Require explicit implementation of INotifyObjectivesUpdated

This commit is contained in:
Oliver Brakmann
2018-11-01 21:48:35 +01:00
committed by Paul Chote
parent d10d48c25f
commit e71a31925f
5 changed files with 21 additions and 20 deletions

View File

@@ -168,7 +168,7 @@ namespace OpenRA.Mods.Common.Traits
});
}
public void OnPlayerWon(Player player)
void INotifyObjectivesUpdated.OnPlayerWon(Player player)
{
var players = player.World.Players.Where(p => !p.NonCombatant);
var enemies = players.Where(p => !p.IsAlliedWith(player));
@@ -204,7 +204,7 @@ namespace OpenRA.Mods.Common.Traits
CheckIfGameIsOver(player);
}
public void OnPlayerLost(Player player)
void INotifyObjectivesUpdated.OnPlayerLost(Player player)
{
var players = player.World.Players.Where(p => !p.NonCombatant);
var enemies = players.Where(p => !p.IsAlliedWith(player));
@@ -259,9 +259,9 @@ namespace OpenRA.Mods.Common.Traits
public event Action<Player, bool> ObjectiveAdded = (player, inhibitAnnouncement) => { player.HasObjectives = true; };
public void OnObjectiveAdded(Player player, int id) { }
public void OnObjectiveCompleted(Player player, int id) { }
public void OnObjectiveFailed(Player player, int id) { }
void INotifyObjectivesUpdated.OnObjectiveAdded(Player player, int id) { }
void INotifyObjectivesUpdated.OnObjectiveCompleted(Player player, int id) { }
void INotifyObjectivesUpdated.OnObjectiveFailed(Player player, int id) { }
public void ResolveOrder(Actor self, Order order)
{