inverting the Engine <-> GL project dependency.
This commit is contained in:
2
.gitignore
vendored
2
.gitignore
vendored
@@ -23,3 +23,5 @@ log.txt
|
|||||||
cg.dll
|
cg.dll
|
||||||
cgGL.dll
|
cgGL.dll
|
||||||
glfw.dll
|
glfw.dll
|
||||||
|
|
||||||
|
/OpenRa.Gl.dll
|
||||||
80
OpenRa.FileFormats/Graphics/IGraphicsDevice.cs
Executable file
80
OpenRa.FileFormats/Graphics/IGraphicsDevice.cs
Executable file
@@ -0,0 +1,80 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.IO;
|
||||||
|
|
||||||
|
namespace OpenRa.FileFormats.Graphics
|
||||||
|
{
|
||||||
|
[AttributeUsage( AttributeTargets.Assembly )]
|
||||||
|
public class RendererAttribute : Attribute
|
||||||
|
{
|
||||||
|
public readonly Type Type;
|
||||||
|
|
||||||
|
public RendererAttribute( Type graphicsDeviceType )
|
||||||
|
{
|
||||||
|
if( !typeof( IGraphicsDevice ).IsAssignableFrom( graphicsDeviceType ) )
|
||||||
|
throw new InvalidOperationException( "Incorrect type in RendererAttribute" );
|
||||||
|
Type = graphicsDeviceType;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface IGraphicsDevice
|
||||||
|
{
|
||||||
|
IVertexBuffer<T> CreateVertexBuffer<T>( int length ) where T : struct;
|
||||||
|
IIndexBuffer CreateIndexBuffer( int length );
|
||||||
|
ITexture CreateTexture( Bitmap bitmap );
|
||||||
|
|
||||||
|
IShader CreateShader( Stream stream );
|
||||||
|
|
||||||
|
void Begin();
|
||||||
|
void End();
|
||||||
|
void Clear( Color color );
|
||||||
|
void Present();
|
||||||
|
|
||||||
|
void DrawIndexedPrimitives( PrimitiveType type, Range<int> vertexRange, Range<int> indexRange );
|
||||||
|
void DrawIndexedPrimitives( PrimitiveType type, int vertexPool, int numPrimitives );
|
||||||
|
|
||||||
|
void EnableScissor( int left, int top, int width, int height );
|
||||||
|
void DisableScissor();
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface IVertexBuffer<T>
|
||||||
|
{
|
||||||
|
void Bind();
|
||||||
|
void SetData( T[] vertices );
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface IIndexBuffer
|
||||||
|
{
|
||||||
|
void Bind();
|
||||||
|
void SetData( ushort[] indices );
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface IShader
|
||||||
|
{
|
||||||
|
void SetValue( string name, float x, float y );
|
||||||
|
void SetValue( string param, ITexture texture );
|
||||||
|
void Commit();
|
||||||
|
void Render( Action a );
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface ITexture
|
||||||
|
{
|
||||||
|
void SetData( Bitmap bitmap );
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum PrimitiveType
|
||||||
|
{
|
||||||
|
PointList,
|
||||||
|
LineList,
|
||||||
|
TriangleList,
|
||||||
|
}
|
||||||
|
|
||||||
|
public struct Range<T>
|
||||||
|
{
|
||||||
|
public readonly T Start, End;
|
||||||
|
public Range( T start, T end ) { Start = start; End = end; }
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -59,6 +59,7 @@
|
|||||||
<Compile Include="Format2.cs" />
|
<Compile Include="Format2.cs" />
|
||||||
<Compile Include="Format40.cs" />
|
<Compile Include="Format40.cs" />
|
||||||
<Compile Include="Format80.cs" />
|
<Compile Include="Format80.cs" />
|
||||||
|
<Compile Include="Graphics\IGraphicsDevice.cs" />
|
||||||
<Compile Include="IniFile.cs" />
|
<Compile Include="IniFile.cs" />
|
||||||
<Compile Include="int2.cs" />
|
<Compile Include="int2.cs" />
|
||||||
<Compile Include="IPaletteRemap.cs" />
|
<Compile Include="IPaletteRemap.cs" />
|
||||||
|
|||||||
@@ -19,15 +19,15 @@
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
using System.Drawing;
|
using System.Drawing;
|
||||||
using OpenRa.GlRenderer;
|
using OpenRa.FileFormats.Graphics;
|
||||||
|
|
||||||
namespace OpenRa.Graphics
|
namespace OpenRa.Graphics
|
||||||
{
|
{
|
||||||
class LineRenderer
|
class LineRenderer
|
||||||
{
|
{
|
||||||
Renderer renderer;
|
Renderer renderer;
|
||||||
VertexBuffer<Vertex> vertexBuffer;
|
IVertexBuffer<Vertex> vertexBuffer;
|
||||||
IndexBuffer indexBuffer; /* kindof a waste of space, but the GPU likes indexing, oh well */
|
IIndexBuffer indexBuffer; /* kindof a waste of space, but the GPU likes indexing, oh well */
|
||||||
|
|
||||||
const int linesPerBatch = 1024;
|
const int linesPerBatch = 1024;
|
||||||
|
|
||||||
@@ -39,8 +39,8 @@ namespace OpenRa.Graphics
|
|||||||
public LineRenderer( Renderer renderer )
|
public LineRenderer( Renderer renderer )
|
||||||
{
|
{
|
||||||
this.renderer = renderer;
|
this.renderer = renderer;
|
||||||
vertexBuffer = new VertexBuffer<Vertex>( renderer.Device, vertices.Length, Vertex.Format );
|
vertexBuffer = renderer.Device.CreateVertexBuffer<Vertex>(vertices.Length );
|
||||||
indexBuffer = new IndexBuffer( renderer.Device, indices.Length );
|
indexBuffer = renderer.Device.CreateIndexBuffer( indices.Length );
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Flush()
|
public void Flush()
|
||||||
|
|||||||
@@ -18,12 +18,15 @@
|
|||||||
*/
|
*/
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Drawing;
|
using System.Drawing;
|
||||||
using System.Drawing.Text;
|
using System.Drawing.Text;
|
||||||
|
using System.Reflection;
|
||||||
using System.Windows.Forms;
|
using System.Windows.Forms;
|
||||||
using OpenRa.FileFormats;
|
using OpenRa.FileFormats;
|
||||||
using OpenRa.GlRenderer;
|
using OpenRa.FileFormats.Graphics;
|
||||||
using OpenRa.Support;
|
using OpenRa.Support;
|
||||||
|
using System.IO;
|
||||||
|
|
||||||
namespace OpenRa.Graphics
|
namespace OpenRa.Graphics
|
||||||
{
|
{
|
||||||
@@ -31,14 +34,14 @@ namespace OpenRa.Graphics
|
|||||||
{
|
{
|
||||||
internal static int SheetSize;
|
internal static int SheetSize;
|
||||||
|
|
||||||
readonly GraphicsDevice device;
|
readonly IGraphicsDevice device;
|
||||||
|
|
||||||
public Shader SpriteShader { get; private set; } /* note: shared shader params */
|
public IShader SpriteShader { get; private set; } /* note: shared shader params */
|
||||||
public Shader LineShader { get; private set; }
|
public IShader LineShader { get; private set; }
|
||||||
public Shader RgbaSpriteShader { get; private set; }
|
public IShader RgbaSpriteShader { get; private set; }
|
||||||
public Shader WorldSpriteShader { get; private set; }
|
public IShader WorldSpriteShader { get; private set; }
|
||||||
|
|
||||||
public Texture PaletteTexture;
|
public ITexture PaletteTexture;
|
||||||
|
|
||||||
readonly Font fDebug, fTitle;
|
readonly Font fDebug, fTitle;
|
||||||
|
|
||||||
@@ -49,16 +52,12 @@ namespace OpenRa.Graphics
|
|||||||
public Renderer(Control control, Size resolution, bool windowed)
|
public Renderer(Control control, Size resolution, bool windowed)
|
||||||
{
|
{
|
||||||
control.ClientSize = resolution;
|
control.ClientSize = resolution;
|
||||||
device = new GraphicsDevice(control, resolution.Width, resolution.Height, windowed, false);
|
device = CreateDevice( Assembly.LoadFile( Path.GetFullPath( "OpenRa.Gl.dll" ) ), control, resolution.Width, resolution.Height, windowed, false );
|
||||||
|
|
||||||
SpriteShader = new Shader(device, FileSystem.Open("world-shp.fx"));
|
SpriteShader = device.CreateShader(FileSystem.Open("world-shp.fx"));
|
||||||
SpriteShader.Quality = ShaderQuality.Low;
|
LineShader = device.CreateShader(FileSystem.Open("line.fx"));
|
||||||
LineShader = new Shader(device, FileSystem.Open("line.fx"));
|
RgbaSpriteShader = device.CreateShader(FileSystem.Open("chrome-rgba.fx"));
|
||||||
LineShader.Quality = ShaderQuality.High;
|
WorldSpriteShader = device.CreateShader(FileSystem.Open("chrome-shp.fx"));
|
||||||
RgbaSpriteShader = new Shader(device, FileSystem.Open("chrome-rgba.fx"));
|
|
||||||
RgbaSpriteShader.Quality = ShaderQuality.High;
|
|
||||||
WorldSpriteShader = new Shader(device, FileSystem.Open("chrome-shp.fx"));
|
|
||||||
WorldSpriteShader.Quality = ShaderQuality.High;
|
|
||||||
|
|
||||||
fDebug = new Font("Tahoma", 10, FontStyle.Regular);
|
fDebug = new Font("Tahoma", 10, FontStyle.Regular);
|
||||||
fTitle = new Font("Tahoma", 10, FontStyle.Bold);
|
fTitle = new Font("Tahoma", 10, FontStyle.Bold);
|
||||||
@@ -67,6 +66,16 @@ namespace OpenRa.Graphics
|
|||||||
textSprite = new Sprite(textSheet, new Rectangle(0, 0, 256, 256), TextureChannel.Alpha);
|
textSprite = new Sprite(textSheet, new Rectangle(0, 0, 256, 256), TextureChannel.Alpha);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
IGraphicsDevice CreateDevice( Assembly rendererDll, Control control, int width, int height, bool fullscreen, bool vsync )
|
||||||
|
{
|
||||||
|
foreach( RendererAttribute r in rendererDll.GetCustomAttributes( typeof( RendererAttribute ), false ) )
|
||||||
|
{
|
||||||
|
return (IGraphicsDevice)r.Type.GetConstructor( new Type[] { typeof( Control ), typeof( int ), typeof( int ), typeof( bool ), typeof( bool ) } )
|
||||||
|
.Invoke( new object[] { control, width, height, fullscreen, vsync } );
|
||||||
|
}
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
Bitmap RenderTextToBitmap(string s, Font f, Color c)
|
Bitmap RenderTextToBitmap(string s, Font f, Color c)
|
||||||
{
|
{
|
||||||
Bitmap b = new Bitmap(256, 256);
|
Bitmap b = new Bitmap(256, 256);
|
||||||
@@ -86,7 +95,7 @@ namespace OpenRa.Graphics
|
|||||||
return new int2(g.MeasureString(s, f).ToSize());
|
return new int2(g.MeasureString(s, f).ToSize());
|
||||||
}
|
}
|
||||||
|
|
||||||
public GraphicsDevice Device { get { return device; } }
|
public IGraphicsDevice Device { get { return device; } }
|
||||||
|
|
||||||
public void BeginFrame(float2 r1, float2 r2, float2 scroll)
|
public void BeginFrame(float2 r1, float2 r2, float2 scroll)
|
||||||
{
|
{
|
||||||
@@ -99,7 +108,7 @@ namespace OpenRa.Graphics
|
|||||||
SetShaderParams( WorldSpriteShader, r1, r2, scroll );
|
SetShaderParams( WorldSpriteShader, r1, r2, scroll );
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetShaderParams( Shader s, float2 r1, float2 r2, float2 scroll )
|
private void SetShaderParams( IShader s, float2 r1, float2 r2, float2 scroll )
|
||||||
{
|
{
|
||||||
s.SetValue( "Palette", PaletteTexture );
|
s.SetValue( "Palette", PaletteTexture );
|
||||||
s.SetValue( "Scroll", scroll.X, scroll.Y );
|
s.SetValue( "Scroll", scroll.X, scroll.Y );
|
||||||
@@ -114,8 +123,8 @@ namespace OpenRa.Graphics
|
|||||||
device.Present();
|
device.Present();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DrawBatch<T>(VertexBuffer<T> vertices, IndexBuffer indices,
|
public void DrawBatch<T>(IVertexBuffer<T> vertices, IIndexBuffer indices,
|
||||||
Range<int> vertexRange, Range<int> indexRange, Texture texture, PrimitiveType type, Shader shader)
|
Range<int> vertexRange, Range<int> indexRange, ITexture texture, PrimitiveType type, IShader shader)
|
||||||
where T : struct
|
where T : struct
|
||||||
{
|
{
|
||||||
shader.SetValue("DiffuseTexture", texture);
|
shader.SetValue("DiffuseTexture", texture);
|
||||||
@@ -129,8 +138,8 @@ namespace OpenRa.Graphics
|
|||||||
PerfHistory.Increment("batches", 1);
|
PerfHistory.Increment("batches", 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DrawBatch<T>(VertexBuffer<T> vertices, IndexBuffer indices,
|
public void DrawBatch<T>(IVertexBuffer<T> vertices, IIndexBuffer indices,
|
||||||
int vertexPool, int numPrimitives, Texture texture, PrimitiveType type)
|
int vertexPool, int numPrimitives, ITexture texture, PrimitiveType type)
|
||||||
where T : struct
|
where T : struct
|
||||||
{
|
{
|
||||||
SpriteShader.SetValue("DiffuseTexture", texture);
|
SpriteShader.SetValue("DiffuseTexture", texture);
|
||||||
|
|||||||
@@ -20,7 +20,7 @@
|
|||||||
|
|
||||||
using System.Drawing;
|
using System.Drawing;
|
||||||
using OpenRa.FileFormats;
|
using OpenRa.FileFormats;
|
||||||
using OpenRa.GlRenderer;
|
using OpenRa.FileFormats.Graphics;
|
||||||
|
|
||||||
namespace OpenRa.Graphics
|
namespace OpenRa.Graphics
|
||||||
{
|
{
|
||||||
@@ -29,7 +29,7 @@ namespace OpenRa.Graphics
|
|||||||
readonly Renderer renderer;
|
readonly Renderer renderer;
|
||||||
protected readonly Bitmap bitmap;
|
protected readonly Bitmap bitmap;
|
||||||
|
|
||||||
Texture texture;
|
ITexture texture;
|
||||||
|
|
||||||
internal Sheet(Renderer renderer, Size size)
|
internal Sheet(Renderer renderer, Size size)
|
||||||
{
|
{
|
||||||
@@ -45,10 +45,10 @@ namespace OpenRa.Graphics
|
|||||||
|
|
||||||
void Resolve()
|
void Resolve()
|
||||||
{
|
{
|
||||||
texture = new Texture(renderer.Device, bitmap);
|
texture = renderer.Device.CreateTexture(bitmap);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Texture Texture
|
public ITexture Texture
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -18,16 +18,16 @@
|
|||||||
*/
|
*/
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
using OpenRa.GlRenderer;
|
using OpenRa.FileFormats.Graphics;
|
||||||
|
|
||||||
namespace OpenRa.Graphics
|
namespace OpenRa.Graphics
|
||||||
{
|
{
|
||||||
class SpriteRenderer
|
class SpriteRenderer
|
||||||
{
|
{
|
||||||
VertexBuffer<Vertex> vertexBuffer;
|
IVertexBuffer<Vertex> vertexBuffer;
|
||||||
IndexBuffer indexBuffer;
|
IIndexBuffer indexBuffer;
|
||||||
Renderer renderer;
|
Renderer renderer;
|
||||||
Shader shader;
|
IShader shader;
|
||||||
|
|
||||||
const int spritesPerBatch = 1024;
|
const int spritesPerBatch = 1024;
|
||||||
|
|
||||||
@@ -35,18 +35,15 @@ namespace OpenRa.Graphics
|
|||||||
ushort[] indices = new ushort[6 * spritesPerBatch];
|
ushort[] indices = new ushort[6 * spritesPerBatch];
|
||||||
Sheet currentSheet = null;
|
Sheet currentSheet = null;
|
||||||
int sprites = 0;
|
int sprites = 0;
|
||||||
ShaderQuality quality;
|
|
||||||
int nv = 0, ni = 0;
|
int nv = 0, ni = 0;
|
||||||
|
|
||||||
public SpriteRenderer(Renderer renderer, bool allowAlpha, Shader shader)
|
public SpriteRenderer(Renderer renderer, bool allowAlpha, IShader shader)
|
||||||
{
|
{
|
||||||
this.renderer = renderer;
|
this.renderer = renderer;
|
||||||
this.shader = shader;
|
this.shader = shader;
|
||||||
|
|
||||||
vertexBuffer = new VertexBuffer<Vertex>(renderer.Device, vertices.Length, Vertex.Format);
|
vertexBuffer = renderer.Device.CreateVertexBuffer<Vertex>( vertices.Length );
|
||||||
indexBuffer = new IndexBuffer(renderer.Device, indices.Length);
|
indexBuffer = renderer.Device.CreateIndexBuffer( indices.Length );
|
||||||
|
|
||||||
quality = allowAlpha ? ShaderQuality.High : ShaderQuality.Low;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public SpriteRenderer(Renderer renderer, bool allowAlpha)
|
public SpriteRenderer(Renderer renderer, bool allowAlpha)
|
||||||
@@ -56,7 +53,6 @@ namespace OpenRa.Graphics
|
|||||||
{
|
{
|
||||||
if (sprites > 0)
|
if (sprites > 0)
|
||||||
{
|
{
|
||||||
shader.Quality = quality;
|
|
||||||
shader.SetValue( "DiffuseTexture", currentSheet.Texture );
|
shader.SetValue( "DiffuseTexture", currentSheet.Texture );
|
||||||
shader.Render(() =>
|
shader.Render(() =>
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -20,14 +20,14 @@
|
|||||||
|
|
||||||
using System.Drawing;
|
using System.Drawing;
|
||||||
using OpenRa.FileFormats;
|
using OpenRa.FileFormats;
|
||||||
using OpenRa.GlRenderer;
|
using OpenRa.FileFormats.Graphics;
|
||||||
|
|
||||||
namespace OpenRa.Graphics
|
namespace OpenRa.Graphics
|
||||||
{
|
{
|
||||||
class TerrainRenderer
|
class TerrainRenderer
|
||||||
{
|
{
|
||||||
VertexBuffer<Vertex> vertexBuffer;
|
IVertexBuffer<Vertex> vertexBuffer;
|
||||||
IndexBuffer indexBuffer;
|
IIndexBuffer indexBuffer;
|
||||||
Sheet terrainSheet;
|
Sheet terrainSheet;
|
||||||
|
|
||||||
Renderer renderer;
|
Renderer renderer;
|
||||||
@@ -62,10 +62,10 @@ namespace OpenRa.Graphics
|
|||||||
|
|
||||||
terrainSheet = tileMapping[map.MapTiles[map.XOffset, map.YOffset]].sheet;
|
terrainSheet = tileMapping[map.MapTiles[map.XOffset, map.YOffset]].sheet;
|
||||||
|
|
||||||
vertexBuffer = new VertexBuffer<Vertex>( renderer.Device, vertices.Length, Vertex.Format );
|
vertexBuffer = renderer.Device.CreateVertexBuffer<Vertex>( vertices.Length );
|
||||||
vertexBuffer.SetData( vertices );
|
vertexBuffer.SetData( vertices );
|
||||||
|
|
||||||
indexBuffer = new IndexBuffer( renderer.Device, indices.Length );
|
indexBuffer = renderer.Device.CreateIndexBuffer( indices.Length );
|
||||||
indexBuffer.SetData( indices );
|
indexBuffer.SetData( indices );
|
||||||
|
|
||||||
overlayRenderer = new OverlayRenderer( renderer, map );
|
overlayRenderer = new OverlayRenderer( renderer, map );
|
||||||
@@ -97,7 +97,6 @@ namespace OpenRa.Graphics
|
|||||||
firstRow = r.Bottom - map.YOffset;
|
firstRow = r.Bottom - map.YOffset;
|
||||||
}
|
}
|
||||||
|
|
||||||
renderer.SpriteShader.Quality = ShaderQuality.Low;
|
|
||||||
renderer.SpriteShader.SetValue( "DiffuseTexture", terrainSheet.Texture );
|
renderer.SpriteShader.SetValue( "DiffuseTexture", terrainSheet.Texture );
|
||||||
renderer.SpriteShader.Render(() =>
|
renderer.SpriteShader.Render(() =>
|
||||||
renderer.DrawBatch(vertexBuffer, indexBuffer,
|
renderer.DrawBatch(vertexBuffer, indexBuffer,
|
||||||
|
|||||||
@@ -19,7 +19,6 @@
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
using OpenRa.GlRenderer;
|
|
||||||
|
|
||||||
namespace OpenRa.Graphics
|
namespace OpenRa.Graphics
|
||||||
{
|
{
|
||||||
@@ -35,7 +34,5 @@ namespace OpenRa.Graphics
|
|||||||
this.u = uv.X; this.v = uv.Y;
|
this.u = uv.X; this.v = uv.Y;
|
||||||
this.p = pc.X; this.c = pc.Y;
|
this.p = pc.X; this.c = pc.Y;
|
||||||
}
|
}
|
||||||
|
|
||||||
public const VertexFormat Format = VertexFormat.Position | VertexFormat.Texture2;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -272,10 +272,6 @@
|
|||||||
<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
|
<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
|
||||||
<Name>OpenRa.FileFormats</Name>
|
<Name>OpenRa.FileFormats</Name>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
<ProjectReference Include="..\OpenRa.Gl\OpenRa.Gl.csproj">
|
|
||||||
<Project>{67CF1A10-C5F6-48FA-B1A7-FE83BE4CE2CC}</Project>
|
|
||||||
<Name>OpenRa.Gl</Name>
|
|
||||||
</ProjectReference>
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
|
<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
|
||||||
|
|||||||
@@ -27,10 +27,13 @@ using System.Windows.Forms;
|
|||||||
using Tao.Cg;
|
using Tao.Cg;
|
||||||
using Tao.OpenGl;
|
using Tao.OpenGl;
|
||||||
using Tao.Platform.Windows;
|
using Tao.Platform.Windows;
|
||||||
|
using OpenRa.FileFormats.Graphics;
|
||||||
|
|
||||||
|
[assembly: Renderer( typeof( OpenRa.GlRenderer.GraphicsDevice ))]
|
||||||
|
|
||||||
namespace OpenRa.GlRenderer
|
namespace OpenRa.GlRenderer
|
||||||
{
|
{
|
||||||
public class GraphicsDevice
|
public class GraphicsDevice : IGraphicsDevice
|
||||||
{
|
{
|
||||||
Size windowSize;
|
Size windowSize;
|
||||||
Graphics g;
|
Graphics g;
|
||||||
@@ -39,7 +42,7 @@ namespace OpenRa.GlRenderer
|
|||||||
internal IntPtr cgContext;
|
internal IntPtr cgContext;
|
||||||
internal int vertexProfile, fragmentProfile;
|
internal int vertexProfile, fragmentProfile;
|
||||||
|
|
||||||
public static void CheckGlError()
|
internal static void CheckGlError()
|
||||||
{
|
{
|
||||||
var n = Gl.glGetError();
|
var n = Gl.glGetError();
|
||||||
if (n != Gl.GL_NO_ERROR)
|
if (n != Gl.GL_NO_ERROR)
|
||||||
@@ -125,17 +128,28 @@ namespace OpenRa.GlRenderer
|
|||||||
CheckGlError();
|
CheckGlError();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DrawIndexedPrimitives(PrimitiveType pt, Range<int> vertices, Range<int> indices)
|
public void DrawIndexedPrimitives( PrimitiveType pt, Range<int> vertices, Range<int> indices )
|
||||||
{
|
{
|
||||||
Gl.glDrawElements( (int)pt, indices.End - indices.Start, Gl.GL_UNSIGNED_SHORT, new IntPtr( indices.Start * 2 ) );
|
Gl.glDrawElements( ModeFromPrimitiveType( pt ), indices.End - indices.Start, Gl.GL_UNSIGNED_SHORT, new IntPtr( indices.Start * 2 ) );
|
||||||
CheckGlError();
|
CheckGlError();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DrawIndexedPrimitives(PrimitiveType pt, int numVerts, int numPrimitives)
|
public void DrawIndexedPrimitives( PrimitiveType pt, int numVerts, int numPrimitives )
|
||||||
{
|
{
|
||||||
Gl.glDrawElements((int)pt, numPrimitives * IndicesPerPrimitive( pt ), Gl.GL_UNSIGNED_SHORT, IntPtr.Zero);
|
Gl.glDrawElements( ModeFromPrimitiveType( pt ), numPrimitives * IndicesPerPrimitive( pt ), Gl.GL_UNSIGNED_SHORT, IntPtr.Zero );
|
||||||
CheckGlError();
|
CheckGlError();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static int ModeFromPrimitiveType( PrimitiveType pt )
|
||||||
|
{
|
||||||
|
switch( pt )
|
||||||
|
{
|
||||||
|
case PrimitiveType.PointList: return Gl.GL_POINTS;
|
||||||
|
case PrimitiveType.LineList: return Gl.GL_LINES;
|
||||||
|
