Closes #4463. Added Shrapnel, as well as variable velocity and arc for bullets
This commit is contained in:
@@ -76,6 +76,7 @@
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<Reference Include="System.Drawing" />
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<Reference Include="System.Drawing" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="ThrowsShrapnel.cs" />
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<Compile Include="Widgets\Logic\D2kInstallFromCDLogic.cs" />
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<Compile Include="Widgets\Logic\D2kInstallFromCDLogic.cs" />
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<Compile Include="Render\WithCrumbleOverlay.cs" />
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<Compile Include="Render\WithCrumbleOverlay.cs" />
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<Compile Include="PaletteFromR8.cs" />
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<Compile Include="PaletteFromR8.cs" />
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@@ -120,7 +121,5 @@ cd "$(SolutionDir)"</PostBuildEvent>
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<Install>true</Install>
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<Install>true</Install>
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</BootstrapperPackage>
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</BootstrapperPackage>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup />
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<Folder Include="Render\" />
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</ItemGroup>
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</Project>
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</Project>
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79
OpenRA.Mods.D2k/ThrowsShrapnel.cs
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79
OpenRA.Mods.D2k/ThrowsShrapnel.cs
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@@ -0,0 +1,79 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.GameRules;
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using OpenRA.FileFormats;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k
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{
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public class ThrowsShrapnelInfo : ITraitInfo
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{
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[WeaponReference]
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public string[] Weapons = { };
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public int[] Pieces = { 3, 10 };
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public WRange[] Range = { WRange.FromCells(2), WRange.FromCells(5) };
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public object Create(ActorInitializer actor) { return new ThrowsShrapnel(this); }
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}
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class ThrowsShrapnel : INotifyKilled
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{
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readonly ThrowsShrapnelInfo info;
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public ThrowsShrapnel(ThrowsShrapnelInfo info)
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{
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this.info = info;
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}
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public void Killed(Actor self, AttackInfo attack)
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{
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foreach (var name in info.Weapons)
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{
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var wep = Rules.Weapons[name];
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var pieces = self.World.SharedRandom.Next(info.Pieces[0], info.Pieces[1]);
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var range = self.World.SharedRandom.Next(info.Range[0].Range, info.Range[1].Range);
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for (var i = 0; pieces > i; i++)
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{
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var rotation = WRot.FromFacing(self.World.SharedRandom.Next(1024));
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var args = new ProjectileArgs
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{
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Weapon = wep,
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Facing = self.World.SharedRandom.Next(-1,255),
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FirepowerModifier = self.TraitsImplementing<IFirepowerModifier>()
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.Select(a => a.GetFirepowerModifier())
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.Product(),
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Source = self.CenterPosition,
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SourceActor = self,
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PassiveTarget = self.CenterPosition + new WVec(range, 0, 0).Rotate(rotation)
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};
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self.World.AddFrameEndTask(x =>
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{
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if (args.Weapon.Projectile != null)
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{
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var projectile = args.Weapon.Projectile.Create(args);
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if (projectile != null)
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self.World.Add(projectile);
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if (args.Weapon.Report != null && args.Weapon.Report.Any())
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Sound.Play(args.Weapon.Report.Random(self.World.SharedRandom), self.CenterPosition);
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}
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});
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}
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}
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}
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}
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}
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* as published by the Free Software Foundation. For more information,
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@@ -22,8 +22,8 @@ namespace OpenRA.Mods.RA.Effects
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{
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{
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public class BulletInfo : IProjectileInfo
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public class BulletInfo : IProjectileInfo
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{
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{
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[Desc("Projectile speed in WRange / tick")]
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[Desc("Projectile speed in WRange / tick, two values indicate variable velocity")]
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public readonly WRange Speed = new WRange(17);
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public readonly WRange[] Speed = { new WRange(17) };
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public readonly string Trail = null;
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public readonly string Trail = null;
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[Desc("Maximum offset at the maximum range")]
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[Desc("Maximum offset at the maximum range")]
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public readonly WRange Inaccuracy = WRange.Zero;
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public readonly WRange Inaccuracy = WRange.Zero;
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@@ -31,7 +31,8 @@ namespace OpenRA.Mods.RA.Effects
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[Desc("Check for whether an actor with Wall: trait blocks fire")]
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[Desc("Check for whether an actor with Wall: trait blocks fire")]
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public readonly bool High = false;
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public readonly bool High = false;
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public readonly bool Shadow = false;
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public readonly bool Shadow = false;
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public readonly WAngle Angle = WAngle.Zero;
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[Desc("Arc in WAngles, two values indicate variable arc.")]
