Draw annotations using the UI renderers.

This commit is contained in:
Paul Chote
2019-09-15 12:20:08 +01:00
committed by abcdefg30
parent 8c1b0f1afe
commit e772adb0a9
13 changed files with 108 additions and 112 deletions

View File

@@ -64,8 +64,10 @@ namespace OpenRA.Graphics
public void RenderDebugGeometry(WorldRenderer wr)
{
var screenOffset = ScreenPosition(wr) + sprite.Offset;
Game.Renderer.WorldRgbaColorRenderer.DrawRect(screenOffset, screenOffset + sprite.Size, 1 / wr.Viewport.Zoom, Color.Red);
var pos = ScreenPosition(wr) + sprite.Offset;
var tl = wr.Viewport.WorldToViewPx(pos);
var br = wr.Viewport.WorldToViewPx(pos + sprite.Size);
Game.Renderer.RgbaColorRenderer.DrawRect(tl, br, 1, Color.Red);
}
public Rectangle ScreenBounds(WorldRenderer wr)

View File

@@ -46,12 +46,11 @@ namespace OpenRA.Graphics
if (!waypoints.Any())
return;
var sw = width / wr.Viewport.Zoom;
var first = wr.Screen3DPosition(waypoints.First());
var first = wr.Viewport.WorldToViewPx(wr.Screen3DPosition(waypoints.First()));
var a = first;
foreach (var b in waypoints.Skip(1).Select(pos => wr.Screen3DPosition(pos)))
foreach (var b in waypoints.Skip(1).Select(pos => wr.Viewport.WorldToViewPx(wr.Screen3DPosition(pos))))
{
Game.Renderer.WorldRgbaColorRenderer.DrawLine(a, b, sw, color);
Game.Renderer.RgbaColorRenderer.DrawLine(a, b, width, color);
DrawTargetMarker(wr, color, b, markerSize);
a = b;
}
@@ -59,13 +58,12 @@ namespace OpenRA.Graphics
DrawTargetMarker(wr, color, first);
}
public static void DrawTargetMarker(WorldRenderer wr, Color color, float3 location, int size = 1)
public static void DrawTargetMarker(WorldRenderer wr, Color color, int2 screenPos, int size = 1)
{
var sw = size / wr.Viewport.Zoom;
var offset = new float2(sw, sw);
var tl = location - offset;
var br = location + offset;
Game.Renderer.WorldRgbaColorRenderer.FillRect(tl, br, color);
var offset = new int2(size, size);
var tl = screenPos - offset;
var br = screenPos + offset;
Game.Renderer.RgbaColorRenderer.FillRect(tl, br, color);
}
public void RenderDebugGeometry(WorldRenderer wr) { }

View File

@@ -211,6 +211,7 @@ namespace OpenRA.Graphics
public int2 ViewToWorldPx(int2 view) { return (1f / Zoom * view.ToFloat2()).ToInt2() + TopLeft; }
public int2 WorldToViewPx(int2 world) { return (Zoom * (world - TopLeft).ToFloat2()).ToInt2(); }
public int2 WorldToViewPx(float3 world) { return (Zoom * (world - TopLeft).XY).ToInt2(); }
public void Center(IEnumerable<Actor> actors)
{

