Closes #4463. Added Shrapnel, as well as variable velocity and arc for bullets

This commit is contained in:
Chicken man
2014-04-04 21:06:40 -04:00
parent 4d08093d1d
commit e6c0a00604
6 changed files with 135 additions and 12 deletions

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -22,8 +22,8 @@ namespace OpenRA.Mods.RA.Effects
{
public class BulletInfo : IProjectileInfo
{
[Desc("Projectile speed in WRange / tick")]
public readonly WRange Speed = new WRange(17);
[Desc("Projectile speed in WRange / tick, two values indicate variable velocity")]
public readonly WRange[] Speed = { new WRange(17) };
public readonly string Trail = null;
[Desc("Maximum offset at the maximum range")]
public readonly WRange Inaccuracy = WRange.Zero;
@@ -31,7 +31,8 @@ namespace OpenRA.Mods.RA.Effects
[Desc("Check for whether an actor with Wall: trait blocks fire")]
public readonly bool High = false;
public readonly bool Shadow = false;
public readonly WAngle Angle = WAngle.Zero;
[Desc("Arc in WAngles, two values indicate variable arc.")]
public readonly WAngle[] Angle = { WAngle.Zero };
public readonly int TrailInterval = 2;
public readonly int TrailDelay = 1;
public readonly int ContrailLength = 0;
@@ -46,6 +47,8 @@ namespace OpenRA.Mods.RA.Effects
{
readonly BulletInfo info;
readonly ProjectileArgs args;
[Sync] readonly WAngle angle;
[Sync] readonly WRange speed;
ContrailRenderable trail;
Animation anim;
@@ -63,6 +66,17 @@ namespace OpenRA.Mods.RA.Effects
this.args = args;
this.pos = args.Source;
if (info.Angle.Length > 1 && info.Speed.Length > 1)
{
angle = new WAngle(args.SourceActor.World.SharedRandom.Next(info.Angle[0].Angle, info.Angle[1].Angle));
speed = new WRange(args.SourceActor.World.SharedRandom.Next(info.Speed[0].Range, info.Speed[1].Range));
}
else
{
angle = info.Angle[0];
speed = info.Speed[0];
}
target = args.PassiveTarget;
if (info.Inaccuracy.Range > 0)
{
@@ -71,7 +85,7 @@ namespace OpenRA.Mods.RA.Effects
}
facing = Traits.Util.GetFacing(target - pos, 0);
length = Math.Max((target - pos).Length / info.Speed.Range, 1);
length = Math.Max((target - pos).Length / speed.Range, 1);
if (info.Image != null)
{
@@ -91,7 +105,7 @@ namespace OpenRA.Mods.RA.Effects
int GetEffectiveFacing()
{
var at = (float)ticks / (length - 1);
var attitude = info.Angle.Tan() * (1 - 2 * at) / (4 * 1024);
var attitude = angle.Tan() * (1 - 2 * at) / (4 * 1024);
var u = (facing % 128) / 128f;
var scale = 512 * u * (1 - u);
@@ -106,11 +120,11 @@ namespace OpenRA.Mods.RA.Effects
if (anim != null)
anim.Tick();
pos = WPos.LerpQuadratic(args.Source, target, info.Angle, ticks, length);
pos = WPos.LerpQuadratic(args.Source, target, angle, ticks, length);
if (info.Trail != null && --smokeTicks < 0)
{
var delayedPos = WPos.LerpQuadratic(args.Source, target, info.Angle, ticks - info.TrailDelay, length);
var delayedPos = WPos.LerpQuadratic(args.Source, target, angle, ticks - info.TrailDelay, length);
world.AddFrameEndTask(w => w.Add(new Smoke(w, delayedPos, info.Trail)));
smokeTicks = info.TrailInterval;
}