inverting the Engine <-> GL project dependency.

This commit is contained in:
Bob
2010-02-17 19:52:54 +13:00
parent 680f2a1bc7
commit e6120238c7
12 changed files with 214 additions and 111 deletions

View File

@@ -18,12 +18,15 @@
*/
#endregion
using System;
using System.Drawing;
using System.Drawing.Text;
using System.Reflection;
using System.Windows.Forms;
using OpenRa.FileFormats;
using OpenRa.GlRenderer;
using OpenRa.FileFormats.Graphics;
using OpenRa.Support;
using System.IO;
namespace OpenRa.Graphics
{
@@ -31,14 +34,14 @@ namespace OpenRa.Graphics
{
internal static int SheetSize;
readonly GraphicsDevice device;
readonly IGraphicsDevice device;
public Shader SpriteShader { get; private set; } /* note: shared shader params */
public Shader LineShader { get; private set; }
public Shader RgbaSpriteShader { get; private set; }
public Shader WorldSpriteShader { get; private set; }
public IShader SpriteShader { get; private set; } /* note: shared shader params */
public IShader LineShader { get; private set; }
public IShader RgbaSpriteShader { get; private set; }
public IShader WorldSpriteShader { get; private set; }
public Texture PaletteTexture;
public ITexture PaletteTexture;
readonly Font fDebug, fTitle;
@@ -49,16 +52,12 @@ namespace OpenRa.Graphics
public Renderer(Control control, Size resolution, bool windowed)
{
control.ClientSize = resolution;
device = new GraphicsDevice(control, resolution.Width, resolution.Height, windowed, false);
device = CreateDevice( Assembly.LoadFile( Path.GetFullPath( "OpenRa.Gl.dll" ) ), control, resolution.Width, resolution.Height, windowed, false );
SpriteShader = new Shader(device, FileSystem.Open("world-shp.fx"));
SpriteShader.Quality = ShaderQuality.Low;
LineShader = new Shader(device, FileSystem.Open("line.fx"));
LineShader.Quality = ShaderQuality.High;
RgbaSpriteShader = new Shader(device, FileSystem.Open("chrome-rgba.fx"));
RgbaSpriteShader.Quality = ShaderQuality.High;
WorldSpriteShader = new Shader(device, FileSystem.Open("chrome-shp.fx"));
WorldSpriteShader.Quality = ShaderQuality.High;
SpriteShader = device.CreateShader(FileSystem.Open("world-shp.fx"));
LineShader = device.CreateShader(FileSystem.Open("line.fx"));
RgbaSpriteShader = device.CreateShader(FileSystem.Open("chrome-rgba.fx"));
WorldSpriteShader = device.CreateShader(FileSystem.Open("chrome-shp.fx"));
fDebug = new Font("Tahoma", 10, FontStyle.Regular);
fTitle = new Font("Tahoma", 10, FontStyle.Bold);
@@ -67,6 +66,16 @@ namespace OpenRa.Graphics
textSprite = new Sprite(textSheet, new Rectangle(0, 0, 256, 256), TextureChannel.Alpha);
}
IGraphicsDevice CreateDevice( Assembly rendererDll, Control control, int width, int height, bool fullscreen, bool vsync )
{
foreach( RendererAttribute r in rendererDll.GetCustomAttributes( typeof( RendererAttribute ), false ) )
{
return (IGraphicsDevice)r.Type.GetConstructor( new Type[] { typeof( Control ), typeof( int ), typeof( int ), typeof( bool ), typeof( bool ) } )
.Invoke( new object[] { control, width, height, fullscreen, vsync } );
}
throw new NotImplementedException();
}
Bitmap RenderTextToBitmap(string s, Font f, Color c)
{
Bitmap b = new Bitmap(256, 256);
@@ -86,7 +95,7 @@ namespace OpenRa.Graphics
return new int2(g.MeasureString(s, f).ToSize());
}
public GraphicsDevice Device { get { return device; } }
public IGraphicsDevice Device { get { return device; } }
public void BeginFrame(float2 r1, float2 r2, float2 scroll)
{
@@ -99,7 +108,7 @@ namespace OpenRa.Graphics
SetShaderParams( WorldSpriteShader, r1, r2, scroll );
}
private void SetShaderParams( Shader s, float2 r1, float2 r2, float2 scroll )
private void SetShaderParams( IShader s, float2 r1, float2 r2, float2 scroll )
{
s.SetValue( "Palette", PaletteTexture );
s.SetValue( "Scroll", scroll.X, scroll.Y );
@@ -114,8 +123,8 @@ namespace OpenRa.Graphics
device.Present();
}
public void DrawBatch<T>(VertexBuffer<T> vertices, IndexBuffer indices,
Range<int> vertexRange, Range<int> indexRange, Texture texture, PrimitiveType type, Shader shader)
public void DrawBatch<T>(IVertexBuffer<T> vertices, IIndexBuffer indices,
Range<int> vertexRange, Range<int> indexRange, ITexture texture, PrimitiveType type, IShader shader)
where T : struct
{
shader.SetValue("DiffuseTexture", texture);
@@ -129,8 +138,8 @@ namespace OpenRa.Graphics
PerfHistory.Increment("batches", 1);
}
public void DrawBatch<T>(VertexBuffer<T> vertices, IndexBuffer indices,
int vertexPool, int numPrimitives, Texture texture, PrimitiveType type)
public void DrawBatch<T>(IVertexBuffer<T> vertices, IIndexBuffer indices,
int vertexPool, int numPrimitives, ITexture texture, PrimitiveType type)
where T : struct
{
SpriteShader.SetValue("DiffuseTexture", texture);