Require explicit implementation of INotifyObjectivesUpdated
This commit is contained in:
committed by
Paul Chote
parent
d10d48c25f
commit
e71a31925f
@@ -175,7 +175,7 @@ namespace OpenRA.Mods.Common.Scripting
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OnProducedInternal(self, other);
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}
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public void OnPlayerWon(Player player)
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void INotifyObjectivesUpdated.OnPlayerWon(Player player)
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{
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if (world.Disposing)
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return;
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@@ -195,7 +195,7 @@ namespace OpenRA.Mods.Common.Scripting
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}
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}
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public void OnPlayerLost(Player player)
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void INotifyObjectivesUpdated.OnPlayerLost(Player player)
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{
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if (world.Disposing)
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return;
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@@ -215,7 +215,7 @@ namespace OpenRA.Mods.Common.Scripting
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}
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}
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public void OnObjectiveAdded(Player player, int id)
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void INotifyObjectivesUpdated.OnObjectiveAdded(Player player, int id)
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{
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if (world.Disposing)
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return;
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@@ -236,7 +236,7 @@ namespace OpenRA.Mods.Common.Scripting
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}
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}
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public void OnObjectiveCompleted(Player player, int id)
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void INotifyObjectivesUpdated.OnObjectiveCompleted(Player player, int id)
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{
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if (world.Disposing)
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return;
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@@ -257,7 +257,7 @@ namespace OpenRA.Mods.Common.Scripting
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}
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}
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public void OnObjectiveFailed(Player player, int id)
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void INotifyObjectivesUpdated.OnObjectiveFailed(Player player, int id)
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{
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if (world.Disposing)
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return;
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@@ -68,7 +68,7 @@ namespace OpenRA.Mods.Common.Traits
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mo.MarkCompleted(self.Owner, objectiveID);
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}
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public void OnPlayerLost(Player player)
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void INotifyObjectivesUpdated.OnPlayerLost(Player player)
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{
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foreach (var a in player.World.ActorsWithTrait<INotifyOwnerLost>().Where(a => a.Actor.Owner == player))
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a.Trait.OnOwnerLost(a.Actor);
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@@ -84,7 +84,7 @@ namespace OpenRA.Mods.Common.Traits
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});
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}
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public void OnPlayerWon(Player player)
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void INotifyObjectivesUpdated.OnPlayerWon(Player player)
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{
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if (info.SuppressNotifications)
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return;
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@@ -97,8 +97,8 @@ namespace OpenRA.Mods.Common.Traits
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});
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}
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public void OnObjectiveAdded(Player player, int id) { }
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public void OnObjectiveCompleted(Player player, int id) { }
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public void OnObjectiveFailed(Player player, int id) { }
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void INotifyObjectivesUpdated.OnObjectiveAdded(Player player, int id) { }
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void INotifyObjectivesUpdated.OnObjectiveCompleted(Player player, int id) { }
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void INotifyObjectivesUpdated.OnObjectiveFailed(Player player, int id) { }
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}
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}
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@@ -168,7 +168,7 @@ namespace OpenRA.Mods.Common.Traits
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});
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}
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public void OnPlayerWon(Player player)
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void INotifyObjectivesUpdated.OnPlayerWon(Player player)
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{
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var players = player.World.Players.Where(p => !p.NonCombatant);
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var enemies = players.Where(p => !p.IsAlliedWith(player));
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@@ -204,7 +204,7 @@ namespace OpenRA.Mods.Common.Traits
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CheckIfGameIsOver(player);
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}
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public void OnPlayerLost(Player player)
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void INotifyObjectivesUpdated.OnPlayerLost(Player player)
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{
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var players = player.World.Players.Where(p => !p.NonCombatant);
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var enemies = players.Where(p => !p.IsAlliedWith(player));
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@@ -259,9 +259,9 @@ namespace OpenRA.Mods.Common.Traits
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public event Action<Player, bool> ObjectiveAdded = (player, inhibitAnnouncement) => { player.HasObjectives = true; };
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public void OnObjectiveAdded(Player player, int id) { }
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public void OnObjectiveCompleted(Player player, int id) { }
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public void OnObjectiveFailed(Player player, int id) { }
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void INotifyObjectivesUpdated.OnObjectiveAdded(Player player, int id) { }
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void INotifyObjectivesUpdated.OnObjectiveCompleted(Player player, int id) { }
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void INotifyObjectivesUpdated.OnObjectiveFailed(Player player, int id) { }
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public void ResolveOrder(Actor self, Order order)
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{
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@@ -107,7 +107,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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public void OnPlayerLost(Player player)
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void INotifyObjectivesUpdated.OnPlayerLost(Player player)
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{
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foreach (var a in player.World.ActorsWithTrait<INotifyOwnerLost>().Where(a => a.Actor.Owner == player))
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a.Trait.OnOwnerLost(a.Actor);
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@@ -123,7 +123,7 @@ namespace OpenRA.Mods.Common.Traits
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});
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}
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public void OnPlayerWon(Player player)
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void INotifyObjectivesUpdated.OnPlayerWon(Player player)
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{
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if (info.SuppressNotifications)
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return;
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@@ -136,8 +136,8 @@ namespace OpenRA.Mods.Common.Traits
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});
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}
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public void OnObjectiveAdded(Player player, int id) { }
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public void OnObjectiveCompleted(Player player, int id) { }
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public void OnObjectiveFailed(Player player, int id) { }
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void INotifyObjectivesUpdated.OnObjectiveAdded(Player player, int id) { }
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void INotifyObjectivesUpdated.OnObjectiveCompleted(Player player, int id) { }
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void INotifyObjectivesUpdated.OnObjectiveFailed(Player player, int id) { }
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}
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}
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@@ -425,6 +425,7 @@ namespace OpenRA.Mods.Common.Traits
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int ExitDelay { get; }
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}
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[RequireExplicitImplementation]
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public interface INotifyObjectivesUpdated
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{
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void OnPlayerWon(Player winner);
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