Moves BaseAttackNotifier to Mods.Common

This commit is contained in:
reaperrr
2015-01-15 22:59:43 +01:00
parent 6f0ae30a7e
commit e82b2ce8dd
3 changed files with 2 additions and 3 deletions

View File

@@ -271,6 +271,7 @@
<Compile Include="Traits\PaletteEffects\WaterPaletteRotation.cs" />
<Compile Include="Traits\Player\ActorGroupProxy.cs" />
<Compile Include="Traits\Player\AllyRepair.cs" />
<Compile Include="Traits\Player\BaseAttackNotifier.cs" />
<Compile Include="Traits\Player\ClassicProductionQueue.cs" />
<Compile Include="Traits\Player\ConquestVictoryConditions.cs" />
<Compile Include="Traits\Player\GlobalUpgradeManager.cs" />

View File

@@ -9,10 +9,9 @@
#endregion
using System.Drawing;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("Plays an audio notification and shows a radar ping when a building is attacked.",
"Attach this to the player actor.")]

View File

@@ -173,7 +173,6 @@
<Compile Include="Widgets\Logic\ServerCreationLogic.cs" />
<Compile Include="Widgets\ObserverProductionIconsWidget.cs" />
<Compile Include="Widgets\WorldCommandWidget.cs" />
<Compile Include="Player\BaseAttackNotifier.cs" />
<Compile Include="Player\HarvesterAttackNotifier.cs" />
<Compile Include="Traits\Render\RenderShroudCircle.cs" />
<Compile Include="Traits\Infiltration\InfiltrateForCash.cs" />