Use correct crushing behavior

This commit is contained in:
teees
2016-01-26 13:30:58 +01:00
parent 2f2d7e1083
commit e721bb9602
4 changed files with 12 additions and 7 deletions

View File

@@ -56,7 +56,7 @@ TRUCKB:
Inherits: ^TRUCK
ICBM:
Inherits: ^CivilianVoxelVehicle
Inherits: ^CivilianVoxelCrusher
Valued:
Cost: 1400
Tooltip:
@@ -79,7 +79,7 @@ ICBM:
Voice: Move
BUS:
Inherits: ^CivilianVoxelVehicle
Inherits: ^CivilianVoxelCrusher
Valued:
Cost: 800
Tooltip:

View File

@@ -450,6 +450,11 @@
Inherits: ^VoxelVehicle
-MustBeDestroyed:
^CivilianVoxelCrusher:
Inherits: ^CivilianVoxelVehicle
Mobile:
Crushes: wall, crate, infantry
^Aircraft:
Inherits@1: ^GainsExperience
Inherits@2: ^ExistsInWorld
@@ -694,6 +699,7 @@
Mobile:
TerrainSpeeds:
Rail: 100
Crushes: wall, crate, infantry
ROT: 5
Voice: Move
Speed: 113

View File

@@ -1,5 +1,5 @@
APC:
Inherits: ^VoxelVehicle
Inherits: ^VoxelTank
Valued:
Cost: 600
Tooltip:
@@ -87,7 +87,7 @@ HVR:
MovingInterval: 6
SMECH:
Inherits: ^Tank
Inherits: ^Vehicle
Valued:
Cost: 500
Tooltip:

View File

@@ -1,5 +1,5 @@
MCV:
Inherits: ^VoxelVehicle
Inherits: ^VoxelTank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 110
@@ -17,7 +17,6 @@ MCV:
Type: Light
Mobile:
Speed: 85
Crushes: wall, crate, infantry
RevealsShroud:
Range: 4c0
MustBeDestroyed:
@@ -100,7 +99,7 @@ HARV:
nod: harv.nod
LPST:
Inherits: ^VoxelVehicle
Inherits: ^VoxelTank
-AppearsOnRadar:
-GainsExperience:
Buildable: