Merge pull request #11311 from GraionDilach/expand-custombuildtime
Revamp custom build times.
This commit is contained in:
@@ -323,7 +323,6 @@
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<Compile Include="Traits\Crates\RevealMapCrateAction.cs" />
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<Compile Include="Traits\Crates\SupportPowerCrateAction.cs" />
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<Compile Include="Traits\Crushable.cs" />
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<Compile Include="Traits\CustomBuildTimeValue.cs" />
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<Compile Include="Traits\CustomSellValue.cs" />
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<Compile Include="Traits\CustomSelectionSize.cs" />
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<Compile Include="Traits\DamagedByTerrain.cs" />
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@@ -64,14 +64,53 @@ namespace OpenRA.Mods.Common.Scripting
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return a;
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}
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[Desc("Returns the build time (in ticks) of the requested unit type.")]
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public int BuildTime(string type)
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[Desc("Returns the build time (in ticks) of the requested unit type.",
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"An optional second value can be used to exactly specify the producing queue type.")]
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public int BuildTime(string type, string queue = null)
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{
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ActorInfo ai;
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if (!Context.World.Map.Rules.Actors.TryGetValue(type, out ai))
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throw new LuaException("Unknown actor type '{0}'".F(type));
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return ai.GetBuildTime();
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var bi = ai.TraitInfoOrDefault<BuildableInfo>();
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if (bi == null)
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return 0;
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var time = bi.BuildDuration;
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if (time == -1)
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{
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var valued = ai.TraitInfoOrDefault<ValuedInfo>();
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if (valued == null)
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return 0;
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else
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time = valued.Cost;
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}
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int pbi;
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if (queue != null)
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{
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var pqueue = Context.World.Map.Rules.Actors.Values.SelectMany(a => a.TraitInfos<ProductionQueueInfo>()
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.Where(x => x.Type == queue)).FirstOrDefault();
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if (pqueue == null)
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throw new LuaException("The specified queue '{0}' does not exist!".F(queue));
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pbi = pqueue.BuildDurationModifier;
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}
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else
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{
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var pqueue = Context.World.Map.Rules.Actors.Values.SelectMany(a => a.TraitInfos<ProductionQueueInfo>()
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.Where(x => bi.Queue.Contains(x.Type))).FirstOrDefault();
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if (pqueue == null)
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throw new LuaException("No actors can produce actor '{0}'!".F(type));
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pbi = pqueue.BuildDurationModifier;
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}
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time = time * bi.BuildDurationModifier * pbi / 10000;
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return time;
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}
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[Desc("Returns the cruise altitude of the requested unit type (zero if it is ground-based).")]
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@@ -37,6 +37,12 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Palette used for the production icon.")]
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[PaletteReference] public readonly string IconPalette = "chrome";
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[Desc("Base build time in frames (-1 indicates to use the unit's Value).")]
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public readonly int BuildDuration = -1;
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[Desc("Percentage modifier to apply to the build duration.")]
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public readonly int BuildDurationModifier = 60;
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// TODO: UI fluff; doesn't belong here
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public readonly int BuildPaletteOrder = 9999;
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}
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@@ -1,40 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Overrides the build time calculated by actor value.")]
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public class CustomBuildTimeValueInfo : TraitInfo<CustomBuildTimeValue>
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{
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[FieldLoader.Require]
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[Desc("Measured in ticks.")]
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public readonly int Value = 0;
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}
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public class CustomBuildTimeValue { }
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public static class CustomBuildTimeValueExts
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{
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const int FramesPerMin = 25 * 60;
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public static int GetBuildTime(this ActorInfo a)
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{
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var csv = a.TraitInfoOrDefault<CustomBuildTimeValueInfo>();
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if (csv != null)
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return csv.Value;
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var cost = a.HasTraitInfo<ValuedInfo>() ? a.TraitInfo<ValuedInfo>().Cost : 0;
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return cost * FramesPerMin / 1000;
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}
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}
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}
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@@ -118,21 +118,16 @@ namespace OpenRA.Mods.Common.Traits
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return false;
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}
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public override int GetBuildTime(string unitString)
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{
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return GetBuildTime(self.World.Map.Rules.Actors[unitString]);
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}
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public override int GetBuildTime(ActorInfo unit, BuildableInfo bi = null)
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public override int GetBuildTime(ActorInfo unit, BuildableInfo bi)
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{
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if (developerMode.FastBuild)
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return 0;
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var time = unit.GetBuildTime() * Info.BuildSpeed / 100;
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var time = base.GetBuildTime(unit, bi);
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if (info.SpeedUp)
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{
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var type = (bi ?? unit.TraitInfo<BuildableInfo>()).BuildAtProductionType ?? info.Type;
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var type = bi.BuildAtProductionType ?? info.Type;
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var selfsameProductionsCount = self.World.ActorsWithTrait<Production>()
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.Count(p => p.Actor.Owner == self.Owner && p.Trait.Info.Produces.Contains(type));
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly bool Sticky = true;
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[Desc("This percentage value is multiplied with actor cost to translate into build time (lower means faster).")]
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public readonly int BuildSpeed = 40;
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public readonly int BuildDurationModifier = 100;
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[Desc("The build time is multiplied with this value on low power.")]
