Merge pull request #7937 from pchote/some-editor-prereqs

A collection of ActorPreview improvements.
This commit is contained in:
Oliver Brakmann
2015-04-26 18:46:26 +02:00
19 changed files with 167 additions and 18 deletions

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@@ -15,6 +15,8 @@ using OpenRA.Primitives;
namespace OpenRA
{
public interface ISuppressInitExport { }
public class ActorReference : IEnumerable
{
public string Type;
@@ -51,6 +53,9 @@ namespace OpenRA
var ret = new MiniYaml(Type);
foreach (var init in InitDict)
{
if (init is ISuppressInitExport)
continue;
var initName = init.GetType().Name;
ret.Nodes.Add(new MiniYamlNode(initName.Substring(0, initName.Length - 4), FieldSaver.Save(init)));
}

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@@ -12,6 +12,7 @@ using System;
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Graphics
{
@@ -41,5 +42,32 @@ namespace OpenRA.Mods.Common.Graphics
public T Get<T>() where T : IActorInit { return dict.Get<T>(); }
public U Get<T, U>() where T : IActorInit<U> { return dict.Get<T>().Value(World); }
public bool Contains<T>() where T : IActorInit { return dict.Contains<T>(); }
public DamageState GetDamageState()
{
var health = dict.GetOrDefault<HealthInit>();
if (health == null)
return DamageState.Undamaged;
var hf = health.Value(null);
if (hf <= 0)
return DamageState.Dead;
if (hf < 0.25f)
return DamageState.Critical;
if (hf < 0.5f)
return DamageState.Heavy;
if (hf < 0.75f)
return DamageState.Medium;
if (hf < 1.0f)
return DamageState.Light;
return DamageState.Undamaged;
}
}
}

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@@ -169,7 +169,8 @@ namespace OpenRA.Mods.Common.Orders
{
var td = new TypeDictionary()
{
new RaceInit(race)
new RaceInit(race),
new HideBibPreviewInit()
};
var init = new ActorPreviewInitializer(rules.Actors[building], producer.Owner, wr, td);

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@@ -8,18 +8,60 @@
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class BibInfo : ITraitInfo, Requires<BuildingInfo>, Requires<RenderSpritesInfo>
public class BibInfo : ITraitInfo, Requires<BuildingInfo>, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>
{
public readonly string Sequence = "bib";
public readonly string Palette = "terrain";
public readonly bool HasMinibib = false;
public object Create(ActorInitializer init) { return new Bib(init.Self, this); }
public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
if (init.Contains<HideBibPreviewInit>() && init.Get<HideBibPreviewInit, bool>())
yield break;
if (Palette != null)
p = init.WorldRenderer.Palette(Palette);
var bi = init.Actor.Traits.Get<BuildingInfo>();
var width = bi.Dimensions.X;
var bibOffset = bi.Dimensions.Y - 1;
var centerOffset = FootprintUtils.CenterOffset(init.World, bi);
var rows = HasMinibib ? 1 : 2;
var map = init.World.Map;
var location = CPos.Zero;
if (init.Contains<LocationInit>())
location = init.Get<LocationInit, CPos>();
for (var i = 0; i < rows * width; i++)
{
var index = i;
var anim = new Animation(init.World, image);
var cellOffset = new CVec(i % width, i / width + bibOffset);
var cell = location + cellOffset;
// Some mods may define terrain-specific bibs
var terrain = map.GetTerrainInfo(cell).Type;
var testSequence = Sequence + "-" + terrain;
var sequence = anim.HasSequence(testSequence) ? testSequence : Sequence;
anim.PlayFetchIndex(sequence, () => index);
anim.IsDecoration = true;
// Z-order is one set to the top of the footprint
var offset = map.CenterOfCell(cell) - map.CenterOfCell(location) - centerOffset;
yield return new SpriteActorPreview(anim, offset, -(offset.Y + centerOffset.Y + 512), p, rs.Scale);
}
}
}
public class Bib : INotifyAddedToWorld, INotifyRemovedFromWorld
@@ -74,4 +116,12 @@ namespace OpenRA.Mods.Common.Traits
rs.Remove("bib_{0}".F(i));
}
}
public class HideBibPreviewInit : IActorInit<bool>, ISuppressInitExport
{
[FieldFromYamlKey] readonly bool value = true;
public HideBibPreviewInit() { }
public HideBibPreviewInit(bool init) { value = init; }
public bool Value(World world) { return value; }
}
}

