Render editor actor previews as part of the world.
This commit is contained in:
@@ -71,5 +71,14 @@ namespace OpenRA
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// for initialization syntax
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public void Add(object o) { InitDict.Add(o); }
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public IEnumerator GetEnumerator() { return InitDict.GetEnumerator(); }
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public ActorReference Clone()
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{
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var clone = new ActorReference(Type);
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foreach (var init in InitDict)
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clone.InitDict.Add(init);
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return clone;
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}
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}
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}
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@@ -12,70 +12,27 @@
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Widgets
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{
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public sealed class EditorActorBrush : IEditorBrush
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{
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public readonly ActorInfo Actor;
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readonly WorldRenderer worldRenderer;
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readonly World world;
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readonly EditorActorLayer editorLayer;
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readonly EditorCursorLayer editorCursor;
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readonly EditorActionManager editorActionManager;
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readonly EditorViewportControllerWidget editorWidget;
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readonly ActorPreviewWidget preview;
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readonly WVec centerOffset;
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readonly PlayerReference owner;
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readonly CVec[] footprint;
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int facing = 96;
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readonly int cursorToken;
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public EditorActorBrush(EditorViewportControllerWidget editorWidget, ActorInfo actor, PlayerReference owner, WorldRenderer wr)
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{
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this.editorWidget = editorWidget;
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worldRenderer = wr;
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world = wr.World;
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editorLayer = world.WorldActor.Trait<EditorActorLayer>();
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editorCursor = world.WorldActor.Trait<EditorCursorLayer>();
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editorActionManager = world.WorldActor.Trait<EditorActionManager>();
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Actor = actor;
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this.owner = owner;
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var ownerName = owner.Name;
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preview = editorWidget.Get<ActorPreviewWidget>("DRAG_ACTOR_PREVIEW");
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preview.GetScale = () => worldRenderer.Viewport.Zoom;
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preview.IsVisible = () => editorWidget.CurrentBrush == this;
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var buildingInfo = actor.TraitInfoOrDefault<BuildingInfo>();
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if (buildingInfo != null)
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centerOffset = buildingInfo.CenterOffset(world);
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// Enforce first entry of ValidOwnerNames as owner if the actor has RequiresSpecificOwners
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var specificOwnerInfo = actor.TraitInfoOrDefault<RequiresSpecificOwnersInfo>();
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if (specificOwnerInfo != null && !specificOwnerInfo.ValidOwnerNames.Contains(ownerName))
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ownerName = specificOwnerInfo.ValidOwnerNames.First();
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var td = new TypeDictionary();
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td.Add(new FacingInit(facing));
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td.Add(new TurretFacingInit(facing));
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td.Add(new OwnerInit(ownerName));
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td.Add(new FactionInit(owner.Faction));
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preview.SetPreview(actor, td);
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var ios = actor.TraitInfoOrDefault<IOccupySpaceInfo>();
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if (ios != null)
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footprint = ios.OccupiedCells(actor, CPos.Zero)
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.Select(c => c.Key - CPos.Zero)
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.ToArray();
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else
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footprint = new CVec[0];
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// The preview widget may be rendered by the higher-level code before it is ticked.
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// Force a manual tick to ensure the bounds are set correctly for this first draw.