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public readonly int LowPowerSlowdown = 3;
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@@ -309,17 +309,19 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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public virtual int GetBuildTime(string unitString)
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{
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return GetBuildTime(self.World.Map.Rules.Actors[unitString]);
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}
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public virtual int GetBuildTime(ActorInfo unit, BuildableInfo bi = null)
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public virtual int GetBuildTime(ActorInfo unit, BuildableInfo bi)
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{
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if (developerMode.FastBuild)
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return 0;
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var time = unit.GetBuildTime() * Info.BuildSpeed / 100;
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var time = bi.BuildDuration;
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if (time == -1)
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{
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var valued = unit.TraitInfoOrDefault<ValuedInfo>();
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time = valued != null ? valued.Cost : 0;
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}
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time = time * bi.BuildDurationModifier * Info.BuildDurationModifier / 10000;
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return time;
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}
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@@ -415,6 +417,8 @@ namespace OpenRA.Mods.Common.Traits
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public bool Started { get; private set; }
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public int Slowdown { get; private set; }
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readonly ActorInfo ai;
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readonly BuildableInfo bi;
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readonly PowerManager pm;
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public ProductionItem(ProductionQueue queue, string item, int cost, PowerManager pm, Action onComplete)
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@@ -425,13 +429,15 @@ namespace OpenRA.Mods.Common.Traits
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OnComplete = onComplete;
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Queue = queue;
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this.pm = pm;
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ai = Queue.Actor.World.Map.Rules.Actors[Item];
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bi = ai.TraitInfo<BuildableInfo>();
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}
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public void Tick(PlayerResources pr)
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{
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if (!Started)
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{
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var time = Queue.GetBuildTime(Item);
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var time = Queue.GetBuildTime(ai, bi);
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if (time > 0)
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RemainingTime = TotalTime = time;
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@@ -292,7 +292,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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// DisplayTimer was replaced by DisplayTimerStances
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if (engineVersion < 20160710)
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if (engineVersion < 20160820)
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{
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if (node.Key == "DisplayTimer")
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{
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@@ -305,6 +305,39 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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if (engineVersion < 20160821)
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{
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// Shifted custom build time properties to Buildable
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if (depth == 0)
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{
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var cbtv = node.Value.Nodes.FirstOrDefault(n => n.Key == "CustomBuildTimeValue");
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if (cbtv != null)
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{
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var bi = node.Value.Nodes.FirstOrDefault(n => n.Key == "Buildable");
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if (bi == null)
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node.Value.Nodes.Add(bi = new MiniYamlNode("Buildable", ""));
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var value = cbtv.Value.Nodes.First(n => n.Key == "Value");
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value.Key = "BuildDuration";
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bi.Value.Nodes.Add(value);
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bi.Value.Nodes.Add(new MiniYamlNode("BuildDurationModifier", "40"));
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}
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node.Value.Nodes.RemoveAll(n => n.Key == "CustomBuildTimeValue");
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node.Value.Nodes.RemoveAll(n => n.Key == "-CustomBuildTimeValue");
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}
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// rename ProductionQueue.BuildSpeed
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if (node.Key == "BuildSpeed")
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{
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node.Key = "BuildDurationModifier";
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var oldValue = FieldLoader.GetValue<int>(node.Key, node.Value.Value);
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oldValue = oldValue * 100 / 40;
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node.Value.Value = oldValue.ToString();
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}
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}
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UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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@@ -25,7 +25,6 @@ FACT:
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Type: Building.GDI
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Factions: gdi
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Group: Building
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BuildSpeed: 40
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LowPowerSlowdown: 2
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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@@ -33,7 +32,6 @@ FACT:
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Type: Building.Nod
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Factions: nod
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Group: Building
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BuildSpeed: 40
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LowPowerSlowdown: 2
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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@@ -41,7 +39,6 @@ FACT:
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Type: Defence.GDI
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Factions: gdi
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Group: Defence
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BuildSpeed: 40
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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@@ -49,7 +46,6 @@ FACT:
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Type: Defence.Nod
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Factions: nod
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Group: Defence
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BuildSpeed: 40
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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@@ -260,7 +256,6 @@ PYLE:
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Type: Infantry.GDI
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Group: Infantry
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RequireOwner: false
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BuildSpeed: 40
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LowPowerSlowdown: 3
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ProductionBar:
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Power:
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@@ -301,7 +296,6 @@ HAND:
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Type: Infantry.Nod
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Group: Infantry
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RequireOwner: false
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BuildSpeed: 40
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LowPowerSlowdown: 3
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ProductionBar:
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Power:
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@@ -347,7 +341,6 @@ AFLD:
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Type: Vehicle.Nod
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Group: Vehicle
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RequireOwner: false
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BuildSpeed: 40
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LowPowerSlowdown: 3
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ReadyAudio:
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ProductionBar:
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@@ -394,7 +387,6 @@ WEAP:
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Type: Vehicle.GDI
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RequireOwner: false
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Group: Vehicle
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BuildSpeed: 40
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LowPowerSlowdown: 3
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ProductionBar:
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Power:
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@@ -432,13 +424,11 @@ HPAD:
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Type: Aircraft.GDI
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Factions: gdi
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Group: Aircraft
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BuildSpeed: 40
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LowPowerSlowdown: 3
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ProductionQueue@Nod:
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Type: Aircraft.Nod
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Factions: nod
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Group: Aircraft
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BuildSpeed: 40
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LowPowerSlowdown: 3
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ProductionBar@GDI:
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ProductionType: Aircraft.GDI
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@@ -652,8 +642,6 @@ GUN:
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Inherits: ^Defense
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Valued:
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Cost: 600
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CustomBuildTimeValue:
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Value: 1440
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Tooltip:
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Name: Turret
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Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry
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@@ -661,6 +649,8 @@ GUN:
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BuildPaletteOrder: 45
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Prerequisites: barracks
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Queue: Defence.GDI, Defence.Nod
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BuildDuration: 1440
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BuildDurationModifier: 40
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Building:
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Health:
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HP: 400
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@@ -693,8 +683,6 @@ SAM:
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Inherits: ^Defense
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Valued:
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Cost: 650
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CustomBuildTimeValue:
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Value: 1700
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Tooltip:
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Name: SAM Site
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Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units.
