Clean the caching inside ModelWidget up
This commit is contained in:
@@ -95,20 +95,16 @@ namespace OpenRA.Mods.Cnc.Widgets
|
|||||||
return new ModelWidget(this);
|
return new ModelWidget(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
IModel cachedVoxel;
|
|
||||||
string cachedPalette;
|
string cachedPalette;
|
||||||
string cachedPlayerPalette;
|
string cachedPlayerPalette;
|
||||||
string cachedNormalsPalette;
|
string cachedNormalsPalette;
|
||||||
string cachedShadowPalette;
|
string cachedShadowPalette;
|
||||||
float cachedScale;
|
|
||||||
WRot cachedRotation;
|
|
||||||
float[] cachedLightAmbientColor = new float[] { 0, 0, 0 };
|
|
||||||
float[] cachedLightDiffuseColor = new float[] { 0, 0, 0 };
|
|
||||||
int cachedLightPitch;
|
int cachedLightPitch;
|
||||||
int cachedLightYaw;
|
int cachedLightYaw;
|
||||||
WRot cachedLightSource;
|
WRot cachedLightSource;
|
||||||
WAngle cachedCameraAngle;
|
WAngle cachedCameraAngle;
|
||||||
PaletteReference paletteReference;
|
PaletteReference paletteReference;
|
||||||
|
WRot cachedCameraRotation;
|
||||||
PaletteReference paletteReferencePlayer;
|
PaletteReference paletteReferencePlayer;
|
||||||
PaletteReference paletteReferenceNormals;
|
PaletteReference paletteReferenceNormals;
|
||||||
PaletteReference paletteReferenceShadow;
|
PaletteReference paletteReferenceShadow;
|
||||||
@@ -124,8 +120,14 @@ namespace OpenRA.Mods.Cnc.Widgets
|
|||||||
public override void PrepareRenderables()
|
public override void PrepareRenderables()
|
||||||
{
|
{
|
||||||
var voxel = GetVoxel();
|
var voxel = GetVoxel();
|
||||||
|
if (voxel == null)
|
||||||
|
return;
|
||||||
|
|
||||||
var palette = GetPalette();
|
var palette = GetPalette();
|
||||||
var playerPalette = GetPlayerPalette();
|
var playerPalette = GetPlayerPalette();
|
||||||
|
if (string.IsNullOrEmpty(palette) && string.IsNullOrEmpty(playerPalette))
|
||||||
|
return;
|
||||||
|
|
||||||
var normalsPalette = GetNormalsPalette();
|
var normalsPalette = GetNormalsPalette();
|
||||||
var shadowPalette = GetShadowPalette();
|
var shadowPalette = GetShadowPalette();
|
||||||
var scale = GetScale();
|
var scale = GetScale();
|
||||||
@@ -136,20 +138,10 @@ namespace OpenRA.Mods.Cnc.Widgets
|
|||||||
var lightYaw = GetLightYaw();
|
var lightYaw = GetLightYaw();
|
||||||
var cameraAngle = GetCameraAngle();
|
var cameraAngle = GetCameraAngle();
|
||||||
|
|
||||||
if (voxel == null || palette == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (voxel != cachedVoxel)
|
|
||||||
cachedVoxel = voxel;
|
|
||||||
|
|
||||||
if (palette != cachedPalette)
|
if (palette != cachedPalette)
|
||||||
{
|
{
|
||||||
if (string.IsNullOrEmpty(palette) && string.IsNullOrEmpty(playerPalette))
|
paletteReference = WorldRenderer.Palette(playerPalette);
|
||||||
return;
|
cachedPalette = palette;
|
||||||
|
|
||||||
var paletteName = string.IsNullOrEmpty(palette) ? playerPalette : palette;
|
|
||||||
paletteReference = WorldRenderer.Palette(paletteName);
|
|
||||||
cachedPalette = paletteName;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (playerPalette != cachedPlayerPalette)
|
if (playerPalette != cachedPlayerPalette)
|
||||||
@@ -170,12 +162,6 @@ namespace OpenRA.Mods.Cnc.Widgets
|
|||||||
cachedShadowPalette = shadowPalette;
|
cachedShadowPalette = shadowPalette;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (scale != cachedScale)
|
|
||||||
cachedScale = scale;
|
|
||||||
|
|
||||||
if (rotation != cachedRotation)
|
|
||||||
cachedRotation = rotation;
|
|
||||||
|
|
||||||
if (lightPitch != cachedLightPitch || lightYaw != cachedLightYaw)
|
if (lightPitch != cachedLightPitch || lightYaw != cachedLightYaw)
|
||||||
{
|
{
|
||||||
cachedLightPitch = lightPitch;
|
cachedLightPitch = lightPitch;
|
||||||
@@ -183,19 +169,16 @@ namespace OpenRA.Mods.Cnc.Widgets
|
|||||||
cachedLightSource = new WRot(WAngle.Zero, new WAngle(256 - lightPitch), new WAngle(lightYaw));
|
cachedLightSource = new WRot(WAngle.Zero, new WAngle(256 - lightPitch), new WAngle(lightYaw));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (cachedLightAmbientColor[0] != lightAmbientColor[0] || cachedLightAmbientColor[1] != lightAmbientColor[1] || cachedLightAmbientColor[2] != lightAmbientColor[2])
|
|
||||||
cachedLightAmbientColor = lightAmbientColor;
|
|
||||||
|
|
||||||
if (cachedLightDiffuseColor[0] != lightDiffuseColor[0] || cachedLightDiffuseColor[1] != lightDiffuseColor[1] || cachedLightDiffuseColor[2] != lightDiffuseColor[2])
|
|
||||||
cachedLightDiffuseColor = lightDiffuseColor;
|
|
||||||
|
|
||||||
if (cameraAngle != cachedCameraAngle)
|
if (cameraAngle != cachedCameraAngle)
|
||||||
|
{
|
||||||
cachedCameraAngle = cameraAngle;
|
cachedCameraAngle = cameraAngle;
|
||||||
|
cachedCameraRotation = new WRot(WAngle.Zero, cameraAngle - new WAngle(256), new WAngle(256));
|
||||||
|
}
|
||||||
|
|
||||||
var animation = new ModelAnimation(
|
var animation = new ModelAnimation(
|
||||||
cachedVoxel,
|
voxel,
|
||||||
() => WVec.Zero,
|
() => WVec.Zero,
|
||||||
() => cachedRotation,
|
() => rotation,
|
||||||
() => false,
|
() => false,
|
||||||
() => 0,
|
() => 0,
|
||||||
true);
|
true);
|
||||||
@@ -207,11 +190,10 @@ namespace OpenRA.Mods.Cnc.Widgets
|
|||||||
var origin = RenderOrigin + new int2(RenderBounds.Size.Width / 2, RenderBounds.Size.Height / 2);
|
var origin = RenderOrigin + new int2(RenderBounds.Size.Width / 2, RenderBounds.Size.Height / 2);
|
||||||
|
|
||||||
var renderer = WorldRenderer.World.WorldActor.Trait<ModelRenderer>();
|
var renderer = WorldRenderer.World.WorldActor.Trait<ModelRenderer>();
|
||||||
var camera = new WRot(WAngle.Zero, cachedCameraAngle - new WAngle(256), new WAngle(256));
|
|
||||||
var modelRenderable = new UIModelRenderable(
|
var modelRenderable = new UIModelRenderable(
|
||||||
renderer,
|
renderer,
|
||||||
animations, WPos.Zero, origin, 0, camera, scale,
|
animations, WPos.Zero, origin, 0, cachedCameraRotation, scale,
|
||||||
cachedLightSource, cachedLightAmbientColor, cachedLightDiffuseColor,
|
cachedLightSource, lightAmbientColor, lightDiffuseColor,
|
||||||
paletteReferencePlayer, paletteReferenceNormals, paletteReferenceShadow);
|
paletteReferencePlayer, paletteReferenceNormals, paletteReferenceShadow);
|
||||||
|
|
||||||
renderable = modelRenderable.PrepareRender(WorldRenderer);
|
renderable = modelRenderable.PrepareRender(WorldRenderer);
|
||||||
|
|||||||
Reference in New Issue
Block a user