inverting the Engine <-> GL project dependency.
This commit is contained in:
@@ -19,15 +19,15 @@
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using OpenRa.GlRenderer;
|
||||
using OpenRa.FileFormats.Graphics;
|
||||
|
||||
namespace OpenRa.Graphics
|
||||
{
|
||||
class LineRenderer
|
||||
{
|
||||
Renderer renderer;
|
||||
VertexBuffer<Vertex> vertexBuffer;
|
||||
IndexBuffer indexBuffer; /* kindof a waste of space, but the GPU likes indexing, oh well */
|
||||
IVertexBuffer<Vertex> vertexBuffer;
|
||||
IIndexBuffer indexBuffer; /* kindof a waste of space, but the GPU likes indexing, oh well */
|
||||
|
||||
const int linesPerBatch = 1024;
|
||||
|
||||
@@ -39,8 +39,8 @@ namespace OpenRa.Graphics
|
||||
public LineRenderer( Renderer renderer )
|
||||
{
|
||||
this.renderer = renderer;
|
||||
vertexBuffer = new VertexBuffer<Vertex>( renderer.Device, vertices.Length, Vertex.Format );
|
||||
indexBuffer = new IndexBuffer( renderer.Device, indices.Length );
|
||||
vertexBuffer = renderer.Device.CreateVertexBuffer<Vertex>(vertices.Length );
|
||||
indexBuffer = renderer.Device.CreateIndexBuffer( indices.Length );
|
||||
}
|
||||
|
||||
public void Flush()
|
||||
|
||||
@@ -18,12 +18,15 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Text;
|
||||
using System.Reflection;
|
||||
using System.Windows.Forms;
|
||||
using OpenRa.FileFormats;
|
||||
using OpenRa.GlRenderer;
|
||||
using OpenRa.FileFormats.Graphics;
|
||||
using OpenRa.Support;
|
||||
using System.IO;
|
||||
|
||||
namespace OpenRa.Graphics
|
||||
{
|
||||
@@ -31,14 +34,14 @@ namespace OpenRa.Graphics
|
||||
{
|
||||
internal static int SheetSize;
|
||||
|
||||
readonly GraphicsDevice device;
|
||||
readonly IGraphicsDevice device;
|
||||
|
||||
public Shader SpriteShader { get; private set; } /* note: shared shader params */
|
||||
public Shader LineShader { get; private set; }
|
||||
public Shader RgbaSpriteShader { get; private set; }
|
||||
public Shader WorldSpriteShader { get; private set; }
|
||||
public IShader SpriteShader { get; private set; } /* note: shared shader params */
|
||||
public IShader LineShader { get; private set; }
|
||||
public IShader RgbaSpriteShader { get; private set; }
|
||||
public IShader WorldSpriteShader { get; private set; }
|
||||
|
||||
public Texture PaletteTexture;
|
||||
public ITexture PaletteTexture;
|
||||
|
||||
readonly Font fDebug, fTitle;
|
||||
|
||||
@@ -49,16 +52,12 @@ namespace OpenRa.Graphics
|
||||
public Renderer(Control control, Size resolution, bool windowed)
|
||||
{
|
||||
control.ClientSize = resolution;
|
||||
device = new GraphicsDevice(control, resolution.Width, resolution.Height, windowed, false);
|
||||
device = CreateDevice( Assembly.LoadFile( Path.GetFullPath( "OpenRa.Gl.dll" ) ), control, resolution.Width, resolution.Height, windowed, false );
|
||||
|
||||
SpriteShader = new Shader(device, FileSystem.Open("world-shp.fx"));
|
||||
SpriteShader.Quality = ShaderQuality.Low;
|
||||
LineShader = new Shader(device, FileSystem.Open("line.fx"));
|
||||
LineShader.Quality = ShaderQuality.High;
|
||||
RgbaSpriteShader = new Shader(device, FileSystem.Open("chrome-rgba.fx"));
|
||||
RgbaSpriteShader.Quality = ShaderQuality.High;
|
||||
WorldSpriteShader = new Shader(device, FileSystem.Open("chrome-shp.fx"));
|
||||
WorldSpriteShader.Quality = ShaderQuality.High;
|
||||
SpriteShader = device.CreateShader(FileSystem.Open("world-shp.fx"));
|
||||
LineShader = device.CreateShader(FileSystem.Open("line.fx"));
|
||||
RgbaSpriteShader = device.CreateShader(FileSystem.Open("chrome-rgba.fx"));
|
||||