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@@ -349,7 +349,7 @@ namespace OpenRA.Mods.Common.Traits
public interface INotifyPassengerEntered { void PassengerEntered(Actor self, Actor passenger); }
public interface INotifyPassengerExited { void PassengerExited(Actor self, Actor passenger); }
public class RuntimeCargoInit : IActorInit<Actor[]>
public class RuntimeCargoInit : IActorInit<Actor[]>, ISuppressInitExport
{
[FieldFromYamlKey]
readonly Actor[] value = { };

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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits
{
// Show a static frame instead of animating all of the fullness states
var anim = new Animation(init.World, image, () => 0);
anim.PlayFetchIndex(Sequence, () => 0);
anim.PlayFetchIndex(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence), () => 0);
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}

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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Traits
// Show the correct turret facing
var anim = new Animation(init.World, image, () => t.InitialFacing);
anim.PlayRepeating(Sequence);
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}

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@@ -24,9 +24,44 @@ namespace OpenRA.Mods.Common.Traits
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
// Show a static frame instead of animating all of the wall states
var adjacent = 0;
if (init.Contains<RuntimeNeighbourInit>())
{
var location = CPos.Zero;
if (init.Contains<LocationInit>())
location = init.Get<LocationInit, CPos>();
var neighbours = init.Get<RuntimeNeighbourInit, Dictionary<CPos, string[]>>();
foreach (var kv in neighbours)
{
var haveNeighbour = false;
foreach (var n in kv.Value)
{
var rb = init.World.Map.Rules.Actors[n].Traits.GetOrDefault<RenderBuildingWallInfo>();
if (rb != null && rb.Type == Type)
{
haveNeighbour = true;
break;
}
}
if (!haveNeighbour)
continue;
if (kv.Key == location + new CVec(0, -1))
adjacent |= 1;
else if (kv.Key == location + new CVec(+1, 0))
adjacent |= 2;
else if (kv.Key == location + new CVec(0, +1))
adjacent |= 4;
else if (kv.Key == location + new CVec(-1, 0))
adjacent |= 8;
}
}
var anim = new Animation(init.World, image, () => 0);
anim.PlayFetchIndex(Sequence, () => 0);
anim.PlayFetchIndex(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence), () => adjacent);
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}
@@ -110,4 +145,12 @@ namespace OpenRA.Mods.Common.Traits
UpdateNeighbours(self);
}
}
public class RuntimeNeighbourInit : IActorInit<Dictionary<CPos, string[]>>, ISuppressInitExport
{
[FieldFromYamlKey] readonly Dictionary<CPos, string[]> value = null;
public RuntimeNeighbourInit() { }
public RuntimeNeighbourInit(Dictionary<CPos, string[]> init) { value = init; }
public Dictionary<CPos, string[]> Value(World world) { return value; }
}
}

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@@ -28,7 +28,8 @@ namespace OpenRA.Mods.Common.Traits
var facing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
var anim = new Animation(init.World, image, () => facing);
anim.PlayRepeating(Sequence);
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}

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@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Traits
.First(tt => tt.Turret == armament.Turret);
var anim = new Animation(init.World, image, () => t.InitialFacing);
anim.Play(Sequence);
anim.Play(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
var turretOrientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(t.InitialFacing)), facings);
var turretOffset = body.LocalToWorld(t.Offset.Rotate(turretOrientation));