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public readonly WAngle[] Angle = { WAngle.Zero };
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public readonly int TrailInterval = 2;
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public readonly int TrailInterval = 2;
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public readonly int TrailDelay = 1;
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public readonly int TrailDelay = 1;
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public readonly int ContrailLength = 0;
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public readonly int ContrailLength = 0;
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@@ -46,6 +47,8 @@ namespace OpenRA.Mods.RA.Effects
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{
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{
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readonly BulletInfo info;
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readonly BulletInfo info;
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readonly ProjectileArgs args;
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readonly ProjectileArgs args;
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[Sync] readonly WAngle angle;
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[Sync] readonly WRange speed;
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ContrailRenderable trail;
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ContrailRenderable trail;
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Animation anim;
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Animation anim;
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@@ -63,6 +66,17 @@ namespace OpenRA.Mods.RA.Effects
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this.args = args;
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this.args = args;
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this.pos = args.Source;
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this.pos = args.Source;
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if (info.Angle.Length > 1 && info.Speed.Length > 1)
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{
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angle = new WAngle(args.SourceActor.World.SharedRandom.Next(info.Angle[0].Angle, info.Angle[1].Angle));
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speed = new WRange(args.SourceActor.World.SharedRandom.Next(info.Speed[0].Range, info.Speed[1].Range));
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}
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else
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{
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angle = info.Angle[0];
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speed = info.Speed[0];
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}
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target = args.PassiveTarget;
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target = args.PassiveTarget;
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if (info.Inaccuracy.Range > 0)
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if (info.Inaccuracy.Range > 0)
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{
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{
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@@ -71,7 +85,7 @@ namespace OpenRA.Mods.RA.Effects
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}
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}
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facing = Traits.Util.GetFacing(target - pos, 0);
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facing = Traits.Util.GetFacing(target - pos, 0);
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length = Math.Max((target - pos).Length / info.Speed.Range, 1);
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length = Math.Max((target - pos).Length / speed.Range, 1);
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if (info.Image != null)
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if (info.Image != null)
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{
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{
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@@ -91,7 +105,7 @@ namespace OpenRA.Mods.RA.Effects
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int GetEffectiveFacing()
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int GetEffectiveFacing()
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{
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{
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var at = (float)ticks / (length - 1);
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var at = (float)ticks / (length - 1);
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var attitude = info.Angle.Tan() * (1 - 2 * at) / (4 * 1024);
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var attitude = angle.Tan() * (1 - 2 * at) / (4 * 1024);
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var u = (facing % 128) / 128f;
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var u = (facing % 128) / 128f;
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var scale = 512 * u * (1 - u);
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var scale = 512 * u * (1 - u);
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@@ -106,11 +120,11 @@ namespace OpenRA.Mods.RA.Effects
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if (anim != null)
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if (anim != null)
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anim.Tick();
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anim.Tick();
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pos = WPos.LerpQuadratic(args.Source, target, info.Angle, ticks, length);
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pos = WPos.LerpQuadratic(args.Source, target, angle, ticks, length);
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if (info.Trail != null && --smokeTicks < 0)
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if (info.Trail != null && --smokeTicks < 0)
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{
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{
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var delayedPos = WPos.LerpQuadratic(args.Source, target, info.Angle, ticks - info.TrailDelay, length);
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var delayedPos = WPos.LerpQuadratic(args.Source, target, angle, ticks - info.TrailDelay, length);
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world.AddFrameEndTask(w => w.Add(new Smoke(w, delayedPos, info.Trail)));
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world.AddFrameEndTask(w => w.Add(new Smoke(w, delayedPos, info.Trail)));
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smokeTicks = info.TrailInterval;
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smokeTicks = info.TrailInterval;
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}
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}
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@@ -266,3 +266,7 @@
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LuaScriptEvents:
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LuaScriptEvents:
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Demolishable:
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Demolishable:
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DamagedWithoutFoundation:
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DamagedWithoutFoundation:
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ThrowsShrapnel:
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Weapons: shrapnel
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Pieces: 3, 7
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Range: 2c0, 5c0
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@@ -428,6 +428,10 @@ CONCRETEB:
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Sellable:
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Sellable:
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Guardable:
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Guardable:
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BodyOrientation:
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BodyOrientation:
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ThrowsShrapnel:
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Weapons: shrapnel
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Pieces: 3, 7
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Range: 2c0, 5c0
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WALL:
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WALL:
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Inherits: ^WALL
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Inherits: ^WALL
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@@ -625,3 +625,26 @@ Weathering:
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ROF: 100
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ROF: 100
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Warhead:
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Warhead:
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Damage: 5
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Damage: 5
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Shrapnel:
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ROF: 60
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Range: 4c0
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Report:
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Projectile: Bullet
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Speed: 50, 125
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High: true
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Angle: 91, 264
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Inaccuracy: 416
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Image: bombs
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Warhead:
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Spread: 192
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Versus:
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None: 50%
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Wood: 100%
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Light: 25%
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Heavy: 5%
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Explosion: med_explosion
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InfDeath: 3
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SmudgeType: SandCrater
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Damage: 60
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ImpactSound: EXPLLG5.WAV
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