Merge pull request #7937 from pchote/some-editor-prereqs
A collection of ActorPreview improvements.
This commit is contained in:
@@ -15,6 +15,8 @@ using OpenRA.Primitives;
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namespace OpenRA
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{
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public interface ISuppressInitExport { }
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public class ActorReference : IEnumerable
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{
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public string Type;
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@@ -51,6 +53,9 @@ namespace OpenRA
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var ret = new MiniYaml(Type);
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foreach (var init in InitDict)
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{
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if (init is ISuppressInitExport)
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continue;
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var initName = init.GetType().Name;
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ret.Nodes.Add(new MiniYamlNode(initName.Substring(0, initName.Length - 4), FieldSaver.Save(init)));
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}
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@@ -12,6 +12,7 @@ using System;
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Graphics
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{
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@@ -41,5 +42,32 @@ namespace OpenRA.Mods.Common.Graphics
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public T Get<T>() where T : IActorInit { return dict.Get<T>(); }
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public U Get<T, U>() where T : IActorInit<U> { return dict.Get<T>().Value(World); }
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public bool Contains<T>() where T : IActorInit { return dict.Contains<T>(); }
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public DamageState GetDamageState()
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{
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var health = dict.GetOrDefault<HealthInit>();
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if (health == null)
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return DamageState.Undamaged;
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var hf = health.Value(null);
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if (hf <= 0)
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return DamageState.Dead;
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if (hf < 0.25f)
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return DamageState.Critical;
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if (hf < 0.5f)
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return DamageState.Heavy;
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if (hf < 0.75f)
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return DamageState.Medium;
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if (hf < 1.0f)
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return DamageState.Light;
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return DamageState.Undamaged;
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}
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}
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}
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@@ -169,7 +169,8 @@ namespace OpenRA.Mods.Common.Orders
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{
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var td = new TypeDictionary()
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{
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new RaceInit(race)
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new RaceInit(race),
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new HideBibPreviewInit()
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};
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var init = new ActorPreviewInitializer(rules.Actors[building], producer.Owner, wr, td);
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@@ -8,18 +8,60 @@
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class BibInfo : ITraitInfo, Requires<BuildingInfo>, Requires<RenderSpritesInfo>
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public class BibInfo : ITraitInfo, Requires<BuildingInfo>, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>
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{
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public readonly string Sequence = "bib";
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public readonly string Palette = "terrain";
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public readonly bool HasMinibib = false;
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public object Create(ActorInitializer init) { return new Bib(init.Self, this); }
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public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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if (init.Contains<HideBibPreviewInit>() && init.Get<HideBibPreviewInit, bool>())
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yield break;
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if (Palette != null)
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p = init.WorldRenderer.Palette(Palette);
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var bi = init.Actor.Traits.Get<BuildingInfo>();
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var width = bi.Dimensions.X;
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var bibOffset = bi.Dimensions.Y - 1;
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var centerOffset = FootprintUtils.CenterOffset(init.World, bi);
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var rows = HasMinibib ? 1 : 2;
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var map = init.World.Map;
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var location = CPos.Zero;
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if (init.Contains<LocationInit>())
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location = init.Get<LocationInit, CPos>();
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for (var i = 0; i < rows * width; i++)
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{
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var index = i;
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var anim = new Animation(init.World, image);
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var cellOffset = new CVec(i % width, i / width + bibOffset);
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var cell = location + cellOffset;
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// Some mods may define terrain-specific bibs
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var terrain = map.GetTerrainInfo(cell).Type;
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var testSequence = Sequence + "-" + terrain;
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var sequence = anim.HasSequence(testSequence) ? testSequence : Sequence;
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anim.PlayFetchIndex(sequence, () => index);
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anim.IsDecoration = true;
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// Z-order is one set to the top of the footprint
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var offset = map.CenterOfCell(cell) - map.CenterOfCell(location) - centerOffset;
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yield return new SpriteActorPreview(anim, offset, -(offset.Y + centerOffset.Y + 512), p, rs.Scale);
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}
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}
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}
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public class Bib : INotifyAddedToWorld, INotifyRemovedFromWorld
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@@ -74,4 +116,12 @@ namespace OpenRA.Mods.Common.Traits
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rs.Remove("bib_{0}".F(i));
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}
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}
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public class HideBibPreviewInit : IActorInit<bool>, ISuppressInitExport
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{