WorldSpriteShader = device.CreateShader(FileSystem.Open("chrome-shp.fx"));
|
||||
|
||||
fDebug = new Font("Tahoma", 10, FontStyle.Regular);
|
||||
fTitle = new Font("Tahoma", 10, FontStyle.Bold);
|
||||
@@ -67,6 +66,16 @@ namespace OpenRa.Graphics
|
||||
textSprite = new Sprite(textSheet, new Rectangle(0, 0, 256, 256), TextureChannel.Alpha);
|
||||
}
|
||||
|
||||
IGraphicsDevice CreateDevice( Assembly rendererDll, Control control, int width, int height, bool fullscreen, bool vsync )
|
||||
{
|
||||
foreach( RendererAttribute r in rendererDll.GetCustomAttributes( typeof( RendererAttribute ), false ) )
|
||||
{
|
||||
return (IGraphicsDevice)r.Type.GetConstructor( new Type[] { typeof( Control ), typeof( int ), typeof( int ), typeof( bool ), typeof( bool ) } )
|
||||
.Invoke( new object[] { control, width, height, fullscreen, vsync } );
|
||||
}
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
Bitmap RenderTextToBitmap(string s, Font f, Color c)
|
||||
{
|
||||
Bitmap b = new Bitmap(256, 256);
|
||||
@@ -86,7 +95,7 @@ namespace OpenRa.Graphics
|
||||
return new int2(g.MeasureString(s, f).ToSize());
|
||||
}
|
||||
|
||||
public GraphicsDevice Device { get { return device; } }
|
||||
public IGraphicsDevice Device { get { return device; } }
|
||||
|
||||
public void BeginFrame(float2 r1, float2 r2, float2 scroll)
|
||||
{
|
||||
@@ -99,7 +108,7 @@ namespace OpenRa.Graphics
|
||||
SetShaderParams( WorldSpriteShader, r1, r2, scroll );
|
||||
}
|
||||
|
||||
private void SetShaderParams( Shader s, float2 r1, float2 r2, float2 scroll )
|
||||
private void SetShaderParams( IShader s, float2 r1, float2 r2, float2 scroll )
|
||||
{
|
||||
s.SetValue( "Palette", PaletteTexture );
|
||||
s.SetValue( "Scroll", scroll.X, scroll.Y );
|
||||
@@ -114,8 +123,8 @@ namespace OpenRa.Graphics
|
||||
device.Present();
|
||||
}
|
||||
|
||||
public void DrawBatch<T>(VertexBuffer<T> vertices, IndexBuffer indices,
|
||||
Range<int> vertexRange, Range<int> indexRange, Texture texture, PrimitiveType type, Shader shader)
|
||||
public void DrawBatch<T>(IVertexBuffer<T> vertices, IIndexBuffer indices,
|
||||
Range<int> vertexRange, Range<int> indexRange, ITexture texture, PrimitiveType type, IShader shader)
|
||||
where T : struct
|
||||
{
|
||||
shader.SetValue("DiffuseTexture", texture);
|
||||
@@ -129,8 +138,8 @@ namespace OpenRa.Graphics
|
||||
PerfHistory.Increment("batches", 1);
|
||||
}
|
||||
|
||||
public void DrawBatch<T>(VertexBuffer<T> vertices, IndexBuffer indices,
|
||||
int vertexPool, int numPrimitives, Texture texture, PrimitiveType type)
|
||||
public void DrawBatch<T>(IVertexBuffer<T> vertices, IIndexBuffer indices,
|
||||
int vertexPool, int numPrimitives, ITexture texture, PrimitiveType type)
|
||||
where T : struct
|
||||
{
|
||||
SpriteShader.SetValue("DiffuseTexture", texture);
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
using System.Drawing;
|
||||
using OpenRa.FileFormats;
|
||||
using OpenRa.GlRenderer;
|
||||
using OpenRa.FileFormats.Graphics;
|
||||
|
||||
namespace OpenRa.Graphics
|
||||
{
|
||||
@@ -29,7 +29,7 @@ namespace OpenRa.Graphics
|
||||
readonly Renderer renderer;
|
||||
protected readonly Bitmap bitmap;
|
||||
|
||||
Texture texture;
|
||||
ITexture texture;
|
||||
|
||||
internal Sheet(Renderer renderer, Size size)
|
||||
{
|
||||
@@ -45,10 +45,10 @@ namespace OpenRa.Graphics
|
||||
|
||||
void Resolve()
|
||||
{
|
||||
texture = new Texture(renderer.Device, bitmap);
|
||||
texture = renderer.Device.CreateTexture(bitmap);
|
||||
}
|
||||
|
||||
public Texture Texture
|
||||
public ITexture Texture
|
||||
{
|
||||
get
|
||||
{
|
||||
|
||||