case PrimitiveType.TriangleList: return Gl.GL_TRIANGLES;
|
||||||
|
}
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
static int IndicesPerPrimitive( PrimitiveType pt )
|
static int IndicesPerPrimitive( PrimitiveType pt )
|
||||||
{
|
{
|
||||||
@@ -147,19 +161,39 @@ namespace OpenRa.GlRenderer
|
|||||||
}
|
}
|
||||||
throw new NotImplementedException();
|
throw new NotImplementedException();
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
public struct Range<T>
|
#region IGraphicsDevice Members
|
||||||
{
|
|
||||||
public readonly T Start, End;
|
|
||||||
public Range(T start, T end) { Start = start; End = end; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public class VertexBuffer<T> where T : struct
|
public IVertexBuffer<T> CreateVertexBuffer<T>( int size )
|
||||||
|
where T : struct
|
||||||
|
{
|
||||||
|
return new VertexBuffer<T>( this, size );
|
||||||
|
}
|
||||||
|
|
||||||
|
public IIndexBuffer CreateIndexBuffer( int size )
|
||||||
|
{
|
||||||
|
return new IndexBuffer( this, size );
|
||||||
|
}
|
||||||
|
|
||||||
|
public ITexture CreateTexture( Bitmap bitmap )
|
||||||
|
{
|
||||||
|
return new Texture( this, bitmap );
|
||||||
|
}
|
||||||
|
|
||||||
|
public IShader CreateShader( Stream stream )
|
||||||
|
{
|
||||||
|
return new Shader( this, stream );
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
|
||||||
|
public class VertexBuffer<T> : IVertexBuffer<T>, IDisposable
|
||||||
|
where T : struct
|
||||||
{
|
{
|
||||||
int buffer;
|
int buffer;
|
||||||
|
|
||||||
public VertexBuffer(GraphicsDevice dev, int size, VertexFormat fmt)
|
public VertexBuffer(GraphicsDevice dev, int size)
|
||||||
{
|
{
|
||||||
Gl.glGenBuffers(1, out buffer);
|
Gl.glGenBuffers(1, out buffer);
|
||||||
GraphicsDevice.CheckGlError();
|
GraphicsDevice.CheckGlError();
|
||||||
@@ -196,7 +230,7 @@ namespace OpenRa.GlRenderer
|
|||||||
//~VertexBuffer() { Dispose(); }
|
//~VertexBuffer() { Dispose(); }
|
||||||
}
|
}
|
||||||
|
|
||||||
public class IndexBuffer : IDisposable
|
public class IndexBuffer : IIndexBuffer, IDisposable
|
||||||
{
|
{
|
||||||
int buffer;
|
int buffer;
|
||||||
|
|
||||||
@@ -233,11 +267,10 @@ namespace OpenRa.GlRenderer
|
|||||||
//~IndexBuffer() { Dispose(); }
|
//~IndexBuffer() { Dispose(); }
|
||||||
}
|
}
|
||||||
|
|
||||||
public class Shader
|
public class Shader : IShader
|
||||||
{
|
{
|
||||||
IntPtr effect;
|
IntPtr effect;
|
||||||
IntPtr highTechnique;
|
IntPtr technique;
|
||||||
IntPtr lowTechnique;
|
|
||||||
GraphicsDevice dev;
|
GraphicsDevice dev;
|
||||||
|
|
||||||
public Shader(GraphicsDevice dev, Stream s)
|
public Shader(GraphicsDevice dev, Stream s)
|
||||||
@@ -256,31 +289,22 @@ namespace OpenRa.GlRenderer
|
|||||||
string.Format("Cg compile failed ({0}):\n{1}", err, results));
|
string.Format("Cg compile failed ({0}):\n{1}", err, results));
|
||||||
}
|
}
|
||||||
|
|
||||||
lowTechnique = Cg.cgGetNamedTechnique(effect, "low_quality");
|
technique = Cg.cgGetFirstTechnique( effect );
|
||||||
highTechnique = Cg.cgGetNamedTechnique(effect, "high_quality");
|
if( technique == IntPtr.Zero )
|
||||||
|
throw new InvalidOperationException("No techniques");
|
||||||
if (lowTechnique != IntPtr.Zero && 0 == Cg.cgValidateTechnique(lowTechnique))
|
while( Cg.cgValidateTechnique( technique ) == 0 )
|
||||||
lowTechnique = IntPtr.Zero;
|
{
|
||||||
if (highTechnique != IntPtr.Zero && 0 == Cg.cgValidateTechnique(highTechnique))
|
