Require explicit implementation of INotifyObjectivesUpdated

This commit is contained in:
Oliver Brakmann
2018-11-01 21:48:35 +01:00
committed by Paul Chote
parent d10d48c25f
commit e71a31925f
5 changed files with 21 additions and 20 deletions

View File

@@ -175,7 +175,7 @@ namespace OpenRA.Mods.Common.Scripting
OnProducedInternal(self, other);
}
public void OnPlayerWon(Player player)
void INotifyObjectivesUpdated.OnPlayerWon(Player player)
{
if (world.Disposing)
return;
@@ -195,7 +195,7 @@ namespace OpenRA.Mods.Common.Scripting
}
}
public void OnPlayerLost(Player player)
void INotifyObjectivesUpdated.OnPlayerLost(Player player)
{
if (world.Disposing)
return;
@@ -215,7 +215,7 @@ namespace OpenRA.Mods.Common.Scripting
}
}
public void OnObjectiveAdded(Player player, int id)
void INotifyObjectivesUpdated.OnObjectiveAdded(Player player, int id)
{
if (world.Disposing)
return;
@@ -236,7 +236,7 @@ namespace OpenRA.Mods.Common.Scripting
}
}
public void OnObjectiveCompleted(Player player, int id)
void INotifyObjectivesUpdated.OnObjectiveCompleted(Player player, int id)
{
if (world.Disposing)
return;
@@ -257,7 +257,7 @@ namespace OpenRA.Mods.Common.Scripting
}
}
public void OnObjectiveFailed(Player player, int id)
void INotifyObjectivesUpdated.OnObjectiveFailed(Player player, int id)
{
if (world.Disposing)
return;