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@@ -9,14 +9,16 @@
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Renders crates with both water and land variants.")]
class WithCrateBodyInfo : ITraitInfo, Requires<RenderSpritesInfo>
class WithCrateBodyInfo : ITraitInfo, Requires<RenderSpritesInfo>, IQuantizeBodyOrientationInfo, IRenderActorPreviewSpritesInfo
{
public readonly string[] Images = { "crate" };
@@ -24,6 +26,15 @@ namespace OpenRA.Mods.Common.Traits
public readonly string[] XmasImages = { };
public object Create(ActorInitializer init) { return new WithCrateBody(init.Self, this); }
public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
var anim = new Animation(init.World, Images.First(), () => 0);
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), "idle"));
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}
public int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string race) { return 1; }
}
class WithCrateBody : INotifyParachuteLanded

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@@ -40,10 +40,13 @@ namespace OpenRA.Mods.Common.Traits
if (UpgradeMinEnabledLevel > 0)
yield break;
if (Palette != null)
p = init.WorldRenderer.Palette(Palette);
var body = init.Actor.Traits.Get<BodyOrientationInfo>();
var facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
var anim = new Animation(init.World, image, () => facing);
anim.PlayRepeating(Sequence);
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
var orientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing)), facings);
var offset = body.LocalToWorld(Offset.Rotate(orientation));

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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing();
var anim = new Animation(init.World, image, () => facing);
anim.PlayRepeating(StandSequences.First());
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), StandSequences.First()));
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}

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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.TS.Traits
public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
var anim = new Animation(init.World, image, () => 0);
anim.PlayFetchIndex(Sequence, () => 0);
anim.PlayFetchIndex(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence), () => 0);
var bi = init.Actor.Traits.Get<BuildingInfo>();
var offset = FootprintUtils.CenterOffset(init.World, bi).Y + 512; // Additional 512 units move from center -> top of cell

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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
var body = init.Actor.Traits.Get<BodyOrientationInfo>();
var facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
var anim = new Animation(init.World, image, () => facing);
anim.PlayRepeating(Sequence);
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
var orientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing)), facings);
var offset = body.LocalToWorld(Offset.Rotate(orientation));

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@@ -48,11 +48,11 @@ namespace OpenRA.Mods.Common.Traits
var turretFacing = init.Contains<TurretFacingInit>() ? init.Get<TurretFacingInit, int>() : t.InitialFacing;
var anim = new Animation(init.World, image, () => turretFacing);
anim.Play(Sequence);
anim.Play(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
var orientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(bodyFacing)), facings);
var offset = body.LocalToWorld(t.Offset.Rotate(orientation));
yield return new SpriteActorPreview(anim, offset, offset.Y + offset.Z + 1, p, rs.Scale);
yield return new SpriteActorPreview(anim, offset, -(offset.Y + offset.Z) + 1, p, rs.Scale);
}
}

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@@ -41,5 +41,5 @@ namespace OpenRA.Mods.Common.Traits
}
}
public class SkipMakeAnimsInit : IActorInit { }
public class SkipMakeAnimsInit : IActorInit, ISuppressInitExport { }
}

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@@ -10,6 +10,7 @@
using System;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Widgets;
@@ -26,7 +27,11 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var preview = widget.GetOrNull<ActorPreviewWidget>("PREVIEW");
var actor = world.Map.Rules.Actors[actorType];
preview.SetPreview(actor, world.WorldActor.Owner, new TypeDictionary());
var td = new TypeDictionary();
td.Add(new HideBibPreviewInit());
preview.SetPreview(actor, world.WorldActor.Owner, td);
var hueSlider = widget.Get<SliderWidget>("HUE");
var mixer = widget.Get<ColorMixerWidget>("MIXER");

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@@ -34,12 +34,14 @@ mpspawn:
Immobile:
OccupiesSpace: false
RenderEditorOnly:
Palette: chrome
BodyOrientation:
waypoint:
Immobile:
OccupiesSpace: false
RenderEditorOnly:
Palette: chrome
BodyOrientation:
^fact.colorpicker: