aircraft sync debug traits dont really need to do trait lookups every time the synchash is taken..
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@@ -19,48 +19,48 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Air
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{
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public class DebugAircraftFacingInfo : ITraitInfo
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public class DebugAircraftFacingInfo : ITraitInfo, Requires<AircraftInfo>
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{
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public object Create(ActorInitializer init) { return new DebugAircraftFacing(init.self); }
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}
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public class DebugAircraftFacing : ISync
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{
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readonly Actor self;
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public DebugAircraftFacing(Actor self){this.self = self;}
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[Sync] public int foo { get { return self.Trait<Aircraft>().Facing; } }
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readonly Aircraft a;
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public DebugAircraftFacing(Actor self){ a = self.Trait<Aircraft>(); }
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[Sync] public int foo { get { return a.Facing; } }
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}
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public class DebugAircraftSubPxXInfo : ITraitInfo
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public class DebugAircraftSubPxXInfo : ITraitInfo, Requires<AircraftInfo>
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{
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public object Create(ActorInitializer init) { return new DebugAircraftSubPxX(init.self); }
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}
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public class DebugAircraftSubPxX : ISync
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{
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readonly Actor self;
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public DebugAircraftSubPxX(Actor self){this.self = self;}
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[Sync] public int foo { get { return self.Trait<Aircraft>().SubPxPosition.X; } }
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readonly Aircraft a;
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public DebugAircraftSubPxX(Actor self){ a = self.Trait<Aircraft>(); }
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[Sync] public int foo { get { return a.SubPxPosition.Y; } }
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}
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public class DebugAircraftSubPxYInfo : ITraitInfo
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public class DebugAircraftSubPxYInfo : ITraitInfo, Requires<AircraftInfo>
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{
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public object Create(ActorInitializer init) { return new DebugAircraftSubPxY(init.self); }
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}
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public class DebugAircraftSubPxY : ISync
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{
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readonly Actor self;
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public DebugAircraftSubPxY(Actor self){this.self = self;}
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[Sync] public int foo { get { return self.Trait<Aircraft>().SubPxPosition.Y; } }
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readonly Aircraft a;
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public DebugAircraftSubPxY(Actor self){ a = self.Trait<Aircraft>(); }
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[Sync] public int foo { get { return a.SubPxPosition.Y; } }
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}
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public class DebugAircraftAltitudeInfo : ITraitInfo
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public class DebugAircraftAltitudeInfo : ITraitInfo, Requires<AircraftInfo>
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{
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public object Create(ActorInitializer init) { return new DebugAircraftAltitude(init.self); }
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}
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public class DebugAircraftAltitude : ISync
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{
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readonly Actor self;
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public DebugAircraftAltitude(Actor self){this.self = self;}
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[Sync] public int Facing { get { return self.Trait<Aircraft>().Altitude; } }
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readonly Aircraft a;
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public DebugAircraftAltitude(Actor self){ a = self.Trait<Aircraft>(); }
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[Sync] public int foo { get { return a.Altitude; } }
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}
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public class AircraftInfo : ITraitInfo
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