yes
Description: Sonar Pulse
LongDesc: Reveals all submarines in the vicinity for a \nshort time.
ChargeTime: 30
EndChargeSound: pulse1.aud
SelectTargetSound: slcttgt1.aud
Actor: sonar
LifeTime: 250
DeploySound: sonpulse.aud
EffectSequence: moveflsh
EffectPalette: moveflash
mpspawn:
Immobile: