Add RepairSound to EngineerRepair.

This commit is contained in:
Mustafa Alperen Seki
2019-04-13 20:30:25 +03:00
committed by reaperrr
parent 0f9a157943
commit e63f52c43f
2 changed files with 5 additions and 0 deletions

View File

@@ -29,6 +29,9 @@ namespace OpenRA.Mods.Common.Traits
[Desc("What diplomatic stances allow target to be repaired by this actor.")]
public readonly Stance ValidStances = Stance.Ally;
[Desc("Sound to play when repairing is done.")]
public readonly string RepairSound = null;
[Desc("Cursor to show when hovering over a valid actor to repair.")]
public readonly string Cursor = "goldwrench";