Hide cursor and render the placeholder directly
This commit is contained in:
@@ -21,5 +21,6 @@ namespace OpenRA
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IEnumerable<IRenderable> Render(WorldRenderer wr, World world);
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IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world);
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string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi);
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void Deactivate();
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}
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}
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@@ -84,6 +84,8 @@ namespace OpenRA.Orders
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return cursorOrder != null ? cursorOrder.Cursor : (useSelect ? "select" : "default");
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}
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public void Deactivate() { }
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// Used for classic mouse orders, determines whether or not action at xy is move or select
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public virtual bool InputOverridesSelection(WorldRenderer wr, World world, int2 xy, MouseInput mi)
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{
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@@ -148,6 +148,9 @@ namespace OpenRA
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set
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{
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Sync.AssertUnsynced("The current order generator may not be changed from synced code");
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if (orderGenerator != null)
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orderGenerator.Deactivate();
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orderGenerator = value;
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}
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}
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@@ -544,6 +547,9 @@ namespace OpenRA
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{
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Disposing = true;
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if (OrderGenerator != null)
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OrderGenerator.Deactivate();
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frameEndActions.Clear();
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Game.Sound.StopAudio();
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@@ -29,6 +29,7 @@ namespace OpenRA.Mods.Common.Orders
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IEnumerable<IRenderable> IOrderGenerator.Render(WorldRenderer wr, World world) { return Render(wr, world); }
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IEnumerable<IRenderable> IOrderGenerator.RenderAboveShroud(WorldRenderer wr, World world) { return RenderAboveShroud(wr, world); }
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string IOrderGenerator.GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi) { return GetCursor(world, cell, worldPixel, mi); }
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void IOrderGenerator.Deactivate() { }
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protected abstract void Tick(World world);
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protected abstract IEnumerable<IRenderable> Render(WorldRenderer wr, World world);
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Enables the player directional targeting")]
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public readonly bool UseDirectionalTarget = false;
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[Desc("Placeholder cursor animation for the target cursor when the real cursor is invisible.")]
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[Desc("Placeholder cursor animation for the target cursor when using directional targeting.")]
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public readonly string TargetPlaceholderCursorAnimation = null;
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[Desc("Palette for placeholder cursor animation.")]
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@@ -53,7 +53,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Enables the player directional targeting")]
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public readonly bool UseDirectionalTarget = false;
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[Desc("Placeholder cursor animation for the target cursor when the real cursor is invisible.")]
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[Desc("Placeholder cursor animation for the target cursor when using directional targeting.")]
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public readonly string TargetPlaceholderCursorAnimation = null;
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[Desc("Palette for placeholder cursor animation.")]
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@@ -30,10 +30,11 @@ namespace OpenRA.Mods.Common.Traits
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readonly Arrow[] directionArrows;
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CPos targetCell;
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int2 location;
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int2 targetLocation;
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int2 dragLocation;
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bool activated;
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bool dragStarted;
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bool hideMouse = true;
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Arrow currentArrow;
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public SelectDirectionalTarget(World world, string order, SupportPowerManager manager, string cursor, string targetPlaceholderCursorAnimation,
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@@ -67,7 +68,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!activated)
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{
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targetCell = cell;
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location = mi.Location;
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targetLocation = mi.Location;
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activated = true;
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}
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@@ -80,11 +81,10 @@ namespace OpenRA.Mods.Common.Traits
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if (mi.Event == MouseInputEvent.Move)
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{
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dragLocation = mi.Location;
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var angle = AngleBetween(location, dragLocation);
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var angle = AngleBetween(targetLocation, dragLocation);
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currentArrow = GetArrow(angle);
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dragStarted = true;
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yield break;
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}
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if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up)
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@@ -110,7 +110,7 @@ namespace OpenRA.Mods.Common.Traits
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bool IsOutsideDragZone
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{
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get { return dragStarted && (dragLocation - location).Length > 20; }
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get { return dragStarted && (dragLocation - targetLocation).Length > 20; }
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}
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IEnumerable<IRenderable> IOrderGenerator.Render(WorldRenderer wr, World world) { yield break; }
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@@ -121,6 +121,8 @@ namespace OpenRA.Mods.Common.Traits
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return Enumerable.Empty<IRenderable>();
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var targetPalette = wr.Palette(targetPlaceholderCursorPalette);
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var location = activated ? targetLocation : Viewport.LastMousePos;
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var worldPx = wr.Viewport.ViewToWorldPx(location);
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var worldPos = wr.ProjectedPosition(worldPx);
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var renderables = new List<IRenderable>(targetCursor.Render(worldPos, WVec.Zero, -511, targetPalette, 1 / wr.Viewport.Zoom));
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@@ -131,10 +133,22 @@ namespace OpenRA.Mods.Common.Traits
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renderables.Add(new SpriteRenderable(currentArrow.Sprite, worldPos, WVec.Zero, -511, directionPalette, 1 / wr.Viewport.Zoom, true));
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}
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if (hideMouse)
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{
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hideMouse = false;
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Game.RunAfterTick(() => Game.HideCursor = true);
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}
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return renderables;
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}
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string IOrderGenerator.GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi) { return activated ? "invisible" : cursor; }
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string IOrderGenerator.GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi) { return cursor; }
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void IOrderGenerator.Deactivate()
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{
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if (activated)
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Game.HideCursor = false;
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}
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// Starting at (0, -1) and rotating in CCW
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static double AngleBetween(int2 p1, int2 p2)
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@@ -136,8 +136,6 @@ Cursors:
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sell-vehicle:
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Start: 154
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Length: 24
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invisible:
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Start: 28
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mouse3.shp: cursor
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default:
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Start: 0
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@@ -200,8 +200,6 @@ Cursors:
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sell2:
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Start: 148
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Length: 12
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invisible:
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Start: 34
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nopower.shp: cursor
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powerdown-blocked:
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Start: 0
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