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@@ -702,6 +690,8 @@ SAM:
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BuildPaletteOrder: 50
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Prerequisites: hand
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Queue: Defence.Nod
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BuildDuration: 1700
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BuildDurationModifier: 40
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Building:
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Footprint: xx
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Dimensions: 2,1
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@@ -735,8 +725,6 @@ OBLI:
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Inherits: ^Defense
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Valued:
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Cost: 1500
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CustomBuildTimeValue:
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Value: 3120
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Tooltip:
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Name: Obelisk of Light
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Description: Advanced base defense.\nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft
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@@ -744,6 +732,8 @@ OBLI:
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BuildPaletteOrder: 60
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Prerequisites: tmpl, ~techlevel.high
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Queue: Defence.Nod
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BuildDuration: 3120
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BuildDurationModifier: 40
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Selectable:
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Bounds: 24,24
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SelectionDecorations:
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@@ -777,8 +767,6 @@ GTWR:
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Inherits: ^Defense
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Valued:
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Cost: 600
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CustomBuildTimeValue:
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Value: 1440
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Tooltip:
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Name: Guard Tower
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Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks
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@@ -786,6 +774,8 @@ GTWR:
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BuildPaletteOrder: 40
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Prerequisites: barracks
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Queue: Defence.GDI, Defence.Nod
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BuildDuration: 1440
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BuildDurationModifier: 40
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Building:
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Health:
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HP: 400
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@@ -812,8 +802,6 @@ ATWR:
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Inherits: ^Defense
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Valued:
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Cost: 1000
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CustomBuildTimeValue:
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Value: 2880
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Tooltip:
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Name: Advanced Guard Tower
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Description: All-purpose defensive structure.\n Strong vs Aircraft, Tanks\n Weak vs Infantry
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@@ -821,6 +809,8 @@ ATWR:
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BuildPaletteOrder: 60
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||||
Prerequisites: anyhq, ~techlevel.medium
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Queue: Defence.GDI
|
||||
BuildDuration: 2880
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||||
BuildDurationModifier: 40
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||||
Selectable:
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Bounds: 24,24
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||||
SelectionDecorations:
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@@ -904,8 +894,6 @@ BRIK:
|
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Inherits: ^Wall
|
||||
Valued:
|
||||
Cost: 150
|
||||
CustomBuildTimeValue:
|
||||
Value: 500
|
||||
CustomSellValue:
|
||||
Value: 0
|
||||
Tooltip:
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||||
@@ -915,6 +903,8 @@ BRIK:
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BuildPaletteOrder: 30
|
||||
Prerequisites: vehicleproduction
|
||||
Queue: Defence.GDI, Defence.Nod
|
||||
BuildDuration: 500
|
||||
BuildDurationModifier: 40
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||||
Health:
|
||||
HP: 250
|
||||
Armor:
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||||
|
||||
@@ -69,7 +69,6 @@ BIO:
|
||||
Type: Biolab
|
||||
Group: Infantry
|
||||
RequireOwner: false
|
||||
BuildSpeed: 40
|
||||
LowPowerSlowdown: 3
|
||||
ProductionBar:
|
||||
RallyPoint:
|
||||
|
||||
@@ -2,8 +2,6 @@ carryall.reinforce:
|
||||
Inherits: ^Plane
|
||||
Valued:
|
||||
Cost: 1100
|
||||
CustomBuildTimeValue:
|
||||
Value: 648
|
||||
Tooltip:
|
||||
Name: Carryall
|
||||
Description: Large winged, planet-bound ship\n Automatically lifts harvesters.
|
||||
@@ -40,6 +38,9 @@ carryall.reinforce:
|
||||
Step: 5
|
||||
Delay: 3
|
||||
HealIfBelow: 50
|
||||
Buildable:
|
||||
BuildDuration: 648
|
||||
BuildDurationModifier: 40
|
||||
|
||||
carryall:
|
||||
Inherits: carryall.reinforce
|
||||
|
||||
@@ -3,10 +3,10 @@ light_inf:
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 10
|
||||
BuildDuration: 54
|
||||
BuildDurationModifier: 40
|
||||
Valued:
|
||||
Cost: 50
|
||||
CustomBuildTimeValue:
|
||||
Value: 54
|
||||
Tooltip:
|
||||
Name: Light Infantry
|
||||
Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery
|
||||
@@ -26,10 +26,10 @@ engineer:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: upgrade.barracks, ~techlevel.medium
|
||||
BuildDuration: 108
|
||||
BuildDurationModifier: 40
|
||||
Valued:
|
||||
Cost: 400
|
||||
CustomBuildTimeValue:
|
||||
Value: 108
|
||||
Tooltip:
|
||||
Name: Engineer
|
||||
Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything
|
||||
@@ -55,10 +55,10 @@ trooper:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: upgrade.barracks, ~techlevel.medium
|
||||
BuildDuration: 73
|
||||
BuildDurationModifier: 40
|
||||
Valued:
|
||||
Cost: 90
|
||||
CustomBuildTimeValue:
|
||||
Value: 73
|
||||
Tooltip:
|
||||
Name: Trooper
|
||||
Description: Anti-tank/Anti-aircraft infantry\n Strong vs Tanks, Aircraft\n Weak vs Infantry, Artillery
|
||||
@@ -82,10 +82,10 @@ thumper:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: upgrade.barracks, ~techlevel.high
|
||||
BuildDuration: 108
|
||||
BuildDurationModifier: 40
|
||||
Valued:
|
||||
Cost: 200
|
||||
CustomBuildTimeValue:
|
||||
Value: 108
|
||||
Tooltip:
|
||||
Name: Thumper
|
||||
Description: Attracts nearby worms\n Unarmed
|
||||
@@ -171,10 +171,10 @@ grenadier:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: ~barracks.atreides, upgrade.barracks, high_tech_factory, ~techlevel.medium
|
||||
BuildDuration: 81 ## Wasn't converted, copied from Sardauker who has same value in TibEd.
