Moves BaseAttackNotifier to Mods.Common
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@@ -271,6 +271,7 @@
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<Compile Include="Traits\PaletteEffects\WaterPaletteRotation.cs" />
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<Compile Include="Traits\Player\ActorGroupProxy.cs" />
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<Compile Include="Traits\Player\AllyRepair.cs" />
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<Compile Include="Traits\Player\BaseAttackNotifier.cs" />
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<Compile Include="Traits\Player\ClassicProductionQueue.cs" />
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<Compile Include="Traits\Player\ConquestVictoryConditions.cs" />
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<Compile Include="Traits\Player\GlobalUpgradeManager.cs" />
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@@ -9,10 +9,9 @@
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#endregion
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using System.Drawing;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Plays an audio notification and shows a radar ping when a building is attacked.",
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"Attach this to the player actor.")]
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@@ -173,7 +173,6 @@
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<Compile Include="Widgets\Logic\ServerCreationLogic.cs" />
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<Compile Include="Widgets\ObserverProductionIconsWidget.cs" />
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<Compile Include="Widgets\WorldCommandWidget.cs" />
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<Compile Include="Player\BaseAttackNotifier.cs" />
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<Compile Include="Player\HarvesterAttackNotifier.cs" />
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<Compile Include="Traits\Render\RenderShroudCircle.cs" />
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<Compile Include="Traits\Infiltration\InfiltrateForCash.cs" />
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