Add RepairSound to EngineerRepair.
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reaperrr
parent
0f9a157943
commit
e63f52c43f
@@ -29,6 +29,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("What diplomatic stances allow target to be repaired by this actor.")]
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public readonly Stance ValidStances = Stance.Ally;
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[Desc("Sound to play when repairing is done.")]
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public readonly string RepairSound = null;
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[Desc("Cursor to show when hovering over a valid actor to repair.")]
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public readonly string Cursor = "goldwrench";
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