|
||||
BuildDurationModifier: 40
|
||||
Valued:
|
||||
Cost: 80
|
||||
CustomBuildTimeValue:
|
||||
Value: 81 ## Wasn't converted, copied from Sardauker who has same value in TibEd.
|
||||
Tooltip:
|
||||
Name: Grenadier
|
||||
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
|
||||
@@ -200,10 +200,10 @@ sardaukar:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: ~barracks.harkonnen, palace, ~techlevel.high
|
||||
BuildDuration: 81
|
||||
BuildDurationModifier: 40
|
||||
Valued:
|
||||
Cost: 200
|
||||
CustomBuildTimeValue:
|
||||
Value: 81
|
||||
Tooltip:
|
||||
Name: Sardaukar
|
||||
Description: Elite assault infantry\n Strong vs Infantry, Vehicles\n Weak vs Artillery
|
||||
|
||||
@@ -192,10 +192,10 @@ upgrade.conyard:
|
||||
Prerequisites: construction_yard
|
||||
Queue: Upgrade
|
||||
BuildLimit: 1
|
||||
BuildDuration: 590
|
||||
BuildDurationModifier: 40
|
||||
Valued:
|
||||
Cost: 1000
|
||||
CustomBuildTimeValue:
|
||||
Value: 590
|
||||
RenderSprites:
|
||||
Image: conyard.harkonnen
|
||||
FactionImages:
|
||||
@@ -214,10 +214,10 @@ upgrade.barracks:
|
||||
Prerequisites: barracks
|
||||
Queue: Upgrade
|
||||
BuildLimit: 1
|
||||
BuildDuration: 290
|
||||
BuildDurationModifier: 40
|
||||
Valued:
|
||||
Cost: 500
|
||||
CustomBuildTimeValue:
|
||||
Value: 290
|
||||
RenderSprites:
|
||||
Image: barracks.harkonnen
|
||||
FactionImages:
|
||||
@@ -237,10 +237,10 @@ upgrade.light:
|
||||
Prerequisites: light_factory
|
||||
Queue: Upgrade
|
||||
BuildLimit: 1
|
||||
BuildDuration: 215
|
||||
BuildDurationModifier: 40
|
||||
Valued:
|
||||
Cost: 400
|
||||
CustomBuildTimeValue:
|
||||
Value: 215
|
||||
RenderSprites:
|
||||
Image: light.harkonnen
|
||||
FactionImages:
|
||||
@@ -260,10 +260,10 @@ upgrade.heavy:
|
||||
Prerequisites: heavy_factory
|
||||
Queue: Upgrade
|
||||
BuildLimit: 1
|
||||
BuildDuration: 380
|
||||
BuildDurationModifier: 40
|
||||
Valued:
|
||||
Cost: 800
|
||||
CustomBuildTimeValue:
|
||||
Value: 380
|
||||
RenderSprites:
|
||||
Image: heavy.harkonnen
|
||||
FactionImages:
|
||||
@@ -283,10 +283,10 @@ upgrade.hightech:
|
||||
Prerequisites: ~hightech.atreides, ~techlevel.superweapons
|
||||
Queue: Upgrade
|
||||
BuildLimit: 1
|
||||
BuildDuration: 720
|
||||
BuildDurationModifier: 40
|
||||
Valued:
|
||||
Cost: 1500
|
||||
CustomBuildTimeValue:
|
||||
Value: 720
|
||||
RenderSprites:
|
||||
Image: hightech.atreides
|
||||
ProvidesPrerequisite@upgradename:
|
||||
|
||||
@@ -3,7 +3,7 @@ Player:
|
||||
TechTree:
|
||||
ClassicProductionQueue@Building:
|
||||
Type: Building
|
||||
BuildSpeed: 100
|
||||
BuildDurationModifier: 250
|
||||
LowPowerSlowdown: 3
|
||||
QueuedAudio: Building
|
||||
ReadyAudio: BuildingReady
|
||||
@@ -11,7 +11,7 @@ Player:
|
||||
SpeedUp: true
|
||||
ClassicProductionQueue@Upgrade:
|
||||
Type: Upgrade
|
||||
BuildSpeed: 100
|
||||
BuildDurationModifier: 250
|
||||
LowPowerSlowdown: 0
|
||||
QueuedAudio: Upgrading
|
||||
ReadyAudio: NewOptions
|
||||
@@ -19,34 +19,34 @@ Player:
|
||||
SpeedUp: true
|
||||
ClassicProductionQueue@Infantry:
|
||||
Type: Infantry
|
||||
BuildSpeed: 100
|
||||
BuildDurationModifier: 250
|
||||
LowPowerSlowdown: 3
|
||||
BlockedAudio: NoRoom
|
||||
SpeedUp: true
|
||||
ClassicProductionQueue@Vehicle:
|
||||
Type: Vehicle
|
||||
BuildSpeed: 100
|
||||
BuildDurationModifier: 250
|
||||
LowPowerSlowdown: 3
|
||||
QueuedAudio: Building
|
||||
BlockedAudio: NoRoom
|
||||
SpeedUp: true
|
||||
ClassicProductionQueue@Armor:
|
||||
Type: Armor
|
||||
BuildSpeed: 100
|
||||
BuildDurationModifier: 250
|
||||
LowPowerSlowdown: 3
|
||||
QueuedAudio: Building
|
||||
BlockedAudio: NoRoom
|
||||
SpeedUp: true
|
||||
ClassicProductionQueue@Starport:
|
||||
Type: Starport
|
||||
BuildSpeed: 85
|
||||
BuildDurationModifier: 212
|
||||
LowPowerSlowdown: 0
|
||||
BlockedAudio: NoRoom
|
||||
QueuedAudio: OrderPlaced
|
||||
ReadyAudio:
|
||||
ClassicProductionQueue@Aircraft:
|
||||
Type: Aircraft
|