@@ -18,16 +18,16 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRa.GlRenderer;
|
||||
using OpenRa.FileFormats.Graphics;
|
||||
|
||||
namespace OpenRa.Graphics
|
||||
{
|
||||
class SpriteRenderer
|
||||
{
|
||||
VertexBuffer<Vertex> vertexBuffer;
|
||||
IndexBuffer indexBuffer;
|
||||
IVertexBuffer<Vertex> vertexBuffer;
|
||||
IIndexBuffer indexBuffer;
|
||||
Renderer renderer;
|
||||
Shader shader;
|
||||
IShader shader;
|
||||
|
||||
const int spritesPerBatch = 1024;
|
||||
|
||||
@@ -35,18 +35,15 @@ namespace OpenRa.Graphics
|
||||
ushort[] indices = new ushort[6 * spritesPerBatch];
|
||||
Sheet currentSheet = null;
|
||||
int sprites = 0;
|
||||
ShaderQuality quality;
|
||||
int nv = 0, ni = 0;
|
||||
|
||||
public SpriteRenderer(Renderer renderer, bool allowAlpha, Shader shader)
|
||||
public SpriteRenderer(Renderer renderer, bool allowAlpha, IShader shader)
|
||||
{
|
||||
this.renderer = renderer;
|
||||
this.shader = shader;
|
||||
|
||||
vertexBuffer = new VertexBuffer<Vertex>(renderer.Device, vertices.Length, Vertex.Format);
|
||||
indexBuffer = new IndexBuffer(renderer.Device, indices.Length);
|
||||
|
||||
quality = allowAlpha ? ShaderQuality.High : ShaderQuality.Low;
|
||||
vertexBuffer = renderer.Device.CreateVertexBuffer<Vertex>( vertices.Length );
|
||||
indexBuffer = renderer.Device.CreateIndexBuffer( indices.Length );
|
||||
}
|
||||
|
||||
public SpriteRenderer(Renderer renderer, bool allowAlpha)
|
||||
@@ -56,7 +53,6 @@ namespace OpenRa.Graphics
|
||||
{
|
||||
if (sprites > 0)
|
||||
{
|
||||
shader.Quality = quality;
|
||||
shader.SetValue( "DiffuseTexture", currentSheet.Texture );
|
||||
shader.Render(() =>
|
||||
{
|
||||
|
||||
@@ -20,14 +20,14 @@
|
||||
|
||||
using System.Drawing;
|
||||
using OpenRa.FileFormats;
|
||||
using OpenRa.GlRenderer;
|
||||
using OpenRa.FileFormats.Graphics;
|
||||
|
||||
namespace OpenRa.Graphics
|
||||
{
|
||||
class TerrainRenderer
|
||||
{
|
||||
VertexBuffer<Vertex> vertexBuffer;
|
||||
IndexBuffer indexBuffer;
|
||||
IVertexBuffer<Vertex> vertexBuffer;
|
||||
IIndexBuffer indexBuffer;
|
||||
Sheet terrainSheet;
|
||||
|
||||
Renderer renderer;
|
||||
@@ -62,10 +62,10 @@ namespace OpenRa.Graphics
|
||||
|
||||
terrainSheet = tileMapping[map.MapTiles[map.XOffset, map.YOffset]].sheet;
|
||||
|
||||
vertexBuffer = new VertexBuffer<Vertex>( renderer.Device, vertices.Length, Vertex.Format );
|
||||
vertexBuffer = renderer.Device.CreateVertexBuffer<Vertex>( vertices.Length );
|
||||
vertexBuffer.SetData( vertices );
|
||||
|
||||
indexBuffer = new IndexBuffer( renderer.Device, indices.Length );
|
||||
indexBuffer = renderer.Device.CreateIndexBuffer( indices.Length );
|
||||
indexBuffer.SetData( indices );
|
||||
|
||||
overlayRenderer = new OverlayRenderer( renderer, map );
|
||||
@@ -97,7 +97,6 @@ namespace OpenRa.Graphics
|
||||
firstRow = r.Bottom - map.YOffset;
|
||||
}
|
||||
|
||||
renderer.SpriteShader.Quality = ShaderQuality.Low;
|
||||
renderer.SpriteShader.SetValue( "DiffuseTexture", terrainSheet.Texture );
|
||||
renderer.SpriteShader.Render(() =>
|
||||
renderer.DrawBatch(vertexBuffer, indexBuffer,
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
#endregion
|
||||
|
||||
using System.Runtime.InteropServices;
|
||||
using OpenRa.GlRenderer;
|
||||
|
||||
namespace OpenRa.Graphics
|
||||
{
|
||||
@@ -35,7 +34,5 @@ namespace OpenRa.Graphics
|
||||
this.u = uv.X; this.v = uv.Y;
|
||||
this.p = pc.X; this.c = pc.Y;
|
||||
}
|
||||
|
||||
public const VertexFormat Format = VertexFormat.Position | VertexFormat.Texture2;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user