Use readonly where possible in AttackMoveActivity
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@@ -21,8 +21,9 @@ namespace OpenRA.Mods.Common.Activities
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{
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readonly Func<Activity> getInner;
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readonly bool isAssaultMove;
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AutoTarget autoTarget;
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AttackMove attackMove;
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readonly AutoTarget autoTarget;
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readonly AttackMove attackMove;
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int token = Actor.InvalidConditionToken;
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public AttackMoveActivity(Actor self, Func<Activity> getInner, bool assaultMoving = false)
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