||||
BuildSpeed: 125
|
||||
BuildDurationModifier: 312
|
||||
LowPowerSlowdown: 3
|
||||
QueuedAudio: Building
|
||||
BlockedAudio: NoRoom
|
||||
|
||||
@@ -26,8 +26,9 @@ concretea:
|
||||
Dimensions: 2,2
|
||||
Valued:
|
||||
Cost: 20
|
||||
CustomBuildTimeValue:
|
||||
Value: 54
|
||||
Buildable:
|
||||
BuildDuration: 54
|
||||
BuildDurationModifier: 40
|
||||
|
||||
concreteb:
|
||||
Inherits: ^concrete
|
||||
@@ -36,10 +37,10 @@ concreteb:
|
||||
Dimensions: 3,3
|
||||
Valued:
|
||||
Cost: 50
|
||||
CustomBuildTimeValue:
|
||||
Value: 81
|
||||
Buildable:
|
||||
Prerequisites: construction_yard, upgrade.conyard
|
||||
BuildDuration: 81
|
||||
BuildDurationModifier: 40
|
||||
|
||||
construction_yard:
|
||||
Inherits: ^Building
|
||||
@@ -111,12 +112,12 @@ wind_trap:
|
||||
Queue: Building
|
||||
Prerequisites: construction_yard
|
||||
BuildPaletteOrder: 10
|
||||
BuildDuration: 180
|
||||
BuildDurationModifier: 40
|
||||
Selectable:
|
||||
Bounds: 64,64
|
||||
Valued:
|
||||
Cost: 225
|
||||
CustomBuildTimeValue:
|
||||
Value: 180
|
||||
Tooltip:
|
||||
Name: Wind Trap
|
||||
Description: Provides power for other structures
|
||||
@@ -150,12 +151,12 @@ barracks:
|
||||
Prerequisites: construction_yard, wind_trap
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 40
|
||||
BuildDuration: 231
|
||||
BuildDurationModifier: 40
|
||||
Selectable:
|
||||
Bounds: 64,64
|
||||
Valued:
|
||||
Cost: 225
|
||||
CustomBuildTimeValue:
|
||||
Value: 231
|
||||
Tooltip:
|
||||
Name: Barracks
|
||||
Description: Trains infantry
|
||||
@@ -225,12 +226,12 @@ refinery:
|
||||
Prerequisites: construction_yard, wind_trap
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 20
|
||||
BuildDuration: 540
|
||||
BuildDurationModifier: 40
|
||||
Selectable:
|
||||
Bounds: 96,64
|
||||
Valued:
|
||||
Cost: 1500
|
||||
CustomBuildTimeValue:
|
||||
Value: 540
|
||||
Tooltip:
|
||||
Name: Spice Refinery
|
||||
Description: Harvesters unload Spice here for processing
|
||||
@@ -280,12 +281,12 @@ silo:
|
||||
Prerequisites: construction_yard, refinery
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 30
|
||||
BuildDuration: 135
|
||||
BuildDurationModifier: 40
|
||||
Selectable:
|
||||
Bounds: 32,32
|
||||
Valued:
|
||||
Cost: 120
|
||||
CustomBuildTimeValue:
|
||||
Value: 135
|
||||
Tooltip:
|
||||
Name: Silo
|
||||
Description: Stores excess harvested Spice
|
||||
@@ -327,12 +328,12 @@ light_factory:
|
||||
Prerequisites: construction_yard, refinery
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 70
|
||||
BuildDuration: 277
|
||||
BuildDurationModifier: 40
|
||||
Selectable:
|
||||
Bounds: 96,64
|
||||
Valued:
|
||||
Cost: 500
|
||||
CustomBuildTimeValue:
|
||||
Value: 277
|
||||
Tooltip:
|
||||
Name: Light Factory
|
||||
Description: Produces light vehicles
|
||||
@@ -406,12 +407,12 @@ heavy_factory:
|
||||
Prerequisites: construction_yard, refinery
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 100
|
||||
BuildDuration: 648
|
||||
BuildDurationModifier: 40
|
||||
Selectable:
|
||||
Bounds: 96,68,0,12
|
||||
Valued:
|
||||
Cost: 1000
|
||||
CustomBuildTimeValue:
|
||||
Value: 648
|
||||
Tooltip:
|
||||
Name: Heavy Factory
|
||||
Description: Produces heavy vehicles
|
||||
@@ -492,12 +493,12 @@ outpost:
|
||||
Prerequisites: construction_yard, barracks, ~techlevel.medium
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 50
|
||||
BuildDuration: 270
|
||||
BuildDurationModifier: 40
|
||||
Selectable:
|
||||
Bounds: 96,72,0,-8
|
||||
Valued:
|
||||
Cost: 750
|
||||
CustomBuildTimeValue:
|
||||
Value: 270
|
||||
Tooltip:
|
||||
Name: Outpost
|
||||
Description: Provides a radar map of the battlefield\n Requires power to operate
|
||||
@@ -535,10 +536,10 @@ starport:
|
||||
Prerequisites: construction_yard, heavy_factory, outpost, ~techlevel.high
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 80
|
||||
BuildDuration: 540
|
||||
BuildDurationModifier: 40
|
||||
