Hide cursor and render the placeholder directly
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@@ -30,10 +30,11 @@ namespace OpenRA.Mods.Common.Traits
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readonly Arrow[] directionArrows;
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CPos targetCell;
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int2 location;
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int2 targetLocation;
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int2 dragLocation;
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bool activated;
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bool dragStarted;
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bool hideMouse = true;
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Arrow currentArrow;
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public SelectDirectionalTarget(World world, string order, SupportPowerManager manager, string cursor, string targetPlaceholderCursorAnimation,
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@@ -67,7 +68,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!activated)
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{
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targetCell = cell;
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location = mi.Location;
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targetLocation = mi.Location;
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activated = true;
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}
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@@ -80,11 +81,10 @@ namespace OpenRA.Mods.Common.Traits
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if (mi.Event == MouseInputEvent.Move)
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{
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dragLocation = mi.Location;
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var angle = AngleBetween(location, dragLocation);
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var angle = AngleBetween(targetLocation, dragLocation);
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currentArrow = GetArrow(angle);
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dragStarted = true;
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yield break;
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}
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if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up)
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@@ -110,7 +110,7 @@ namespace OpenRA.Mods.Common.Traits
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bool IsOutsideDragZone
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{
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get { return dragStarted && (dragLocation - location).Length > 20; }
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get { return dragStarted && (dragLocation - targetLocation).Length > 20; }
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}
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IEnumerable<IRenderable> IOrderGenerator.Render(WorldRenderer wr, World world) { yield break; }
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@@ -121,6 +121,8 @@ namespace OpenRA.Mods.Common.Traits
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return Enumerable.Empty<IRenderable>();
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var targetPalette = wr.Palette(targetPlaceholderCursorPalette);
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var location = activated ? targetLocation : Viewport.LastMousePos;
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var worldPx = wr.Viewport.ViewToWorldPx(location);
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var worldPos = wr.ProjectedPosition(worldPx);
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var renderables = new List<IRenderable>(targetCursor.Render(worldPos, WVec.Zero, -511, targetPalette, 1 / wr.Viewport.Zoom));
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@@ -131,10 +133,22 @@ namespace OpenRA.Mods.Common.Traits
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renderables.Add(new SpriteRenderable(currentArrow.Sprite, worldPos, WVec.Zero, -511, directionPalette, 1 / wr.Viewport.Zoom, true));
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}
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if (hideMouse)
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{
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hideMouse = false;
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Game.RunAfterTick(() => Game.HideCursor = true);
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}
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return renderables;
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}
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string IOrderGenerator.GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi) { return activated ? "invisible" : cursor; }
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string IOrderGenerator.GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi) { return cursor; }
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void IOrderGenerator.Deactivate()
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{
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if (activated)
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Game.HideCursor = false;
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}
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// Starting at (0, -1) and rotating in CCW
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static double AngleBetween(int2 p1, int2 p2)
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