View File

@@ -247,39 +247,39 @@ namespace OpenRA.Graphics
foreach (var r in g)
r.Render(this);
if (debugVis.Value != null && debugVis.Value.RenderGeometry)
{
for (var i = 0; i < preparedRenderables.Count; i++)
preparedRenderables[i].RenderDebugGeometry(this);
foreach (var g in groupedOverlayRenderables)
foreach (var r in g)
r.RenderDebugGeometry(this);
}
if (debugVis.Value != null && debugVis.Value.ScreenMap)
{
foreach (var r in World.ScreenMap.RenderBounds(World.RenderPlayer))
Game.Renderer.WorldRgbaColorRenderer.DrawRect(
new float3(r.Left, r.Top, r.Bottom),
new float3(r.Right, r.Bottom, r.Bottom),
1 / Viewport.Zoom, Color.MediumSpringGreen);
foreach (var r in World.ScreenMap.MouseBounds(World.RenderPlayer))
Game.Renderer.WorldRgbaColorRenderer.DrawRect(
new float3(r.Left, r.Top, r.Bottom),
new float3(r.Right, r.Bottom, r.Bottom),
1 / Viewport.Zoom, Color.OrangeRed);
}
Game.Renderer.Flush();
for (var i = 0; i < preparedAnnotationRenderables.Count; i++)
preparedAnnotationRenderables[i].Render(this);
if (debugVis.Value != null && debugVis.Value.RenderGeometry)
{
for (var i = 0; i < preparedRenderables.Count; i++)
preparedRenderables[i].RenderDebugGeometry(this);
for (var i = 0; i < preparedOverlayRenderables.Count; i++)
preparedOverlayRenderables[i].RenderDebugGeometry(this);
for (var i = 0; i < preparedAnnotationRenderables.Count; i++)
preparedAnnotationRenderables[i].RenderDebugGeometry(this);
}
if (debugVis.Value != null && debugVis.Value.ScreenMap)
{
foreach (var r in World.ScreenMap.RenderBounds(World.RenderPlayer))
{
var tl = Viewport.WorldToViewPx(new float2(r.Left, r.Top));
var br = Viewport.WorldToViewPx(new float2(r.Right, r.Bottom));
Game.Renderer.RgbaColorRenderer.DrawRect(tl, br, 1, Color.MediumSpringGreen);
}
foreach (var r in World.ScreenMap.MouseBounds(World.RenderPlayer))
{
var tl = Viewport.WorldToViewPx(new float2(r.Left, r.Top));
var br = Viewport.WorldToViewPx(new float2(r.Right, r.Bottom));
Game.Renderer.RgbaColorRenderer.DrawRect(tl, br, 1, Color.OrangeRed);
}
}
Game.Renderer.Flush();
preparedRenderables.Clear();

View File

@@ -52,8 +52,7 @@ namespace OpenRA.Mods.Common.Effects
if (wr.World.FogObscures(pos) || wr.World.ShroudObscures(pos))
yield break;
// Arbitrary large value used for the z-offset to try and ensure the text displays above everything else.
yield return new TextRenderable(font, pos, 4096, color, text);
yield return new TextRenderable(font, pos, 0, color, text);
}
public static string FormatCashTick(int cashAmount)

View File

@@ -47,23 +47,23 @@ namespace OpenRA.Mods.Common.Graphics
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
var wcr = Game.Renderer.WorldRgbaColorRenderer;
var cr = Game.Renderer.RgbaColorRenderer;
if (filled)
{
var offset = new WVec(radius.Length, radius.Length, 0);
var tl = wr.Screen3DPosition(centerPosition - offset);
var br = wr.Screen3DPosition(centerPosition + offset);
var tl = wr.Viewport.WorldToViewPx(wr.ScreenPosition(centerPosition - offset));
var br = wr.Viewport.WorldToViewPx(wr.ScreenPosition(centerPosition + offset));
wcr.FillEllipse(tl, br, color);
cr.FillEllipse(tl, br, color);
}
else
{
var r = radius.Length;
var a = wr.Screen3DPosition(centerPosition + r * FacingOffsets[CircleSegments - 1] / 1024);
var a = wr.Viewport.WorldToViewPx(wr.ScreenPosition(centerPosition + r * FacingOffsets[CircleSegments - 1] / 1024));
for (var i = 0; i < CircleSegments; i++)
{
var b = wr.Screen3DPosition(centerPosition + r * FacingOffsets[i] / 1024);
wcr.DrawLine(a, b, width / wr.Viewport.Zoom, color);
var b = wr.Viewport.WorldToViewPx(wr.ScreenPosition(centerPosition + r * FacingOffsets[i] / 1024));
cr.DrawLine(a, b, width, color);
a = b;
}
}

View File

@@ -52,7 +52,10 @@ namespace OpenRA.Mods.Common.Graphics
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
Game.Renderer.WorldRgbaColorRenderer.DrawLine(wr.Screen3DPosition(start), wr.Screen3DPosition(end), width / wr.Viewport.Zoom, startColor, endColor);
Game.Renderer.RgbaColorRenderer.DrawLine(
wr.Viewport.WorldToViewPx(wr.ScreenPosition(start)),
wr.Viewport.WorldToViewPx(wr.Screen3DPosition(end)),
width, startColor, endColor);
}
public void RenderDebugGeometry(WorldRenderer wr) { }

View File

@@ -43,8 +43,8 @@ namespace OpenRA.Mods.Common.Graphics
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
var verts = vertices.Select(wr.Screen3DPosition).ToArray();
Game.Renderer.WorldRgbaColorRenderer.DrawPolygon(verts, width / wr.Viewport.Zoom, color);
var verts = vertices.Select(v => wr.Viewport.WorldToViewPx(wr.ScreenPosition(v)).ToFloat2()).ToArray();
Game.Renderer.RgbaColorRenderer.DrawPolygon(verts, width, color);
}
public void RenderDebugGeometry(WorldRenderer wr) { }

View File

@@ -54,18 +54,18 @@ namespace OpenRA.Mods.Common.Graphics
public static void DrawRangeCircle(WorldRenderer wr, WPos centerPosition, WDist radius,
float width, Color color, float contrastWidth, Color contrastColor)
{
var wcr = Game.Renderer.WorldRgbaColorRenderer;
var cr = Game.Renderer.RgbaColorRenderer;
var offset = new WVec(radius.Length, 0, 0);
for (var i = 0; i < RangeCircleSegments; i++)
{
var a = wr.Screen3DPosition(centerPosition + offset.Rotate(ref RangeCircleStartRotations[i]));
var b = wr.Screen3DPosition(centerPosition + offset.Rotate(ref RangeCircleEndRotations[i]));
var a = wr.Viewport.WorldToViewPx(wr.ScreenPosition(centerPosition + offset.Rotate(ref RangeCircleStartRotations[i])));
var b = wr.Viewport.WorldToViewPx(wr.ScreenPosition(centerPosition + offset.Rotate(ref RangeCircleEndRotations[i])));
if (contrastWidth > 0)
wcr.DrawLine(a, b, contrastWidth / wr.Viewport.Zoom, contrastColor);
cr.DrawLine(a, b, contrastWidth, contrastColor);
if (width > 0)
wcr.DrawLine(a, b, width / wr.Viewport.Zoom, color);
cr.DrawLine(a, b, width, color);
}
}