Valued:
|
||||
Cost: 1500
|
||||
CustomBuildTimeValue:
|
||||
Value: 540
|
||||
Building:
|
||||
Footprint: xxx x=x =x=
|
||||
Dimensions: 3,3
|
||||
@@ -605,13 +606,13 @@ wall:
|
||||
Queue: Building
|
||||
Prerequisites: construction_yard, barracks
|
||||
BuildPaletteOrder: 60
|
||||
BuildDuration: 54
|
||||
BuildDurationModifier: 40
|
||||
SoundOnDamageTransition:
|
||||
DamagedSounds:
|
||||
DestroyedSounds: EXPLSML4.WAV
|
||||
Valued:
|
||||
Cost: 20
|
||||
CustomBuildTimeValue:
|
||||
Value: 54
|
||||
CustomSellValue:
|
||||
Value: 0
|
||||
Tooltip:
|
||||
@@ -657,10 +658,10 @@ medium_gun_turret:
|
||||
Queue: Building
|
||||
Prerequisites: construction_yard, barracks
|
||||
BuildPaletteOrder: 90
|
||||
BuildDuration: 231
|
||||
BuildDurationModifier: 40
|
||||
Valued:
|
||||
Cost: 550
|
||||
CustomBuildTimeValue:
|
||||
Value: 231
|
||||
Tooltip:
|
||||
Name: Gun Turret
|
||||
Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
||||
@@ -699,10 +700,10 @@ large_gun_turret:
|
||||
Queue: Building
|
||||
Prerequisites: construction_yard, outpost, upgrade.conyard, ~techlevel.medium
|
||||
BuildPaletteOrder: 120
|
||||
BuildDuration: 270
|
||||
BuildDurationModifier: 40
|
||||
Valued:
|
||||
Cost: 750
|
||||
CustomBuildTimeValue:
|
||||
Value: 270
|
||||
Tooltip:
|
||||
Name: Rocket Turret
|
||||
Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
|
||||
@@ -744,10 +745,10 @@ repair_pad:
|
||||
Queue: Building
|
||||
Prerequisites: construction_yard, heavy_factory, upgrade.heavy, ~techlevel.medium
|
||||
BuildPaletteOrder: 130
|
||||
BuildDuration: 324
|
||||
BuildDurationModifier: 40
|
||||
Valued:
|
||||
Cost: 800
|
||||
CustomBuildTimeValue:
|
||||
Value: 324
|
||||
Tooltip:
|
||||
Name: Repair Pad
|
||||
Description: Repairs vehicles\n Allows construction of MCVs
|
||||
@@ -791,12 +792,12 @@ high_tech_factory:
|
||||
Prerequisites: construction_yard, outpost, ~techlevel.medium
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 110
|
||||
BuildDuration: 405
|
||||
BuildDurationModifier: 40
|
||||
Selectable:
|
||||
Bounds: 96,68,0,12
|
||||
Valued:
|
||||
Cost: 1150
|
||||
CustomBuildTimeValue:
|
||||
Value: 405
|
||||
Tooltip:
|
||||
Name: High Tech Factory
|
||||
Description: Unlocks advanced technology
|
||||
@@ -860,12 +861,12 @@ research_centre:
|
||||
Queue: Building
|
||||
Prerequisites: construction_yard, outpost, heavy_factory, upgrade.heavy, ~techlevel.high
|
||||
BuildPaletteOrder: 140
|
||||
BuildDuration: 270
|
||||
BuildDurationModifier: 40
|
||||
Selectable:
|
||||
Bounds: 96,64,0,16
|
||||
Valued:
|
||||
Cost: 1000
|
||||
CustomBuildTimeValue:
|
||||
Value: 270
|
||||
Tooltip:
|
||||
Name: Ix Lab
|
||||
Description: Unlocks experimental tanks
|
||||
@@ -900,12 +901,12 @@ palace:
|
||||
Prerequisites: construction_yard, research_centre, ~techlevel.high
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 150
|
||||
BuildDuration: 810
|
||||
BuildDurationModifier: 40
|
||||
Selectable:
|
||||
Bounds: 96,96
|
||||
Valued:
|
||||
Cost: 1600
|
||||
CustomBuildTimeValue:
|
||||
Value: 810
|
||||
Tooltip:
|
||||
Name: Palace
|
||||
Description: Unlocks elite infantry
|
||||
|
||||
@@ -4,10 +4,10 @@ mcv:
|
||||
Prerequisites: repair_pad, upgrade.heavy, ~techlevel.medium
|
||||
Queue: Armor
|
||||
BuildPaletteOrder: 110
|
||||
BuildDuration: 648
|
||||
BuildDurationModifier: 40
|
||||
Valued:
|
||||
Cost: 2000
|
||||
CustomBuildTimeValue:
|
||||
Value: 648
|
||||
Tooltip:
|
||||
Name: Mobile Construction Vehicle
|
||||
Description: Deploys into another Construction Yard\n Unarmed
|
||||
@@ -52,10 +52,10 @@ harvester:
|
||||
Queue: Armor
|
||||
Prerequisites: refinery
|
||||
BuildPaletteOrder: 10
|
||||
BuildDuration: 540
|
||||
BuildDurationModifier: 40
|
||||
Valued:
|
||||
Cost: 1200
|
||||
CustomBuildTimeValue:
|
||||
Value: 540
|
||||
Tooltip:
|
||||
Name: Spice Harvester
|
||||
Description: Collects Spice for processing\n Unarmed
|
||||