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[FieldFromYamlKey] readonly bool value = true;
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public HideBibPreviewInit() { }
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public HideBibPreviewInit(bool init) { value = init; }
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public bool Value(World world) { return value; }
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}
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}
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@@ -349,7 +349,7 @@ namespace OpenRA.Mods.Common.Traits
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public interface INotifyPassengerEntered { void PassengerEntered(Actor self, Actor passenger); }
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public interface INotifyPassengerExited { void PassengerExited(Actor self, Actor passenger); }
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public class RuntimeCargoInit : IActorInit<Actor[]>
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public class RuntimeCargoInit : IActorInit<Actor[]>, ISuppressInitExport
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{
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[FieldFromYamlKey]
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readonly Actor[] value = { };
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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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// Show a static frame instead of animating all of the fullness states
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var anim = new Animation(init.World, image, () => 0);
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anim.PlayFetchIndex(Sequence, () => 0);
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anim.PlayFetchIndex(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence), () => 0);
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yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
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}
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Traits
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// Show the correct turret facing
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var anim = new Animation(init.World, image, () => t.InitialFacing);
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anim.PlayRepeating(Sequence);
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anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
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yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
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}
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@@ -24,9 +24,44 @@ namespace OpenRA.Mods.Common.Traits
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public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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// Show a static frame instead of animating all of the wall states
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var adjacent = 0;
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if (init.Contains<RuntimeNeighbourInit>())
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{
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var location = CPos.Zero;
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if (init.Contains<LocationInit>())
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location = init.Get<LocationInit, CPos>();
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var neighbours = init.Get<RuntimeNeighbourInit, Dictionary<CPos, string[]>>();
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foreach (var kv in neighbours)
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{
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var haveNeighbour = false;
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foreach (var n in kv.Value)
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{
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var rb = init.World.Map.Rules.Actors[n].Traits.GetOrDefault<RenderBuildingWallInfo>();
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if (rb != null && rb.Type == Type)
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{
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haveNeighbour = true;
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break;
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}
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}
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if (!haveNeighbour)
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continue;
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if (kv.Key == location + new CVec(0, -1))
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adjacent |= 1;
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else if (kv.Key == location + new CVec(+1, 0))
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adjacent |= 2;
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else if (kv.Key == location + new CVec(0, +1))
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adjacent |= 4;
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else if (kv.Key == location + new CVec(-1, 0))
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adjacent |= 8;
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}
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}
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var anim = new Animation(init.World, image, () => 0);
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anim.PlayFetchIndex(Sequence, () => 0);
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anim.PlayFetchIndex(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence), () => adjacent);
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yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
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}
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@@ -110,4 +145,12 @@ namespace OpenRA.Mods.Common.Traits
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UpdateNeighbours(self);
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}
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}
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public class RuntimeNeighbourInit : IActorInit<Dictionary<CPos, string[]>>, ISuppressInitExport
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{
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[FieldFromYamlKey] readonly Dictionary<CPos, string[]> value = null;
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public RuntimeNeighbourInit() { }
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public RuntimeNeighbourInit(Dictionary<CPos, string[]> init) { value = init; }
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public Dictionary<CPos, string[]> Value(World world) { return value; }
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}
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}
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@@ -28,7 +28,8 @@ namespace OpenRA.Mods.Common.Traits
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var facing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
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var anim = new Animation(init.World, image, () => facing);
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anim.PlayRepeating(Sequence);
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anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
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yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
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}
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@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Traits
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.First(tt => tt.Turret == armament.Turret);
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var anim = new Animation(init.World, image, () => t.InitialFacing);
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anim.Play(Sequence);
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anim.Play(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
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var turretOrientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(t.InitialFacing)), facings);
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var turretOffset = body.LocalToWorld(t.Offset.Rotate(turretOrientation));
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@@ -9,14 +9,16 @@
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Renders crates with both water and land variants.")]