View File

@@ -51,14 +51,14 @@ namespace OpenRA.Mods.Common.Graphics
public IRenderable OffsetBy(WVec vec) { return new SelectionBarsRenderable(pos + vec, actor, decorationBounds); }
public IRenderable AsDecoration() { return this; }
void DrawExtraBars(WorldRenderer wr, float3 start, float3 end)
void DrawExtraBars(WorldRenderer wr, float2 start, float2 end)
{
foreach (var extraBar in actor.TraitsImplementing<ISelectionBar>())
{
var value = extraBar.GetValue();
if (value != 0 || extraBar.DisplayWhenEmpty)
{
var offset = new float3(0, (int)(4 / wr.Viewport.Zoom), 0);
var offset = new float2(0, 4);
start += offset;
end += offset;
DrawSelectionBar(wr, start, end, extraBar.GetValue(), extraBar.GetColor());
@@ -66,48 +66,46 @@ namespace OpenRA.Mods.Common.Graphics
}
}
void DrawSelectionBar(WorldRenderer wr, float3 start, float3 end, float value, Color barColor)
void DrawSelectionBar(WorldRenderer wr, float2 start, float2 end, float value, Color barColor)
{
var iz = 1 / wr.Viewport.Zoom;
var c = Color.FromArgb(128, 30, 30, 30);
var c2 = Color.FromArgb(128, 10, 10, 10);
var p = new float2(0, -4 * iz);
var q = new float2(0, -3 * iz);
var r = new float2(0, -2 * iz);
var p = new float2(0, -4);
var q = new float2(0, -3);
var r = new float2(0, -2);
var barColor2 = Color.FromArgb(255, barColor.R / 2, barColor.G / 2, barColor.B / 2);
var z = float3.Lerp(start, end, value);
var wcr = Game.Renderer.WorldRgbaColorRenderer;
wcr.DrawLine(start + p, end + p, iz, c);
wcr.DrawLine(start + q, end + q, iz, c2);
wcr.DrawLine(start + r, end + r, iz, c);
var cr = Game.Renderer.RgbaColorRenderer;
cr.DrawLine(start + p, end + p, 1, c);
cr.DrawLine(start + q, end + q, 1, c2);
cr.DrawLine(start + r, end + r, 1, c);
wcr.DrawLine(start + p, z + p, iz, barColor2);
wcr.DrawLine(start + q, z + q, iz, barColor);
wcr.DrawLine(start + r, z + r, iz, barColor2);
cr.DrawLine(start + p, z + p, 1, barColor2);
cr.DrawLine(start + q, z + q, 1, barColor);
cr.DrawLine(start + r, z + r, 1, barColor2);
}
Color GetHealthColor(IHealth health)
{
if (Game.Settings.Game.UsePlayerStanceColors)
return actor.Owner.PlayerStanceColor(actor);
else
return health.DamageState == DamageState.Critical ? Color.Red :
health.DamageState == DamageState.Heavy ? Color.Yellow : Color.LimeGreen;
}
void DrawHealthBar(WorldRenderer wr, IHealth health, float3 start, float3 end)
void DrawHealthBar(WorldRenderer wr, IHealth health, float2 start, float2 end)
{
if (health == null || health.IsDead)
return;
var c = Color.FromArgb(128, 30, 30, 30);
var c2 = Color.FromArgb(128, 10, 10, 10);
var iz = 1 / wr.Viewport.Zoom;
var p = new float2(0, -4 * iz);
var q = new float2(0, -3 * iz);
var r = new float2(0, -2 * iz);
var p = new float2(0, -4);
var q = new float2(0, -3);
var r = new float2(0, -2);
var healthColor = GetHealthColor(health);
var healthColor2 = Color.FromArgb(
@@ -118,14 +116,14 @@ namespace OpenRA.Mods.Common.Graphics
var z = float3.Lerp(start, end, (float)health.HP / health.MaxHP);
var wcr = Game.Renderer.WorldRgbaColorRenderer;
wcr.DrawLine(start + p, end + p, iz, c);
wcr.DrawLine(start + q, end + q, iz, c2);
wcr.DrawLine(start + r, end + r, iz, c);
var cr = Game.Renderer.RgbaColorRenderer;
cr.DrawLine(start + p, end + p, 1, c);
cr.DrawLine(start + q, end + q, 1, c2);
cr.DrawLine(start + r, end + r, 1, c);
wcr.DrawLine(start + p, z + p, iz, healthColor2);
wcr.DrawLine(start + q, z + q, iz, healthColor);
wcr.DrawLine(start + r, z + r, iz, healthColor2);
cr.DrawLine(start + p, z + p, 1, healthColor2);
cr.DrawLine(start + q, z + q, 1, healthColor);
cr.DrawLine(start + r, z + r, 1, healthColor2);
if (health.DisplayHP != health.HP)
{
@@ -137,9 +135,9 @@ namespace OpenRA.Mods.Common.Graphics
deltaColor.B / 2);
var zz = float3.Lerp(start, end, (float)health.DisplayHP / health.MaxHP);
wcr.DrawLine(z + p, zz + p, iz, deltaColor2);
wcr.DrawLine(z + q, zz + q, iz, deltaColor);
wcr.DrawLine(z + r, zz + r, iz, deltaColor2);
cr.DrawLine(z + p, zz + p, 1, deltaColor2);
cr.DrawLine(z + q, zz + q, 1, deltaColor);
cr.DrawLine(z + r, zz + r, 1, deltaColor2);
}
}
@@ -150,10 +148,8 @@ namespace OpenRA.Mods.Common.Graphics
return;
var health = actor.TraitOrDefault<IHealth>();
var screenPos = wr.Screen3DPxPosition(pos);
var start = new float3(decorationBounds.Left + 1, decorationBounds.Top, screenPos.Z);
var end = new float3(decorationBounds.Right - 1, decorationBounds.Top, screenPos.Z);
var start = wr.Viewport.WorldToViewPx(new float2(decorationBounds.Left + 1, decorationBounds.Top));
var end = wr.Viewport.WorldToViewPx(new float2(decorationBounds.Right - 1, decorationBounds.Top));
if (DisplayHealth)
DrawHealthBar(wr, health, start, end);

View File

@@ -44,20 +44,18 @@ namespace OpenRA.Mods.Common.Graphics
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
var iz = 1 / wr.Viewport.Zoom;
var screenDepth = wr.Screen3DPxPosition(pos).Z;
var tl = new float3(decorationBounds.Left, decorationBounds.Top, screenDepth);
var br = new float3(decorationBounds.Right, decorationBounds.Bottom, screenDepth);
var tr = new float3(br.X, tl.Y, screenDepth);
var bl = new float3(tl.X, br.Y, screenDepth);
var u = new float2(4 * iz, 0);
var v = new float2(0, 4 * iz);
var tl = wr.Viewport.WorldToViewPx(new float2(decorationBounds.Left, decorationBounds.Top)).ToFloat2();
var br = wr.Viewport.WorldToViewPx(new float2(decorationBounds.Right, decorationBounds.Bottom)).ToFloat2();
var tr = new float2(br.X, tl.Y);
var bl = new float2(tl.X, br.Y);
var u = new float2(4, 0);
var v = new float2(0, 4);
var wcr = Game.Renderer.WorldRgbaColorRenderer;
wcr.DrawLine(new[] { tl + u, tl, tl + v }, iz, color, true);
wcr.DrawLine(new[] { tr - u, tr, tr + v }, iz, color, true);
wcr.DrawLine(new[] { br - u, br, br - v }, iz, color, true);
wcr.DrawLine(new[] { bl + u, bl, bl - v }, iz, color, true);
var cr = Game.Renderer.RgbaColorRenderer;
cr.DrawLine(new float3[] { tl + u, tl, tl + v }, 1, color, true);
cr.DrawLine(new float3[] { tr - u, tr, tr + v }, 1, color, true);
cr.DrawLine(new float3[] { br - u, br, br - v }, 1, color, true);
cr.DrawLine(new float3[] { bl + u, bl, bl - v }, 1, color, true);
}
public void RenderDebugGeometry(WorldRenderer wr) { }

View File

@@ -56,16 +56,15 @@ namespace OpenRA.Mods.Common.Graphics
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
var screenPos = wr.Viewport.Zoom * (wr.ScreenPosition(pos) - wr.Viewport.TopLeft.ToFloat2()) - 0.5f * font.Measure(text).ToFloat2();
var screenPxPos = new float2((float)Math.Round(screenPos.X), (float)Math.Round(screenPos.Y));
font.DrawTextWithContrast(text, screenPxPos, color, bgDark, bgLight, 1);
var screenPos = wr.Viewport.WorldToViewPx(wr.ScreenPosition(pos)) - 0.5f * font.Measure(text).ToFloat2();
font.DrawTextWithContrast(text, screenPos, color, bgDark, bgLight, 1);
}
public void RenderDebugGeometry(WorldRenderer wr)
{
var size = font.Measure(text).ToFloat2();
var offset = wr.Screen3DPxPosition(pos) - 0.5f * size;
Game.Renderer.WorldRgbaColorRenderer.DrawRect(offset, offset + size, 1 / wr.Viewport.Zoom, Color.Red);
var screenPos = wr.Viewport.WorldToViewPx(wr.ScreenPosition(pos));
Game.Renderer.RgbaColorRenderer.DrawRect(screenPos - 0.5f * size, screenPos + 0.5f * size, 1, Color.Red);
}
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }

View File

@@ -59,11 +59,11 @@ namespace OpenRA.Mods.Common.Widgets
var modifiers = Game.GetModifierKeys();
if (IsValidDragbox)
{
var a = worldRenderer.Viewport.WorldToViewPx(dragStart);
var b = worldRenderer.Viewport.WorldToViewPx(mousePos);
Game.Renderer.RgbaColorRenderer.DrawRect(a, b, 1, Color.White);
// Render actors in the dragbox
var a = new float3(dragStart.X, dragStart.Y, dragStart.Y);
var b = new float3(mousePos.X, mousePos.Y, mousePos.Y);
Game.Renderer.WorldRgbaColorRenderer.DrawRect(a, b,
1 / worldRenderer.Viewport.Zoom, Color.White);
foreach (var u in SelectActorsInBoxWithDeadzone(World, dragStart, mousePos, modifiers))
DrawRollover(u);
}