@@ -102,10 +102,10 @@ trike:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~light.regulartrikes
|
||||
BuildDuration: 194
|
||||
BuildDurationModifier: 40
|
||||
Valued:
|
||||
Cost: 300
|
||||
CustomBuildTimeValue:
|
||||
Value: 194
|
||||
Tooltip:
|
||||
Name: Trike
|
||||
Description: Fast scout\n Strong vs Infantry\n Weak vs Tanks, Aircraft
|
||||
@@ -142,10 +142,10 @@ quad:
|
||||
Queue: Vehicle
|
||||
Prerequisites: upgrade.light, ~techlevel.medium
|
||||
BuildPaletteOrder: 20
|
||||
BuildDuration: 277
|
||||
BuildDurationModifier: 40
|
||||
Valued:
|
||||
Cost: 400
|
||||
CustomBuildTimeValue:
|
||||
Value: 277
|
||||
Tooltip:
|
||||
Name: Missile Quad
|
||||
Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry
|
||||
@@ -177,10 +177,10 @@ siege_tank:
|
||||
Queue: Armor
|
||||
Prerequisites: upgrade.heavy, ~techlevel.medium
|
||||
BuildPaletteOrder: 50
|
||||
BuildDuration: 324
|
||||
BuildDurationModifier: 40
|
||||
Valued:
|
||||
Cost: 700
|
||||
CustomBuildTimeValue:
|
||||
Value: 324
|
||||
Tooltip:
|
||||
Name: Siege Tank
|
||||
Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
@@ -226,10 +226,10 @@ missile_tank:
|
||||
Queue: Armor
|
||||
Prerequisites: ~heavy.missiletank, upgrade.heavy, research_centre, ~techlevel.high
|
||||
BuildPaletteOrder: 60
|
||||
BuildDuration: 441
|
||||
BuildDurationModifier: 40
|
||||
Valued:
|
||||
Cost: 900
|
||||
CustomBuildTimeValue:
|
||||
Value: 441
|
||||
Mobile:
|
||||
Speed: 64
|
||||
TurnSpeed: 5
|
||||
@@ -261,10 +261,10 @@ sonic_tank:
|
||||
Queue: Armor
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: ~heavy.atreides, research_centre, ~techlevel.high
|
||||
BuildDuration: 486
|
||||
BuildDurationModifier: 40
|
||||
Valued:
|
||||
Cost: 1000
|
||||
CustomBuildTimeValue:
|
||||
Value: 486
|
||||
Tooltip:
|
||||
Name: Sonic Tank
|
||||
Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery, Aircraft
|
||||
@@ -298,10 +298,10 @@ devastator:
|
||||
Queue: Armor
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: ~heavy.harkonnen, research_centre, ~techlevel.high
|
||||
BuildDuration: 540
|
||||
BuildDurationModifier: 40
|
||||
Valued:
|
||||
Cost: 1050
|
||||
CustomBuildTimeValue:
|
||||
Value: 540
|
||||
Tooltip:
|
||||
Name: Devastator
|
||||
Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery, Aircraft
|
||||
@@ -343,10 +343,10 @@ raider:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~light.ordos
|
||||
BuildDuration: 194
|
||||
BuildDurationModifier: 40
|
||||
Valued:
|
||||
Cost: 350
|
||||
CustomBuildTimeValue:
|
||||
Value: 194
|
||||
Tooltip:
|
||||
Name: Raider Trike
|
||||
Description: Improved Scout\n Strong vs Infantry, Light Vehicles
|
||||
@@ -380,10 +380,10 @@ stealth_raider:
|
||||
Buildable:
|
||||
Prerequisites: ~light.ordos, upgrade.light, high_tech_factory, ~techlevel.medium
|
||||
BuildPaletteOrder: 30
|
||||
BuildDuration: 194 ## Copied from Raider, not included in conversion. Both have same "BuildSpeed" in TibEd
|
||||
BuildDurationModifier: 40
|
||||
Valued:
|
||||
Cost: 400
|
||||
CustomBuildTimeValue:
|
||||
Value: 194 ## Copied from Raider, not included in conversion. Both have same "BuildSpeed" in TibEd
|
||||
Tooltip:
|
||||
Name: Stealth Raider Trike
|
||||
Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles
|
||||
@@ -402,8 +402,6 @@ deviator:
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 1000
|
||||
CustomBuildTimeValue:
|
||||
Value: 486
|
||||
Tooltip:
|
||||
Name: Deviator
|
||||
Description: Fires a warhead which changes\nthe allegiance of enemy vehicles
|
||||
@@ -411,6 +409,8 @@ deviator:
|
||||
Queue: Armor
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: ~heavy.ordos, research_centre, ~techlevel.high
|
||||
BuildDuration: 486
|
||||
BuildDurationModifier: 40
|
||||
Mobile:
|
||||
TurnSpeed: 3
|
||||
Speed: 53
|
||||
@@ -439,10 +439,10 @@ deviator:
|
||||
Buildable:
|
||||
Queue: Armor
|
||||
BuildPaletteOrder: 40
|
||||
BuildDuration: 373
|
||||
BuildDurationModifier: 40
|
||||
Valued:
|
||||
Cost: 700
|
||||
CustomBuildTimeValue:
|
||||
Value: 373
|
||||
Tooltip:
|
||||
Name: Combat Tank
|
||||
Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry, Aircraft\n \n Atreides: +Range\n Harkonnen: +Health\n Ordos: +Speed
|
||||
|
||||
@@ -53,8 +53,6 @@ SILO:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
Player:
|
||||
ClassicProductionQueue@Building:
|
||||
BuildSpeed: 40
|
||||
Shroud:
|
||||
FogLocked: True
|
||||
FogEnabled: True
|
||||
|
||||
@@ -86,7 +86,7 @@ FORTCRATE:
|
||||
|
||||
Player:
|
||||
ClassicProductionQueue@Infantry:
|
||||
BuildSpeed: 100
|
||||
BuildDurationModifier: 250
|
||||
-EnemyWatcher:
|
||||
Shroud:
|
||||
FogLocked: True
|
||||
|
||||
@@ -11,9 +11,9 @@ World:
|
||||
|
||||
Player:
|
||||
ClassicProductionQueue@Infantry:
|
||||
BuildSpeed: 100
|
||||
BuildDurationModifier: 250
|
||||
ClassicProductionQueue@Vehicle:
|
||||
BuildSpeed: 100
|
||||
BuildDurationModifier: 250
|
||||
Shroud:
|
||||
FogLocked: True
|
||||
FogEnabled: True
|
||||
|
||||
@@ -3,38 +3,32 @@ Player:
|
||||
TechTree:
|
||||
ClassicProductionQueue@Building:
|
||||
Type: Building
|
||||
BuildSpeed: 40
|
||||
LowPowerSlowdown: 3
|
||||
QueuedAudio: Building
|
||||
ReadyAudio: ConstructionComplete
|
||||
SpeedUp: True
|
||||
ClassicProductionQueue@Defense:
|
||||
Type: Defense
|
||||
BuildSpeed: 40
|
||||
LowPowerSlowdown: 3
|
||||
QueuedAudio: Building
|
||||
ReadyAudio: ConstructionComplete
|
||||
SpeedUp: True
|
||||
ClassicProductionQueue@Vehicle:
|
||||
Type: Vehicle
|
||||
BuildSpeed: 40
|
||||
LowPowerSlowdown: 3
|
||||
QueuedAudio: Building
|
||||
SpeedUp: True
|
||||
ClassicProductionQueue@Infantry:
|
||||
Type: Infantry
|
||||
BuildSpeed: 40
|
||||
LowPowerSlowdown: 3
|
||||
SpeedUp: True
|
||||
ClassicProductionQueue@Ship:
|
||||
Type: Ship
|
||||
BuildSpeed: 40
|
||||
LowPowerSlowdown: 3
|
||||
QueuedAudio: Building
|
||||
SpeedUp: True
|
||||
ClassicProductionQueue@Aircraft:
|
||||
Type: Aircraft
|
||||
BuildSpeed: 40
|
||||
LowPowerSlowdown: 3
|
||||
QueuedAudio: Building
|
||||
SpeedUp: True
|
||||
|
||||
@@ -152,10 +152,10 @@ V2RL:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 190
|
||||
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
|
||||
BuildDuration: 2500
|
||||
BuildDurationModifier: 40
|
||||
Valued:
|
||||
Cost: 2000
|
||||
CustomBuildTimeValue:
|
||||
Value: 2500
|
||||
Tooltip:
|
||||
Name: Mammoth Tank
|
||||
Description: Big and slow tank, with anti-air capability.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing
|
||||
@@ -288,8 +288,8 @@ MCV:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: fix, ~techlevel.medium
|
||||
CustomBuildTimeValue:
|
||||
Value: 2000
|
||||
BuildDuration: 2000
|
||||
BuildDurationModifier: 40
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
|
||||
@@ -4,31 +4,31 @@ Player:
|
||||
GlobalUpgradeManager:
|
||||
ClassicProductionQueue@Building:
|
||||
Type: Building
|
||||
BuildSpeed: 48
|
||||
BuildDurationModifier: 120
|
||||
LowPowerSlowdown: 3
|
||||
QueuedAudio: Building
|
||||
ReadyAudio: ConstructionComplete
|
||||
SpeedUp: True
|
||||
ClassicProductionQueue@Defense:
|
||||
Type: Defense
|
||||
BuildSpeed: 48
|
||||
BuildDurationModifier: 120
|
||||
LowPowerSlowdown: 3
|
||||
QueuedAudio: Building
|
||||
ReadyAudio: ConstructionComplete
|
||||
SpeedUp: True
|
||||
ClassicProductionQueue@Vehicle:
|
||||
Type: Vehicle
|
||||
BuildSpeed: 48
|
||||
BuildDurationModifier: 120
|
||||
LowPowerSlowdown: 3
|
||||
SpeedUp: True
|
||||
ClassicProductionQueue@Infantry:
|
||||
Type: Infantry
|
||||
BuildSpeed: 48
|
||||
BuildDurationModifier: 120
|
||||
LowPowerSlowdown: 3
|
||||
SpeedUp: True
|
||||
ClassicProductionQueue@Air:
|
||||
Type: Air
|
||||
BuildSpeed: 48
|
||||
BuildDurationModifier: 120
|
||||
LowPowerSlowdown: 3
|
||||
SpeedUp: True
|
||||
PlaceBuilding:
|
||||
|
||||
Reference in New Issue
Block a user