Closes #4463. Added Shrapnel, as well as variable velocity and arc for bullets
This commit is contained in:
@@ -76,6 +76,7 @@
|
||||
<Reference Include="System.Drawing" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="ThrowsShrapnel.cs" />
|
||||
<Compile Include="Widgets\Logic\D2kInstallFromCDLogic.cs" />
|
||||
<Compile Include="Render\WithCrumbleOverlay.cs" />
|
||||
<Compile Include="PaletteFromR8.cs" />
|
||||
@@ -120,7 +121,5 @@ cd "$(SolutionDir)"</PostBuildEvent>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Render\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
</Project>
|
||||
79
OpenRA.Mods.D2k/ThrowsShrapnel.cs
Normal file
79
OpenRA.Mods.D2k/ThrowsShrapnel.cs
Normal file
@@ -0,0 +1,79 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.FileFormats;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.D2k
|
||||
{
|
||||
public class ThrowsShrapnelInfo : ITraitInfo
|
||||
{
|
||||
[WeaponReference]
|
||||
public string[] Weapons = { };
|
||||
public int[] Pieces = { 3, 10 };
|
||||
public WRange[] Range = { WRange.FromCells(2), WRange.FromCells(5) };
|
||||
public object Create(ActorInitializer actor) { return new ThrowsShrapnel(this); }
|
||||
}
|
||||
|
||||
class ThrowsShrapnel : INotifyKilled
|
||||
{
|
||||
readonly ThrowsShrapnelInfo info;
|
||||
|
||||
public ThrowsShrapnel(ThrowsShrapnelInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
public void Killed(Actor self, AttackInfo attack)
|
||||
{
|
||||
foreach (var name in info.Weapons)
|
||||
{
|
||||
var wep = Rules.Weapons[name];
|
||||
var pieces = self.World.SharedRandom.Next(info.Pieces[0], info.Pieces[1]);
|
||||
var range = self.World.SharedRandom.Next(info.Range[0].Range, info.Range[1].Range);
|
||||
|
||||
for (var i = 0; pieces > i; i++)
|
||||
{
|
||||
var rotation = WRot.FromFacing(self.World.SharedRandom.Next(1024));
|
||||
var args = new ProjectileArgs
|
||||
{
|
||||
Weapon = wep,
|
||||
Facing = self.World.SharedRandom.Next(-1,255),
|
||||
FirepowerModifier = self.TraitsImplementing<IFirepowerModifier>()
|
||||
.Select(a => a.GetFirepowerModifier())
|
||||
.Product(),
|
||||
|
||||
Source = self.CenterPosition,
|
||||
SourceActor = self,
|
||||
PassiveTarget = self.CenterPosition + new WVec(range, 0, 0).Rotate(rotation)
|
||||
};
|
||||
|
||||
self.World.AddFrameEndTask(x =>
|
||||
{
|
||||
if (args.Weapon.Projectile != null)
|
||||
{
|
||||
var projectile = args.Weapon.Projectile.Create(args);
|
||||
if (projectile != null)
|
||||
self.World.Add(projectile);
|
||||
|
||||
if (args.Weapon.Report != null && args.Weapon.Report.Any())
|
||||
Sound.Play(args.Weapon.Report.Random(self.World.SharedRandom), self.CenterPosition);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user