inverting the Engine <-> GL project dependency.
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@@ -59,6 +59,7 @@
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<Compile Include="Format2.cs" />
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<Compile Include="Format40.cs" />
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<Compile Include="Format80.cs" />
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<Compile Include="Graphics\IGraphicsDevice.cs" />
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<Compile Include="IniFile.cs" />
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<Compile Include="int2.cs" />
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<Compile Include="IPaletteRemap.cs" />
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