Require explicit implementation of INotifyObjectivesUpdated
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committed by
Paul Chote
parent
d10d48c25f
commit
e71a31925f
@@ -168,7 +168,7 @@ namespace OpenRA.Mods.Common.Traits
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});
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}
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public void OnPlayerWon(Player player)
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void INotifyObjectivesUpdated.OnPlayerWon(Player player)
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{
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var players = player.World.Players.Where(p => !p.NonCombatant);
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var enemies = players.Where(p => !p.IsAlliedWith(player));
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@@ -204,7 +204,7 @@ namespace OpenRA.Mods.Common.Traits
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CheckIfGameIsOver(player);
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}
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public void OnPlayerLost(Player player)
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void INotifyObjectivesUpdated.OnPlayerLost(Player player)
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{
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var players = player.World.Players.Where(p => !p.NonCombatant);
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var enemies = players.Where(p => !p.IsAlliedWith(player));
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@@ -259,9 +259,9 @@ namespace OpenRA.Mods.Common.Traits
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public event Action<Player, bool> ObjectiveAdded = (player, inhibitAnnouncement) => { player.HasObjectives = true; };
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public void OnObjectiveAdded(Player player, int id) { }
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public void OnObjectiveCompleted(Player player, int id) { }
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public void OnObjectiveFailed(Player player, int id) { }
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void INotifyObjectivesUpdated.OnObjectiveAdded(Player player, int id) { }
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void INotifyObjectivesUpdated.OnObjectiveCompleted(Player player, int id) { }
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void INotifyObjectivesUpdated.OnObjectiveFailed(Player player, int id) { }
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public void ResolveOrder(Actor self, Order order)
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{
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