Merge pull request #7937 from pchote/some-editor-prereqs

A collection of ActorPreview improvements.
This commit is contained in:
Oliver Brakmann
2015-04-26 18:46:26 +02:00
19 changed files with 167 additions and 18 deletions

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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits
{
// Show a static frame instead of animating all of the fullness states
var anim = new Animation(init.World, image, () => 0);
anim.PlayFetchIndex(Sequence, () => 0);
anim.PlayFetchIndex(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence), () => 0);
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}

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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Traits
// Show the correct turret facing
var anim = new Animation(init.World, image, () => t.InitialFacing);
anim.PlayRepeating(Sequence);
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}

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@@ -24,9 +24,44 @@ namespace OpenRA.Mods.Common.Traits
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
// Show a static frame instead of animating all of the wall states
var adjacent = 0;
if (init.Contains<RuntimeNeighbourInit>())
{
var location = CPos.Zero;
if (init.Contains<LocationInit>())
location = init.Get<LocationInit, CPos>();
var neighbours = init.Get<RuntimeNeighbourInit, Dictionary<CPos, string[]>>();
foreach (var kv in neighbours)
{
var haveNeighbour = false;
foreach (var n in kv.Value)
{
var rb = init.World.Map.Rules.Actors[n].Traits.GetOrDefault<RenderBuildingWallInfo>();
if (rb != null && rb.Type == Type)
{
haveNeighbour = true;
break;
}
}
if (!haveNeighbour)
continue;
if (kv.Key == location + new CVec(0, -1))
adjacent |= 1;
else if (kv.Key == location + new CVec(+1, 0))
adjacent |= 2;
else if (kv.Key == location + new CVec(0, +1))
adjacent |= 4;
else if (kv.Key == location + new CVec(-1, 0))
adjacent |= 8;
}
}
var anim = new Animation(init.World, image, () => 0);
anim.PlayFetchIndex(Sequence, () => 0);
anim.PlayFetchIndex(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence), () => adjacent);
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}
@@ -110,4 +145,12 @@ namespace OpenRA.Mods.Common.Traits
UpdateNeighbours(self);
}
}
public class RuntimeNeighbourInit : IActorInit<Dictionary<CPos, string[]>>, ISuppressInitExport
{
[FieldFromYamlKey] readonly Dictionary<CPos, string[]> value = null;
public RuntimeNeighbourInit() { }
public RuntimeNeighbourInit(Dictionary<CPos, string[]> init) { value = init; }
public Dictionary<CPos, string[]> Value(World world) { return value; }
}
}

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@@ -28,7 +28,8 @@ namespace OpenRA.Mods.Common.Traits
var facing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
var anim = new Animation(init.World, image, () => facing);
anim.PlayRepeating(Sequence);
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}

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@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Traits
.First(tt => tt.Turret == armament.Turret);
var anim = new Animation(init.World, image, () => t.InitialFacing);
anim.Play(Sequence);
anim.Play(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
var turretOrientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(t.InitialFacing)), facings);
var turretOffset = body.LocalToWorld(t.Offset.Rotate(turretOrientation));

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@@ -9,14 +9,16 @@
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Renders crates with both water and land variants.")]
class WithCrateBodyInfo : ITraitInfo, Requires<RenderSpritesInfo>
class WithCrateBodyInfo : ITraitInfo, Requires<RenderSpritesInfo>, IQuantizeBodyOrientationInfo, IRenderActorPreviewSpritesInfo
{
public readonly string[] Images = { "crate" };
@@ -24,6 +26,15 @@ namespace OpenRA.Mods.Common.Traits
public readonly string[] XmasImages = { };
public object Create(ActorInitializer init) { return new WithCrateBody(init.Self, this); }
public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
var anim = new Animation(init.World, Images.First(), () => 0);
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), "idle"));
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}
public int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string race) { return 1; }
}
class WithCrateBody : INotifyParachuteLanded

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@@ -40,10 +40,13 @@ namespace OpenRA.Mods.Common.Traits
if (UpgradeMinEnabledLevel > 0)
yield break;
if (Palette != null)
p = init.WorldRenderer.Palette(Palette);
var body = init.Actor.Traits.Get<BodyOrientationInfo>();
var facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
var anim = new Animation(init.World, image, () => facing);
anim.PlayRepeating(Sequence);
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
var orientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing)), facings);
var offset = body.LocalToWorld(Offset.Rotate(orientation));

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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing();
var anim = new Animation(init.World, image, () => facing);
anim.PlayRepeating(StandSequences.First());
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), StandSequences.First()));
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}

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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.TS.Traits
public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
var anim = new Animation(init.World, image, () => 0);
anim.PlayFetchIndex(Sequence, () => 0);
anim.PlayFetchIndex(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence), () => 0);
var bi = init.Actor.Traits.Get<BuildingInfo>();
var offset = FootprintUtils.CenterOffset(init.World, bi).Y + 512; // Additional 512 units move from center -> top of cell

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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
var body = init.Actor.Traits.Get<BodyOrientationInfo>();
var facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
var anim = new Animation(init.World, image, () => facing);
anim.PlayRepeating(Sequence);
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
var orientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing)), facings);
var offset = body.LocalToWorld(Offset.Rotate(orientation));

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@@ -48,11 +48,11 @@ namespace OpenRA.Mods.Common.Traits
var turretFacing = init.Contains<TurretFacingInit>() ? init.Get<TurretFacingInit, int>() : t.InitialFacing;
var anim = new Animation(init.World, image, () => turretFacing);
anim.Play(Sequence);
anim.Play(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
var orientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(bodyFacing)), facings);
var offset = body.LocalToWorld(t.Offset.Rotate(orientation));
yield return new SpriteActorPreview(anim, offset, offset.Y + offset.Z + 1, p, rs.Scale);
yield return new SpriteActorPreview(anim, offset, -(offset.Y + offset.Z) + 1, p, rs.Scale);
}
}