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class WithCrateBodyInfo : ITraitInfo, Requires<RenderSpritesInfo>
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class WithCrateBodyInfo : ITraitInfo, Requires<RenderSpritesInfo>, IQuantizeBodyOrientationInfo, IRenderActorPreviewSpritesInfo
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{
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public readonly string[] Images = { "crate" };
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@@ -24,6 +26,15 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string[] XmasImages = { };
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public object Create(ActorInitializer init) { return new WithCrateBody(init.Self, this); }
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public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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var anim = new Animation(init.World, Images.First(), () => 0);
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anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), "idle"));
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yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
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}
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public int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string race) { return 1; }
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}
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class WithCrateBody : INotifyParachuteLanded
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@@ -40,10 +40,13 @@ namespace OpenRA.Mods.Common.Traits
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if (UpgradeMinEnabledLevel > 0)
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yield break;
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if (Palette != null)
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p = init.WorldRenderer.Palette(Palette);
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var body = init.Actor.Traits.Get<BodyOrientationInfo>();
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var facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
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var anim = new Animation(init.World, image, () => facing);
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anim.PlayRepeating(Sequence);
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anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
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var orientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing)), facings);
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var offset = body.LocalToWorld(Offset.Rotate(orientation));
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
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facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing();
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var anim = new Animation(init.World, image, () => facing);
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anim.PlayRepeating(StandSequences.First());
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anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), StandSequences.First()));
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yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
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}
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.TS.Traits
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public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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var anim = new Animation(init.World, image, () => 0);
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anim.PlayFetchIndex(Sequence, () => 0);
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anim.PlayFetchIndex(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence), () => 0);
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var bi = init.Actor.Traits.Get<BuildingInfo>();
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var offset = FootprintUtils.CenterOffset(init.World, bi).Y + 512; // Additional 512 units move from center -> top of cell
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
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var body = init.Actor.Traits.Get<BodyOrientationInfo>();
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var facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
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var anim = new Animation(init.World, image, () => facing);
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anim.PlayRepeating(Sequence);
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anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
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var orientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing)), facings);
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var offset = body.LocalToWorld(Offset.Rotate(orientation));
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@@ -48,11 +48,11 @@ namespace OpenRA.Mods.Common.Traits
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var turretFacing = init.Contains<TurretFacingInit>() ? init.Get<TurretFacingInit, int>() : t.InitialFacing;
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var anim = new Animation(init.World, image, () => turretFacing);
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anim.Play(Sequence);
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anim.Play(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
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var orientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(bodyFacing)), facings);
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var offset = body.LocalToWorld(t.Offset.Rotate(orientation));
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yield return new SpriteActorPreview(anim, offset, offset.Y + offset.Z + 1, p, rs.Scale);
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yield return new SpriteActorPreview(anim, offset, -(offset.Y + offset.Z) + 1, p, rs.Scale);
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}
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}
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@@ -41,5 +41,5 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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public class SkipMakeAnimsInit : IActorInit { }
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public class SkipMakeAnimsInit : IActorInit, ISuppressInitExport { }
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}
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@@ -10,6 +10,7 @@
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using System;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Widgets;
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@@ -26,7 +27,11 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var preview = widget.GetOrNull<ActorPreviewWidget>("PREVIEW");
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var actor = world.Map.Rules.Actors[actorType];
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preview.SetPreview(actor, world.WorldActor.Owner, new TypeDictionary());
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var td = new TypeDictionary();
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td.Add(new HideBibPreviewInit());
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preview.SetPreview(actor, world.WorldActor.Owner, td);
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var hueSlider = widget.Get<SliderWidget>("HUE");
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var mixer = widget.Get<ColorMixerWidget>("MIXER");
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@@ -34,12 +34,14 @@ mpspawn:
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Immobile:
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OccupiesSpace: false
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RenderEditorOnly:
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Palette: chrome
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BodyOrientation:
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waypoint:
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Immobile:
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OccupiesSpace: false
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RenderEditorOnly:
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Palette: chrome
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BodyOrientation:
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^fact.colorpicker:
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