Use correct crushing behavior
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@@ -56,7 +56,7 @@ TRUCKB:
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Inherits: ^TRUCK
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ICBM:
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Inherits: ^CivilianVoxelVehicle
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Inherits: ^CivilianVoxelCrusher
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Valued:
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Cost: 1400
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Tooltip:
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@@ -79,7 +79,7 @@ ICBM:
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Voice: Move
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BUS:
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Inherits: ^CivilianVoxelVehicle
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Inherits: ^CivilianVoxelCrusher
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Valued:
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Cost: 800
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Tooltip:
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@@ -450,6 +450,11 @@
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Inherits: ^VoxelVehicle
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-MustBeDestroyed:
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^CivilianVoxelCrusher:
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Inherits: ^CivilianVoxelVehicle
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Mobile:
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Crushes: wall, crate, infantry
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^Aircraft:
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Inherits@1: ^GainsExperience
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Inherits@2: ^ExistsInWorld
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@@ -694,6 +699,7 @@
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Mobile:
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TerrainSpeeds:
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Rail: 100
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Crushes: wall, crate, infantry
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ROT: 5
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Voice: Move
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Speed: 113
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@@ -1,5 +1,5 @@
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APC:
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Inherits: ^VoxelVehicle
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Inherits: ^VoxelTank
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Valued:
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Cost: 600
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Tooltip:
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@@ -87,7 +87,7 @@ HVR:
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MovingInterval: 6
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SMECH:
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Inherits: ^Tank
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Inherits: ^Vehicle
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Valued:
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Cost: 500
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Tooltip:
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@@ -1,5 +1,5 @@
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MCV:
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Inherits: ^VoxelVehicle
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Inherits: ^VoxelTank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 110
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@@ -17,7 +17,6 @@ MCV:
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Type: Light
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Mobile:
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Speed: 85
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Crushes: wall, crate, infantry
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RevealsShroud:
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Range: 4c0
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MustBeDestroyed:
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@@ -100,7 +99,7 @@ HARV:
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nod: harv.nod
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LPST:
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Inherits: ^VoxelVehicle
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Inherits: ^VoxelTank
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-AppearsOnRadar:
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-GainsExperience:
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Buildable:
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