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Tick();
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cursorToken = editorCursor.SetActor(wr, actor, owner);
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}
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public bool HandleMouseInput(MouseInput mi)
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@@ -95,38 +52,29 @@ namespace OpenRA.Mods.Common.Widgets
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return false;
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}
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var cell = worldRenderer.Viewport.ViewToWorld(mi.Location - worldRenderer.ScreenPxOffset(centerOffset));
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if (editorCursor.CurrentToken != cursorToken)
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return false;
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if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down)
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{
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// Check the actor is inside the map
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if (!footprint.All(c => world.Map.Tiles.Contains(cell + c)))
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var actor = editorCursor.Actor;
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if (!actor.Footprint.All(c => world.Map.Tiles.Contains(c.Key)))
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return true;
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// Enforce first entry of ValidOwnerNames as owner if the actor has RequiresSpecificOwners
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var action = new AddActorAction(editorLayer, Actor, cell, owner, facing);
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var action = new AddActorAction(editorLayer, actor.Actor);
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editorActionManager.Add(action);
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}
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return true;
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}
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public void Tick()
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public void Tick() { }
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public void Dispose()
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{
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var cell = worldRenderer.Viewport.ViewToWorld(Viewport.LastMousePos - worldRenderer.ScreenPxOffset(centerOffset));
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var pos = world.Map.CenterOfCell(cell) + centerOffset;
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var origin = worldRenderer.Viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(pos));
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var zoom = worldRenderer.Viewport.Zoom;
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var s = preview.IdealPreviewSize;
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var o = preview.PreviewOffset;
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preview.Bounds.X = origin.X - (int)(zoom * (o.X + s.X / 2));
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preview.Bounds.Y = origin.Y - (int)(zoom * (o.Y + s.Y / 2));
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preview.Bounds.Width = (int)(zoom * s.X);
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preview.Bounds.Height = (int)(zoom * s.Y);
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editorCursor.Clear(cursorToken);
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}
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public void Dispose() { }
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}
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class AddActorAction : IEditorAction
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@@ -134,20 +82,16 @@ namespace OpenRA.Mods.Common.Widgets
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public string Text { get; private set; }
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readonly EditorActorLayer editorLayer;
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readonly ActorInfo actor;
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readonly CPos cell;
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readonly PlayerReference owner;
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readonly int facing;
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readonly ActorReference actor;
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EditorActorPreview editorActorPreview;
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public AddActorAction(EditorActorLayer editorLayer, ActorInfo actor, CPos cell, PlayerReference owner, int facing)
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public AddActorAction(EditorActorLayer editorLayer, ActorReference actor)
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{
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this.editorLayer = editorLayer;
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this.actor = actor;
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this.cell = cell;
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this.owner = owner;
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this.facing = facing;
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// Take an immutable copy of the reference
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this.actor = actor.Clone();
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}
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public void Execute()
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@@ -157,34 +101,7 @@ namespace OpenRA.Mods.Common.Widgets
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public void Do()
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{
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var ownerName = owner.Name;
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var specificOwnerInfo = actor.TraitInfoOrDefault<RequiresSpecificOwnersInfo>();
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if (specificOwnerInfo != null && !specificOwnerInfo.ValidOwnerNames.Contains(ownerName))
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ownerName = specificOwnerInfo.ValidOwnerNames.First();
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var newActorReference = new ActorReference(actor.Name);
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newActorReference.Add(new OwnerInit(ownerName));
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newActorReference.Add(new LocationInit(cell));
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var ios = actor.TraitInfoOrDefault<IOccupySpaceInfo>();
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if (ios != null && ios.SharesCell)
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{
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var subcell = editorLayer.FreeSubCellAt(cell);
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if (subcell != SubCell.Invalid)
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newActorReference.Add(new SubCellInit(subcell));
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}
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var initDict = newActorReference.InitDict;
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if (actor.HasTraitInfo<IFacingInfo>())
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initDict.Add(new FacingInit(facing));
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if (actor.HasTraitInfo<TurretedInfo>())
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initDict.Add(new TurretFacingInit(facing));
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editorActorPreview = editorLayer.Add(newActorReference);
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editorActorPreview = editorLayer.Add(actor);
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Text = "Added {0} ({1})".F(editorActorPreview.Info.Name, editorActorPreview.ID);
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}
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170
OpenRA.Mods.Common/Traits/World/EditorCursorLayer.cs
Normal file
170
OpenRA.Mods.Common/Traits/World/EditorCursorLayer.cs
Normal file
@@ -0,0 +1,170 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public enum EditorCursorType { None, Actor }
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[Desc("Required for the map editor to work. Attach this to the world actor.")]
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public class EditorCursorLayerInfo : ITraitInfo, Requires<EditorActorLayerInfo>
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{
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public readonly int PreviewFacing = 96;
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public object Create(ActorInitializer init) { return new EditorCursorLayer(init.Self, this); }
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}
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public class EditorCursorLayer : ITickRender, IRenderAboveShroud, IRenderAnnotations
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{
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readonly EditorCursorLayerInfo info;
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readonly EditorActorLayer editorLayer;
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readonly World world;
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public int CurrentToken { get; private set; }
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public EditorCursorType Type { get; private set; }
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public EditorActorPreview Actor { get; private set; }
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CPos actorLocation;
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SubCell actorSubCell;
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WVec actorCenterOffset;
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bool actorSharesCell;
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public EditorCursorLayer(Actor self, EditorCursorLayerInfo info)
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{
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this.info = info;
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world = self.World;
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editorLayer = self.Trait<EditorActorLayer>();
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Type = EditorCursorType.None;
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}
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void ITickRender.TickRender(WorldRenderer wr, Actor self)
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{
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if (wr.World.Type != WorldType.Editor)
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return;
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if (Actor != null)
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{
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// Offset mouse position by the center offset (in world pixels)
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var worldPx = wr.Viewport.ViewToWorldPx(Viewport.LastMousePos) - wr.ScreenPxOffset(actorCenterOffset);
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var cell = wr.Viewport.ViewToWorld(wr.Viewport.WorldToViewPx(worldPx));
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var subCell = actorSharesCell ? editorLayer.FreeSubCellAt(cell) : SubCell.Invalid;
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var updated = false;
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if (actorLocation != cell)
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{
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actorLocation = cell;
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Actor.Actor.InitDict.Remove(Actor.Actor.InitDict.Get<LocationInit>());
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Actor.Actor.InitDict.Add(new LocationInit(cell));
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updated = true;
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}
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if (actorSubCell != subCell)
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{
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actorSubCell = subCell;
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var subcellInit = Actor.Actor.InitDict.GetOrDefault<SubCellInit>();
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if (subcellInit != null)
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{
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Actor.Actor.InitDict.Remove(subcellInit);
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updated = true;
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}
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var subcell = world.Map.Tiles.Contains(cell) ? editorLayer.FreeSubCellAt(cell) : SubCell.Invalid;
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if (subcell != SubCell.Invalid)
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{
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Actor.Actor.InitDict.Add(new SubCellInit(subcell));
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updated = true;
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}
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}
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if (updated)
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Actor = new EditorActorPreview(wr, null, Actor.Actor, Actor.Owner);
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}
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}
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static readonly IEnumerable<IRenderable> NoRenderables = Enumerable.Empty<IRenderable>();
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IEnumerable<IRenderable> IRenderAboveShroud.RenderAboveShroud(Actor self, WorldRenderer wr)
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{
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if (wr.World.Type != WorldType.Editor)
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return NoRenderables;
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if (Type == EditorCursorType.Actor)
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return Actor.Render().OrderBy(WorldRenderer.RenderableScreenZPositionComparisonKey);
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return NoRenderables;
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}
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bool IRenderAboveShroud.SpatiallyPartitionable { get { return false; } }
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public IEnumerable<IRenderable> RenderAnnotations(Actor self, WorldRenderer wr)
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{
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if (wr.World.Type != WorldType.Editor)
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return NoRenderables;
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return Actor != null ? Actor.RenderAnnotations() : NoRenderables;
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}
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bool IRenderAnnotations.SpatiallyPartitionable { get { return false; } }
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public int SetActor(WorldRenderer wr, ActorInfo actor, PlayerReference owner)
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{
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var ios = actor.TraitInfoOrDefault<IOccupySpaceInfo>();
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var buildingInfo = ios as BuildingInfo;
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actorCenterOffset = buildingInfo != null ? buildingInfo.CenterOffset(world) : WVec.Zero;
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actorSharesCell = ios != null && ios.SharesCell;
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actorSubCell = SubCell.Invalid;
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// Enforce first entry of ValidOwnerNames as owner if the actor has RequiresSpecificOwners
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var ownerName = owner.Name;
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var specificOwnerInfo = actor.TraitInfoOrDefault<RequiresSpecificOwnersInfo>();
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if (specificOwnerInfo != null && !specificOwnerInfo.ValidOwnerNames.Contains(ownerName))
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ownerName = specificOwnerInfo.ValidOwnerNames.First();
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var reference = new ActorReference(actor.Name);
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reference.InitDict.Add(new OwnerInit(ownerName));
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reference.InitDict.Add(new FactionInit(owner.Faction));
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var worldPx = wr.Viewport.ViewToWorldPx(Viewport.LastMousePos) - wr.ScreenPxOffset(actorCenterOffset);
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var cell = wr.Viewport.ViewToWorld(wr.Viewport.WorldToViewPx(worldPx));
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reference.InitDict.Add(new LocationInit(cell));
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if (ios != null && ios.SharesCell)
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{
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actorSubCell = editorLayer.FreeSubCellAt(cell);
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if (actorSubCell != SubCell.Invalid)
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reference.InitDict.Add(new SubCellInit(actorSubCell));
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}
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if (actor.HasTraitInfo<IFacingInfo>())
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reference.InitDict.Add(new FacingInit(info.PreviewFacing));
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if (actor.HasTraitInfo<TurretedInfo>())
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reference.InitDict.Add(new TurretFacingInit(info.PreviewFacing));
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Type = EditorCursorType.Actor;
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Actor = new EditorActorPreview(wr, null, reference, owner);
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return ++CurrentToken;
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}
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public void Clear(int token)
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{
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if (token != CurrentToken)
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return;
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Type = EditorCursorType.None;
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Actor = null;
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}
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}
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}
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@@ -40,6 +40,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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readonly DropDownButtonWidget ownersDropDown;
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readonly Ruleset mapRules;
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readonly ActorSelectorActor[] allActors;
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readonly EditorCursorLayer editorCursor;
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PlayerReference selectedOwner;
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@@ -49,6 +50,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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{
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mapRules = world.Map.Rules;
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ownersDropDown = widget.Get<DropDownButtonWidget>("OWNERS_DROPDOWN");
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editorCursor = world.WorldActor.Trait<EditorCursorLayer>();
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var editorLayer = world.WorldActor.Trait<EditorActorLayer>();
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selectedOwner = editorLayer.Players.Players.Values.First();
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@@ -181,7 +183,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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try
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{
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var item = ScrollItemWidget.Setup(ItemTemplate,
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() => { var brush = Editor.CurrentBrush as EditorActorBrush; return brush != null && brush.Actor == actor; },
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() => editorCursor.Type == EditorCursorType.Actor && editorCursor.Actor.Info == actor,
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() => Editor.SetBrush(new EditorActorBrush(Editor, actor, selectedOwner, WorldRenderer)));
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var preview = item.Get<ActorPreviewWidget>("ACTOR_PREVIEW");
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@@ -224,8 +224,6 @@ Container@EDITOR_WORLD_ROOT:
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Visible: false
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Sprite@DRAG_LAYER_PREVIEW:
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Visible: false
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ActorPreview@DRAG_ACTOR_PREVIEW:
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Visible: false
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Background@ACTOR_EDIT_PANEL:
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Background: panel-black
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Width: 269
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@@ -265,6 +265,7 @@ World:
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EditorWorld:
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Inherits: ^BaseWorld
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EditorActorLayer:
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EditorCursorLayer:
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EditorResourceLayer:
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EditorSelectionLayer:
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LoadWidgetAtGameStart:
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@@ -211,8 +211,6 @@ Container@EDITOR_WORLD_ROOT:
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TooltipContainer: TOOLTIP_CONTAINER
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TooltipTemplate: SIMPLE_TOOLTIP
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Children:
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ActorPreview@DRAG_ACTOR_PREVIEW:
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Visible: false
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TerrainTemplatePreview@DRAG_TILE_PREVIEW:
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Visible: false
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Sprite@DRAG_LAYER_PREVIEW:
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@@ -240,6 +240,7 @@ World:
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EditorWorld:
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Inherits: ^BaseWorld
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EditorActorLayer:
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EditorCursorLayer:
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D2kEditorResourceLayer:
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EditorSelectionLayer:
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LoadWidgetAtGameStart:
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@@ -281,6 +281,7 @@ World:
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EditorWorld:
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Inherits: ^BaseWorld
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EditorActorLayer:
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EditorCursorLayer:
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EditorResourceLayer:
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EditorSelectionLayer:
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LoadWidgetAtGameStart:
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@@ -375,6 +375,7 @@ World:
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EditorWorld:
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Inherits: ^BaseWorld
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EditorActorLayer:
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EditorCursorLayer:
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EditorResourceLayer:
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EditorSelectionLayer:
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Palette: placefootprint
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