make ornithocopter flap (broken)

needs frame resorting similiar to the infantry
This commit is contained in:
Matthias Mailänder
2012-06-23 14:20:34 +02:00
parent b109436cc3
commit e70e778775
2 changed files with 2 additions and 3 deletions

View File

@@ -12,8 +12,7 @@
# add game logic for concrete plates (use terrain overlay from bridges/ressources) # add game logic for concrete plates (use terrain overlay from bridges/ressources)
# allow placing turrets on walls # allow placing turrets on walls
# RenderBuildingTurreted does not support separate turret sequence # RenderBuildingTurreted does not support separate turret sequence
# ornithocopter should flap (might need new RenderOrni code for proper animation) # R8 converter needs infantry/ornithocopter frame resorter
# R8 converter needs infantry frame resorter
# add grenade thrower # add grenade thrower
# make sandworm behave like a moving anti-vehicle mine # make sandworm behave like a moving anti-vehicle mine
# add neutral buildings: emperor palace, fremen siech, smugglers factory # add neutral buildings: emperor palace, fremen siech, smugglers factory
@@ -26,7 +25,6 @@
# rework chrome UI, dialoges, tabs # rework chrome UI, dialoges, tabs
# add sonic tank weapon (currently uses tesla) # add sonic tank weapon (currently uses tesla)
# make deviator change the allegiance of ememy units (currently shoots rockets) # make deviator change the allegiance of ememy units (currently shoots rockets)
# allow frigate to deliver 5 units at once to starport
# starport prices should vary # starport prices should vary
# fix shroud, currently falls back to 24x24 shadow from RA (Dune's 32x32 tiles differ completely from RA/CnC) # fix shroud, currently falls back to 24x24 shadow from RA (Dune's 32x32 tiles differ completely from RA/CnC)
# black spots on buildings should be fading team colors # black spots on buildings should be fading team colors

View File

@@ -44,6 +44,7 @@ orni:
idle: idle:
Start: 0 Start: 0
Facings: 32 Facings: 32
Length: 3
trike: trike:
idle: idle: