Render editor actor previews as part of the world.
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170
OpenRA.Mods.Common/Traits/World/EditorCursorLayer.cs
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170
OpenRA.Mods.Common/Traits/World/EditorCursorLayer.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public enum EditorCursorType { None, Actor }
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[Desc("Required for the map editor to work. Attach this to the world actor.")]
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public class EditorCursorLayerInfo : ITraitInfo, Requires<EditorActorLayerInfo>
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{
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public readonly int PreviewFacing = 96;
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public object Create(ActorInitializer init) { return new EditorCursorLayer(init.Self, this); }
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}
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public class EditorCursorLayer : ITickRender, IRenderAboveShroud, IRenderAnnotations
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{
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readonly EditorCursorLayerInfo info;
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readonly EditorActorLayer editorLayer;
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readonly World world;
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public int CurrentToken { get; private set; }
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public EditorCursorType Type { get; private set; }
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public EditorActorPreview Actor { get; private set; }
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CPos actorLocation;
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SubCell actorSubCell;
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WVec actorCenterOffset;
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bool actorSharesCell;
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public EditorCursorLayer(Actor self, EditorCursorLayerInfo info)
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{
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this.info = info;
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world = self.World;
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editorLayer = self.Trait<EditorActorLayer>();
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Type = EditorCursorType.None;
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}
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void ITickRender.TickRender(WorldRenderer wr, Actor self)
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{
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if (wr.World.Type != WorldType.Editor)
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return;
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if (Actor != null)
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{
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// Offset mouse position by the center offset (in world pixels)
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var worldPx = wr.Viewport.ViewToWorldPx(Viewport.LastMousePos) - wr.ScreenPxOffset(actorCenterOffset);
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var cell = wr.Viewport.ViewToWorld(wr.Viewport.WorldToViewPx(worldPx));
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var subCell = actorSharesCell ? editorLayer.FreeSubCellAt(cell) : SubCell.Invalid;
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var updated = false;
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if (actorLocation != cell)
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{
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actorLocation = cell;
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Actor.Actor.InitDict.Remove(Actor.Actor.InitDict.Get<LocationInit>());
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Actor.Actor.InitDict.Add(new LocationInit(cell));
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updated = true;
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}
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if (actorSubCell != subCell)
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{
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actorSubCell = subCell;
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var subcellInit = Actor.Actor.InitDict.GetOrDefault<SubCellInit>();
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if (subcellInit != null)
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{
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Actor.Actor.InitDict.Remove(subcellInit);
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updated = true;
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}
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var subcell = world.Map.Tiles.Contains(cell) ? editorLayer.FreeSubCellAt(cell) : SubCell.Invalid;
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if (subcell != SubCell.Invalid)
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{
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Actor.Actor.InitDict.Add(new SubCellInit(subcell));
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updated = true;
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}
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}
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if (updated)
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Actor = new EditorActorPreview(wr, null, Actor.Actor, Actor.Owner);
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}
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}
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static readonly IEnumerable<IRenderable> NoRenderables = Enumerable.Empty<IRenderable>();
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IEnumerable<IRenderable> IRenderAboveShroud.RenderAboveShroud(Actor self, WorldRenderer wr)
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{
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if (wr.World.Type != WorldType.Editor)
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return NoRenderables;
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if (Type == EditorCursorType.Actor)
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return Actor.Render().OrderBy(WorldRenderer.RenderableScreenZPositionComparisonKey);
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return NoRenderables;
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}
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bool IRenderAboveShroud.SpatiallyPartitionable { get { return false; } }
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public IEnumerable<IRenderable> RenderAnnotations(Actor self, WorldRenderer wr)
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{
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if (wr.World.Type != WorldType.Editor)
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return NoRenderables;
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return Actor != null ? Actor.RenderAnnotations() : NoRenderables;
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}
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bool IRenderAnnotations.SpatiallyPartitionable { get { return false; } }
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public int SetActor(WorldRenderer wr, ActorInfo actor, PlayerReference owner)
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{
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var ios = actor.TraitInfoOrDefault<IOccupySpaceInfo>();
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var buildingInfo = ios as BuildingInfo;
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actorCenterOffset = buildingInfo != null ? buildingInfo.CenterOffset(world) : WVec.Zero;
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actorSharesCell = ios != null && ios.SharesCell;
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actorSubCell = SubCell.Invalid;
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// Enforce first entry of ValidOwnerNames as owner if the actor has RequiresSpecificOwners
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var ownerName = owner.Name;
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var specificOwnerInfo = actor.TraitInfoOrDefault<RequiresSpecificOwnersInfo>();
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if (specificOwnerInfo != null && !specificOwnerInfo.ValidOwnerNames.Contains(ownerName))
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ownerName = specificOwnerInfo.ValidOwnerNames.First();
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var reference = new ActorReference(actor.Name);
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reference.InitDict.Add(new OwnerInit(ownerName));
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reference.InitDict.Add(new FactionInit(owner.Faction));
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var worldPx = wr.Viewport.ViewToWorldPx(Viewport.LastMousePos) - wr.ScreenPxOffset(actorCenterOffset);
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var cell = wr.Viewport.ViewToWorld(wr.Viewport.WorldToViewPx(worldPx));
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reference.InitDict.Add(new LocationInit(cell));
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if (ios != null && ios.SharesCell)
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{
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actorSubCell = editorLayer.FreeSubCellAt(cell);
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if (actorSubCell != SubCell.Invalid)
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reference.InitDict.Add(new SubCellInit(actorSubCell));
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}
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if (actor.HasTraitInfo<IFacingInfo>())
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reference.InitDict.Add(new FacingInit(info.PreviewFacing));
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if (actor.HasTraitInfo<TurretedInfo>())
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reference.InitDict.Add(new TurretFacingInit(info.PreviewFacing));
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Type = EditorCursorType.Actor;
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Actor = new EditorActorPreview(wr, null, reference, owner);
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return ++CurrentToken;
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}
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public void Clear(int token)
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{
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if (token != CurrentToken)
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return;
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Type = EditorCursorType.None;
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Actor = null;
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}
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}
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}
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