inverting the Engine <-> GL project dependency.
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@@ -19,7 +19,6 @@
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#endregion
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using System.Runtime.InteropServices;
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using OpenRa.GlRenderer;
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namespace OpenRa.Graphics
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{
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@@ -35,7 +34,5 @@ namespace OpenRa.Graphics
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this.u = uv.X; this.v = uv.Y;
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this.p = pc.X; this.c = pc.Y;
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}
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public const VertexFormat Format = VertexFormat.Position | VertexFormat.Texture2;
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}
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}
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