technique = Cg.cgGetNextTechnique( technique );
|
||||||
highTechnique = IntPtr.Zero;
|
if( technique == IntPtr.Zero )
|
||||||
|
throw new InvalidOperationException("No valid techniques");
|
||||||
if (highTechnique == IntPtr.Zero && lowTechnique == IntPtr.Zero)
|
}
|
||||||
throw new InvalidOperationException("No valid techniques");
|
|
||||||
|
|
||||||
if( highTechnique == IntPtr.Zero )
|
|
||||||
highTechnique = lowTechnique;
|
|
||||||
if( lowTechnique == IntPtr.Zero )
|
|
||||||
lowTechnique = highTechnique;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public ShaderQuality Quality { get; set; }
|
|
||||||
|
|
||||||
public void Render(Action a)
|
public void Render(Action a)
|
||||||
{
|
{
|
||||||
CgGl.cgGLEnableProfile(dev.vertexProfile);
|
CgGl.cgGLEnableProfile(dev.vertexProfile);
|
||||||
CgGl.cgGLEnableProfile(dev.fragmentProfile);
|
CgGl.cgGLEnableProfile(dev.fragmentProfile);
|
||||||
|
|
||||||
var technique = Quality == ShaderQuality.High ? highTechnique : lowTechnique;
|
|
||||||
var pass = Cg.cgGetFirstPass(technique);
|
var pass = Cg.cgGetFirstPass(technique);
|
||||||
while (pass != IntPtr.Zero)
|
while (pass != IntPtr.Zero)
|
||||||
{
|
{
|
||||||
@@ -294,8 +318,9 @@ namespace OpenRa.GlRenderer
|
|||||||
CgGl.cgGLDisableProfile(dev.vertexProfile);
|
CgGl.cgGLDisableProfile(dev.vertexProfile);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetValue(string name, Texture texture)
|
public void SetValue(string name, ITexture t)
|
||||||
{
|
{
|
||||||
|
var texture = (Texture)t;
|
||||||
var param = Cg.cgGetNamedEffectParameter( effect, name );
|
var param = Cg.cgGetNamedEffectParameter( effect, name );
|
||||||
if( param != IntPtr.Zero && texture != null )
|
if( param != IntPtr.Zero && texture != null )
|
||||||
CgGl.cgGLSetupSampler( param, texture.texture );
|
CgGl.cgGLSetupSampler( param, texture.texture );
|
||||||
@@ -311,7 +336,7 @@ namespace OpenRa.GlRenderer
|
|||||||
public void Commit() { }
|
public void Commit() { }
|
||||||
}
|
}
|
||||||
|
|
||||||
public class Texture
|
public class Texture : ITexture
|
||||||
{
|
{
|
||||||
internal int texture;
|
internal int texture;
|
||||||
|
|
||||||
@@ -343,15 +368,4 @@ namespace OpenRa.GlRenderer
|
|||||||
bitmap.UnlockBits(bits);
|
bitmap.UnlockBits(bits);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[Flags]
|
|
||||||
public enum VertexFormat { Position, Texture2 }
|
|
||||||
|
|
||||||
public enum ShaderQuality { Low, High }
|
|
||||||
public enum PrimitiveType
|
|
||||||
{
|
|
||||||
PointList = Gl.GL_POINTS,
|
|
||||||
LineList = Gl.GL_LINES,
|
|
||||||
TriangleList = Gl.GL_TRIANGLES
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -59,6 +59,12 @@
|
|||||||
<Compile Include="GraphicsDevice.cs" />
|
<Compile Include="GraphicsDevice.cs" />
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\OpenRa.FileFormats\OpenRa.FileFormats.csproj">
|
||||||
|
<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
|
||||||
|
<Name>OpenRa.FileFormats</Name>
|
||||||
|
</ProjectReference>
|
||||||
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
@@ -67,4 +73,7 @@
|
|||||||
<Target Name="AfterBuild">
|
<Target Name="AfterBuild">
|
||||||
</Target>
|
</Target>
|
||||||
-->
|
-->
|
||||||
|
<PropertyGroup>
|
||||||
|
<PostBuildEvent>copy "$(TargetPath)" "$(SolutionDir)"</PostBuildEvent>
|
||||||
|
</PropertyGroup>
|
||||||
</Project>
|
</Project>
|
||||||
Reference in New Issue
Block a user